#region Copyright & License Information /* * Copyright 2007-2015 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation. For more information, * see COPYING. */ #endregion using System; using System.Linq; using OpenRA.Mods.Common.Traits; using OpenRA.Traits; namespace OpenRA.Mods.Common.Lint { public class CheckPlayers : ILintMapPass { public void Run(Action emitError, Action emitWarning, Map map) { var players = new MapPlayers(map.PlayerDefinitions).Players; var playerNames = players.Values.Select(p => p.Name).ToHashSet(); foreach (var player in players.Values) { foreach (var ally in player.Allies) if (!playerNames.Contains(ally)) emitError("Allies contains player {0} that is not in list.".F(ally)); foreach (var enemy in player.Enemies) if (!playerNames.Contains(enemy)) emitError("Enemies contains player {0} that is not in list.".F(enemy)); if (player.OwnsWorld && (player.Enemies.Any() || player.Allies.Any())) emitWarning("The player {0} owning the world should not have any allies or enemies.".F(player.Name)); } var worldActor = map.Rules.Actors["world"]; var factions = worldActor.TraitInfos().Select(f => f.InternalName).ToHashSet(); foreach (var player in players.Values) if (!string.IsNullOrWhiteSpace(player.Faction) && !factions.Contains(player.Faction)) emitError("Invalid faction {0} chosen for player {1}.".F(player.Faction, player.Name)); if (worldActor.HasTraitInfo()) { var multiPlayers = players.Count(p => p.Value.Playable); var spawns = map.ActorDefinitions.Where(a => a.Value.Value == "mpspawn"); var spawnCount = spawns.Count(); if (multiPlayers > spawnCount) emitError("The map allows {0} possible players, but defines only {1} spawn points".F(multiPlayers, spawnCount)); if (map.SpawnPoints.Value.Distinct().Count() != spawnCount) emitError("Duplicate spawn point locations detected."); } foreach (var kv in map.ActorDefinitions) { var actorReference = new ActorReference(kv.Value.Value, kv.Value.ToDictionary()); var ownerName = actorReference.InitDict.Get().PlayerName; if (!playerNames.Contains(ownerName)) emitError("Actor {0} is owned by unknown player {1}.".F(actorReference.Type, ownerName)); } } } }