#region Copyright & License Information /* * Copyright 2007-2013 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation. For more information, * see COPYING. */ #endregion using System.Collections.Generic; using System.Drawing; using OpenRA.FileFormats; using OpenRA.Graphics; using OpenRA.Support; using OpenRA.Widgets; namespace OpenRA.Mods.RA { public class DefaultLoadScreen : ILoadScreen { Dictionary info; Stopwatch lastUpdate = new Stopwatch(); Renderer r; Rectangle stripeRect; float2 logoPos; Sprite stripe, logo; string[] messages; public void Init(Manifest m, Dictionary info) { this.info = info; // Avoid standard loading mechanisms so we // can display the loadscreen as early as possible r = Game.Renderer; if (r == null) return; messages = info["Text"].Split(','); var s = new Sheet(info["Image"]); logo = new Sprite(s, new Rectangle(0, 0, 256, 256), TextureChannel.Alpha); stripe = new Sprite(s, new Rectangle(256, 0, 256, 256), TextureChannel.Alpha); stripeRect = new Rectangle(0, r.Resolution.Height / 2 - 128, r.Resolution.Width, 256); logoPos = new float2(r.Resolution.Width / 2 - 128, r.Resolution.Height / 2 - 128); } public void Display() { if (r == null) return; // Update text at most every 0.5 seconds if (lastUpdate.ElapsedTime() < 0.5) return; if (r.Fonts == null) return; lastUpdate.Reset(); var text = messages.Random(Game.CosmeticRandom); var textSize = r.Fonts["Bold"].Measure(text); r.BeginFrame(float2.Zero, 1f); WidgetUtils.FillRectWithSprite(stripeRect, stripe); r.RgbaSpriteRenderer.DrawSprite(logo, logoPos); r.Fonts["Bold"].DrawText(text, new float2(r.Resolution.Width - textSize.X - 20, r.Resolution.Height - textSize.Y - 20), Color.White); r.EndFrame(new NullInputHandler()); } public void StartGame() { TestAndContinue(); } void TestAndContinue() { Ui.ResetAll(); if (!FileSystem.Exists(info["TestFile"])) { var args = new WidgetArgs() { { "continueLoading", () => TestAndContinue() }, { "installData", info } }; Ui.OpenWindow(info["InstallerMenuWidget"], args); } else Game.LoadShellMap(); } } }