#region Copyright & License Information /* * Copyright 2007-2015 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation. For more information, * see COPYING. */ #endregion using OpenRA.Traits; namespace OpenRA.Mods.Common.Traits { [Desc("Actors possessing this trait should define the GainsExperience trait. When the prerequisites are fulfilled, ", "this trait grants a level-up to newly spawned actors. If additionally the actor's owning player defines the ProductionIconOverlay ", "trait, the production queue icon renders with an overlay defined in that trait.")] public class ProducibleWithLevelInfo : ITraitInfo, Requires { public readonly string[] Prerequisites = { }; [Desc("Number of levels to give to the actor on creation.")] public readonly int InitialLevels = 1; [Desc("Should the level-up animation be suppressed when actor is created?")] public readonly bool SuppressLevelupAnimation = true; public object Create(ActorInitializer init) { return new ProducibleWithLevel(init, this); } } public class ProducibleWithLevel : INotifyCreated { readonly ProducibleWithLevelInfo info; public ProducibleWithLevel(ActorInitializer init, ProducibleWithLevelInfo info) { this.info = info; } public void Created(Actor self) { if (!self.Owner.PlayerActor.Trait().HasPrerequisites(info.Prerequisites)) return; var ge = self.Trait(); if (!ge.CanGainLevel) return; ge.GiveLevels(info.InitialLevels, info.SuppressLevelupAnimation); } } }