#region Copyright & License Information /* * Copyright 2007-2013 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation. For more information, * see COPYING. */ #endregion using System.Collections.Generic; using System.Linq; using OpenRA.FileFormats; using OpenRA.Graphics; using OpenRA.Mods.RA.Buildings; using OpenRA.Traits; namespace OpenRA.Mods.RA { public class FrozenUnderFogInfo : ITraitInfo, Requires, Requires { public readonly bool StartsRevealed = false; public object Create(ActorInitializer init) { return new FrozenUnderFog(init, this); } } public class FrozenUnderFog : IRenderModifier, IVisibilityModifier, ITick, ITickRender, ISync { [Sync] public int VisibilityHash; bool initialized, startsRevealed; IEnumerable footprint; Lazy tooltip; Lazy health; Dictionary visible; Dictionary frozen; public FrozenUnderFog(ActorInitializer init, FrozenUnderFogInfo info) { // Spawned actors (e.g. building husks) shouldn't be revealed startsRevealed = info.StartsRevealed && !init.Contains(); footprint = FootprintUtils.Tiles(init.self); tooltip = Lazy.New(() => init.self.TraitsImplementing().FirstOrDefault()); tooltip = Lazy.New(() => init.self.TraitsImplementing().FirstOrDefault()); health = Lazy.New(() => init.self.TraitOrDefault()); frozen = new Dictionary(); visible = init.world.Players.ToDictionary(p => p, p => false); } public bool IsVisible(Actor self, Player byPlayer) { return byPlayer == null || visible[byPlayer]; } public void Tick(Actor self) { if (self.Destroyed) return; VisibilityHash = 0; foreach (var p in self.World.Players) { visible[p] = footprint.Any(c => p.Shroud.IsVisible(c)); if (visible[p]) VisibilityHash += p.ClientIndex; } if (!initialized) { foreach (var p in self.World.Players) { visible[p] |= startsRevealed; frozen[p] = new FrozenActor(self, footprint); p.PlayerActor.Trait().Add(frozen[p]); } initialized = true; } foreach (var player in self.World.Players) { if (!visible[player]) continue; frozen[player].Owner = self.Owner; if (health.Value != null) { frozen[player].HP = health.Value.HP; frozen[player].DamageState = health.Value.DamageState; } if (tooltip.Value != null) { frozen[player].TooltipName = tooltip.Value.Name(); frozen[player].TooltipOwner = tooltip.Value.Owner(); } } } public void TickRender(WorldRenderer wr, Actor self) { if (self.Destroyed || !initialized || !visible.Any(v => v.Value)) return; // Force a copy of the underlying data var renderables = self.Render(wr).Select(rr => rr).ToArray(); foreach (var player in self.World.Players) if (visible[player]) frozen[player].Renderables = renderables; } public IEnumerable ModifyRender(Actor self, WorldRenderer wr, IEnumerable r) { return IsVisible(self, self.World.RenderPlayer) ? r : SpriteRenderable.None; } } }