#region Copyright & License Information /* * Copyright 2007-2014 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation. For more information, * see COPYING. */ #endregion using System; using System.Collections.Generic; using System.Linq; using OpenRA.Graphics; using OpenRA.Mods.RA.Activities; using OpenRA.Mods.RA.Orders; using OpenRA.Traits; namespace OpenRA.Mods.RA { class MinelayerInfo : ITraitInfo { [ActorReference] public readonly string Mine = "minv"; [ActorReference] public readonly string[] RearmBuildings = { "fix" }; public readonly float MinefieldDepth = 1.5f; public object Create(ActorInitializer init) { return new Minelayer(init.self); } } class Minelayer : IIssueOrder, IResolveOrder, IPostRenderSelection, ISync { /* [Sync] when sync can cope with arrays! */ public CPos[] Minefield = null; [Sync] CPos minefieldStart; Actor self; Sprite tile; public Minelayer(Actor self) { this.self = self; var tileset = self.World.TileSet.Id.ToLowerInvariant(); tile = self.World.Map.SequenceProvider.GetSequence("overlay", "build-valid-{0}".F(tileset)).GetSprite(0); } public IEnumerable Orders { get { yield return new BeginMinefieldOrderTargeter(); yield return new DeployOrderTargeter("PlaceMine", 5); } } public Order IssueOrder(Actor self, IOrderTargeter order, Target target, bool queued) { switch (order.OrderID) { case "BeginMinefield": var start = self.World.Map.CellContaining(target.CenterPosition); self.World.OrderGenerator = new MinefieldOrderGenerator(self, start); return new Order("BeginMinefield", self, false) { TargetLocation = start }; case "PlaceMine": return new Order("PlaceMine", self, false) { TargetLocation = self.Location }; default: return null; } } public void ResolveOrder(Actor self, Order order) { if (order.OrderString == "BeginMinefield") minefieldStart = order.TargetLocation; if (order.OrderString == "PlaceMine") { minefieldStart = order.TargetLocation; Minefield = new CPos[] { order.TargetLocation }; self.CancelActivity(); self.QueueActivity(new LayMines()); } if (order.OrderString == "PlaceMinefield") { var movement = self.Trait(); Minefield = GetMinefieldCells(minefieldStart, order.TargetLocation, self.Info.Traits.Get().MinefieldDepth) .Where(p => movement.CanEnterCell(p)).ToArray(); self.CancelActivity(); self.QueueActivity(new LayMines()); } } static IEnumerable GetMinefieldCells(CPos start, CPos end, float depth) { var mins = CPos.Min(start, end); var maxs = CPos.Max(start, end); /* TODO: proper endcaps, if anyone cares (which won't happen unless depth is large) */ var p = end - start; var q = new float2(p.Y, -p.X); q = (start != end) ? (1 / q.Length) * q : new float2(1, 0); var c = -float2.Dot(q, new float2(start.X, start.Y)); /* return all points such that |ax + by + c| < depth */ for (var i = mins.X; i <= maxs.X; i++) for (var j = mins.Y; j <= maxs.Y; j++) if (Math.Abs(q.X * i + q.Y * j + c) < depth) yield return new CPos(i, j); } public IEnumerable RenderAfterWorld(WorldRenderer wr) { if (self.Owner != self.World.LocalPlayer || Minefield == null) yield break; var pal = wr.Palette("terrain"); foreach (var c in Minefield) yield return new SpriteRenderable(tile, self.World.Map.CenterOfCell(c), WVec.Zero, -511, pal, 1f, true); } class MinefieldOrderGenerator : IOrderGenerator { readonly Actor minelayer; readonly CPos minefieldStart; readonly Sprite tileOk; readonly Sprite tileBlocked; public MinefieldOrderGenerator(Actor self, CPos xy) { minelayer = self; minefieldStart = xy; var tileset = self.World.TileSet.Id.ToLowerInvariant(); tileOk = self.World.Map.SequenceProvider.GetSequence("overlay", "build-valid-{0}".F(tileset)).GetSprite(0); tileBlocked = self.World.Map.SequenceProvider.GetSequence("overlay", "build-invalid").GetSprite(0); } public IEnumerable Order(World world, CPos xy, MouseInput mi) { if (mi.Button == Game.mouseButtonPreference.Cancel) { world.CancelInputMode(); yield break; } var underCursor = world.ScreenMap.ActorsAt(mi) .Where(a => !world.FogObscures(a)) .MaxByOrDefault(a => a.Info.Traits.Contains() ? a.Info.Traits.Get().Priority : int.MinValue); if (mi.Button == Game.mouseButtonPreference.Action && underCursor == null) { minelayer.World.CancelInputMode(); yield return new Order("PlaceMinefield", minelayer, false) { TargetLocation = xy }; } } public void Tick(World world) { if (!minelayer.IsInWorld || minelayer.IsDead()) world.CancelInputMode(); } CPos lastMousePos; public IEnumerable Render(WorldRenderer wr, World world) { yield break; } public IEnumerable RenderAfterWorld(WorldRenderer wr, World world) { if (!minelayer.IsInWorld) yield break; var movement = minelayer.Trait(); var minefield = GetMinefieldCells(minefieldStart, lastMousePos, minelayer.Info.Traits.Get().MinefieldDepth); var pal = wr.Palette("terrain"); foreach (var c in minefield) { var tile = movement.CanEnterCell(c) ? tileOk : tileBlocked; yield return new SpriteRenderable(tile, world.Map.CenterOfCell(c), WVec.Zero, -511, pal, 1f, true); } } public string GetCursor(World world, CPos xy, MouseInput mi) { lastMousePos = xy; return "ability"; } /* TODO */ } class BeginMinefieldOrderTargeter : IOrderTargeter { public string OrderID { get { return "BeginMinefield"; } } public int OrderPriority { get { return 5; } } public bool CanTarget(Actor self, Target target, List othersAtTarget, TargetModifiers modifiers, ref string cursor) { if (target.Type != TargetType.Terrain) return false; var location = self.World.Map.CellContaining(target.CenterPosition); if (!self.World.Map.Contains(location)) return false; cursor = "ability"; IsQueued = modifiers.HasModifier(TargetModifiers.ForceQueue); return !othersAtTarget.Any() && modifiers.HasModifier(TargetModifiers.ForceAttack); } public bool IsQueued { get; protected set; } } } }