UnitExplode: Warhead: Damage: 500 Spread: 10 Versus: None: 90% Wood: 75% Light: 60% Heavy: 25% Explosion: 8 InfDeath: 3 ImpactSound: xplobig4 UnitExplodeSmall: Warhead: Damage: 40 Spread: 10 Versus: None: 90% Wood: 75% Light: 60% Heavy: 25% Explosion: 8 InfDeath: 3 ImpactSound: xplos Atomic: Warhead@impact: Damage: 1000 Spread: 6 Ore: true Versus: None: 90% Light: 60% Heavy: 25% Concrete: 50% Explosion: 6 InfDeath: 4 Warhead@areanuke: DamageModel: PerCell Damage: 250 SmudgeType: Scorch Size: 5 Ore: true Versus: None: 90% Light: 60% Heavy: 25% Concrete: 50% Delay: 3 InfDeath: 4 IonCannon: Warhead@impact: Damage: 500 Spread: 6 Ore: true Versus: None: 90% Light: 60% Heavy: 25% Concrete: 50% InfDeath: 4 Warhead@area: DamageModel: PerCell Damage: 200 SmudgeType: Scorch Size: 2,1 Ore: true Versus: None: 90% Light: 60% Heavy: 25% Concrete: 50% Delay: 3 InfDeath: 4 Sniper: Report: RAMGUN2 ROF: 40 Range: 7 Projectile: Bullet Speed: 100 Warhead: Damage: 100 Spread: 1 Versus: Wood: 5% Light: 5% Heavy: 5% Concrete: 5% InfDeath: 1 HighV: ROF: 40 Range: 4 Report: GUN8 Projectile: Bullet Speed: 100 Warhead: Damage: 20 Spread: 3 Versus: Wood: 50% Light: 50% Heavy: 25% Concrete: 25% InfDeath: 1 Explosion: 1 Pistol: ROF: 7 Range: 3 Report: GUN18 Projectile: Bullet Speed: 100 Warhead: Spread: 3 Versus: Wood: 50% Light: 50% Heavy: 25% Concrete: 25% InfDeath: 1 Explosion: 1 Damage: 1 M16: ROF: 20 Range: 4 Report: MGUN2 Projectile: Bullet Speed: 100 Warhead: Spread: 3 Versus: Wood: 25% Light: 30% Heavy: 10% Concrete: 10% Explosion: 1 InfDeath: 1 Damage: 15 Rockets: ROF: 60 Range: 6 Report: BAZOOK1 ValidTargets: Ground, Air Projectile: Missile Arm: 5 High: yes Shadow: no Proximity: yes Inaccuracy: 3 Image: DRAGON ROT: 6 Trail: smokey Speed: 35 RangeLimit: 40 Warhead: Spread: 3 Versus: None: 30% Wood: 75% Light: 75% Concrete: 50% InfDeath: 3 Explosion: 4 ImpactSound: xplos SmudgeType: Crater Damage: 30 Rockets.Bike: ROF: 60 Range: 7 Report: BAZOOK1 ValidTargets: Ground, Air Burst: 2 BurstDelay: 0 Projectile: Missile Arm: 5 High: yes Shadow: no Proximity: yes Inaccuracy: 3 Image: DRAGON ROT: 5 Trail: smokey Speed: 35 RangeLimit: 40 Warhead: Spread: 3 Versus: None: 30% Wood: 30% Light: 75% Concrete: 30% InfDeath: 3 Explosion: 4 ImpactSound: xplos SmudgeType: Crater Damage: 15 Rockets.Orca: ROF: 300 Range: 5 Burst: 4 Report: BAZOOK1 ValidTargets: Ground, Air Projectile: Missile Arm: 5 High: yes Shadow: no Proximity: yes Inaccuracy: 3 Image: DRAGON ROT: 5 Trail: smokey Speed: 25 RangeLimit: 30 Warhead: Spread: 3 Versus: None: 30% Wood: 75% Light: 75% Concrete: 50% InfDeath: 3 Explosion: 4 ImpactSound: xplos SmudgeType: Crater Damage: 20 Flamethrower: ROF: 50 Range: 2 Report: FLAMER2 Projectile: Bullet Speed: 100 Warhead: Spread: 8 Versus: None: 90% Light: 60% Heavy: 25% Concrete: 50% InfDeath: 4 ImpactSound: flamer2 SmudgeType: Scorch Damage: 35 BigFlamer: ROF: 50 Range: 3.5 Report: FLAMER2 Projectile: Bullet Speed: 20 Warhead: Spread: 8 Versus: None: 90% Light: 60% Heavy: 25% Concrete: 50% InfDeath: 4 Explosion: 3 ImpactSound: flamer2 SmudgeType: Scorch Damage: 40 Chemspray: ROF: 70 Range: 2 Report: FLAMER2 Projectile: Bullet Speed: 100 Warhead: Damage: 80 Spread: 6 Versus: None: 90% Wood: 75% Light: 60% Heavy: 25% InfDeath: 2 SmudgeType: Scorch ImpactSound: xplos Grenade: ROF: 50 Range: 5 Projectile: Bullet Speed: 5 High: yes Angle: .1 Inaccuracy: 5 Image: BOMB Warhead: Spread: 6 Versus: None: 90% Wood: 75% Light: 60% Heavy: 25% InfDeath: 2 Explosion: 5 ImpactSound: xplos SmudgeType: Crater Damage: 50 70mm: ROF: 60 Range: 4 Report: TNKFIRE3 Projectile: Bullet Image: 120MM Speed: 40 Warhead: Spread: 3 Versus: None: 30% Wood: 75% Light: 75% Concrete: 50% InfDeath: 3 Explosion: 4 ImpactSound: xplos SmudgeType: Crater Damage: 25 105mm: ROF: 50 Range: 4.75 Report: TNKFIRE4 Projectile: Bullet Image: 120MM Speed: 40 Warhead: Spread: 3 Versus: None: 30% Wood: 75% Light: 75% Concrete: 50% InfDeath: 3 Explosion: 4 ImpactSound: xplos SmudgeType: Crater Damage: 30 120mm: ROF: 80 Range: 4.75 Report: TNKFIRE6 Projectile: Bullet Image: 120MM Speed: 40 Warhead: Spread: 3 Versus: None: 30% Wood: 75% Light: 75% Concrete: 50% InfDeath: 3 Explosion: 4 ImpactSound: xplos SmudgeType: Crater Damage: 40 120mmDual: ROF: 80 Range: 4.75 Report: TNKFIRE6 Burst: 2 Projectile: Bullet Image: 120MM Speed: 40 Warhead: Spread: 3 Versus: None: 30% Wood: 75% Light: 75% Concrete: 50% InfDeath: 3 Explosion: 4 ImpactSound: xplos SmudgeType: Crater Damage: 40 TurretGun: ROF: 50 Range: 6 Report: TNKFIRE6 Projectile: Bullet Image: 120MM Speed: 40 Warhead: Spread: 3 Versus: None: 30% Wood: 75% Light: 75% Concrete: 50% InfDeath: 3 Explosion: 4 ImpactSound: xplos SmudgeType: Crater Damage: 40 MissilePack: ROF: 80 Range: 5 Report: ROCKET1 ValidTargets: Ground, Air Burst: 2 Projectile: Missile Arm: 5 High: yes Shadow: no Proximity: yes Inaccuracy: 3 Image: DRAGON ROT: 5 Trail: smokey Speed: 25 RangeLimit: 35 Warhead: Spread: 3 Versus: None: 30% Wood: 75% Light: 75% Concrete: 50% InfDeath: 3 Explosion: 4 ImpactSound: xplos SmudgeType: Crater Damage: 75 227mm: ROF: 80 Range: 8 Report: ROCKET1 ValidTargets: Ground, Air Projectile: Missile Arm: 5 High: yes Shadow: yes Proximity: yes Inaccuracy: 5 Image: DRAGON ROT: 5 Trail: smokey Speed: 20 RangeLimit: 35 Warhead: Spread: 3 Versus: None: 30% Wood: 75% Light: 75% Concrete: 50% InfDeath: 3 Explosion: 4 ImpactSound: xplos SmudgeType: Crater Damage: 75 Ballistic: ROF: 65 Range: 6 Report: TNKFIRE2 Projectile: Bullet Speed: 12 High: yes Angle: .1 Inaccuracy: 5 Image: 120MM Warhead: Damage: 150 Spread: 6 Versus: None: 90% Wood: 75% Light: 60% Heavy: 25% InfDeath: 2 Explosion: 5 SmudgeType: Crater ImpactSound: xplos MachineGun: ROF: 30 Range: 4 Report: MGUN11 Projectile: Bullet Speed: 100 Warhead: Spread: 3 Versus: None: 100% Wood: 50% Light: 50% Heavy: 25% Concrete: 25% InfDeath: 1 Explosion: 1 Damage: 15 BoatMissile: ROF: 35 Range: 8 Burst: 2 BurstDelay: 7 Report: ROCKET2 Projectile: Missile Arm: 5 High: yes Shadow: no Proximity: yes Inaccuracy: 5 Image: DRAGON ROT: 5 Trail: smokey Speed: 20 RangeLimit: 60 Warhead: Spread: 6 Versus: None: 90% Wood: 75% Light: 60% Heavy: 25% InfDeath: 2 Explosion: 5 ImpactSound: xplos SmudgeType: Crater Damage: 60 Tomahawk: ROF: 40 Range: 6 Report: ROCKET2 ValidTargets: Ground, Air Projectile: Missile Arm: 5 High: yes Shadow: no Proximity: yes Inaccuracy: 3 Image: DRAGON ROT: 5 Trail: smokey Speed: 25 RangeLimit: 40 Warhead: Spread: 6 Versus: None: 90% Wood: 75% Light: 60% Heavy: 25% InfDeath: 2 Explosion: 5 ImpactSound: xplos SmudgeType: Crater Damage: 60 Napalm: ROF: 5 Projectile: GravityBomb Image: BOMBLET Warhead: Spread: 8 Versus: None: 90% Light: 60% Heavy: 25% Concrete: 50% InfDeath: 4 Explosion: 3 ImpactSound: flamer2 SmudgeType: Scorch Damage: 100 Napalm.Crate: Warhead: Spread: 4 Versus: None: 90% Light: 60% Heavy: 25% Concrete: 50% InfDeath: 4 Explosion: 3 ImpactSound: flamer2 SmudgeType: Scorch Damage: 500 Laser: ROF: 90 Range: 7.5 Charges: true Report: OBELRAY1 Projectile: LaserZap BeamRadius: 1 UsePlayerColor: true Warhead: Spread: 1 InfDeath: 4 SmudgeType: Scorch Damage: 200 Nike: ROF: 50 Range: 15 Report: ROCKET2 ValidTargets: Air Projectile: Missile Arm: 3 High: yes Shadow: no Proximity: yes Image: MISSILE ROT: 20 Speed: 40 RangeLimit: 50 Trail: smokey Warhead: AP Spread: 3 Versus: None: 30% Wood: 75% Light: 75% Concrete: 50% InfDeath: 3 Explosion: 4 ImpactSound: xplos SmudgeType: Crater Damage: 50 HonestJohn: ROF: 200 Range: 10 Report: ROCKET1 Projectile: Bullet Arm: 10 High: yes Shadow: yes Proximity: yes Inaccuracy: 5 Image: patriot Trail: smokey Speed: 11 RangeLimit: 35 Angle: .15 Warhead: Spread: 6 Versus: None: 90% Wood: 75% Light: 60% Heavy: 25% InfDeath: 2 Explosion: 5 ImpactSound: xplos SmudgeType: Crater Damage: 100 Tiberium: ROF: 10 Warhead: Spread: 1 InfDeath: 4 Damage: 5 PreventProne: yes