#region Copyright & License Information /* * Copyright 2007-2020 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation, either version 3 of * the License, or (at your option) any later version. For more * information, see COPYING. */ #endregion using System.Collections.Generic; using System.Linq; using OpenRA.Graphics; using OpenRA.Mods.Common.Commands; using OpenRA.Mods.Common.Graphics; using OpenRA.Primitives; using OpenRA.Traits; namespace OpenRA.Mods.Common.Traits { [Desc("Renders a debug overlay showing the terrain cells. Attach this to the world actor.")] public class TerrainGeometryOverlayInfo : TraitInfo { } public class TerrainGeometryOverlay : IRenderAnnotations, IWorldLoaded, IChatCommand { const string CommandName = "terrainoverlay"; const string CommandDesc = "toggles the terrain geometry overlay."; public bool Enabled; void IWorldLoaded.WorldLoaded(World w, WorldRenderer wr) { var console = w.WorldActor.TraitOrDefault(); var help = w.WorldActor.TraitOrDefault(); if (console == null || help == null) return; console.RegisterCommand(CommandName, this); help.RegisterHelp(CommandName, CommandDesc); } void IChatCommand.InvokeCommand(string name, string arg) { if (name == CommandName) Enabled ^= true; } IEnumerable IRenderAnnotations.RenderAnnotations(Actor self, WorldRenderer wr) { if (!Enabled) yield break; var map = wr.World.Map; var tileSet = wr.World.Map.Rules.TileSet; var colors = tileSet.HeightDebugColors; var mouseCell = wr.Viewport.ViewToWorld(Viewport.LastMousePos).ToMPos(wr.World.Map); foreach (var uv in wr.Viewport.AllVisibleCells.CandidateMapCoords) { if (!map.Height.Contains(uv) || self.World.ShroudObscures(uv)) continue; var height = (int)map.Height[uv]; var tile = map.Tiles[uv]; var ti = tileSet.GetTileInfo(tile); var ramp = ti != null ? ti.RampType : 0; var corners = map.Grid.CellCorners[ramp]; var pos = map.CenterOfCell(uv.ToCPos(map)); var width = uv == mouseCell ? 3 : 1; // Colors change between points, so render separately for (var i = 0; i < 4; i++) { var j = (i + 1) % 4; var start = pos + corners[i]; var end = pos + corners[j]; var startColor = colors[height + corners[i].Z / 512]; var endColor = colors[height + corners[j].Z / 512]; yield return new LineAnnotationRenderable(start, end, width, startColor, endColor); } } // Projected cell coordinates for the current cell var projectedCorners = map.Grid.CellCorners[0]; foreach (var puv in map.ProjectedCellsCovering(mouseCell)) { var pos = map.CenterOfCell(((MPos)puv).ToCPos(map)); for (var i = 0; i < 4; i++) { var j = (i + 1) % 4; var start = pos + projectedCorners[i] - new WVec(0, 0, pos.Z); var end = pos + projectedCorners[j] - new WVec(0, 0, pos.Z); yield return new LineAnnotationRenderable(start, end, 3, Color.Navy); } } } bool IRenderAnnotations.SpatiallyPartitionable { get { return false; } } } }