MCV: Inherits: ^Tank Valued: Cost: 5000 Tooltip: Name: Mobile Construction Vehicle Icon: mcvicnh Description: Deploys into another Construction Yard.\n Unarmed Buildable: BuildPaletteOrder: 70 Prerequisites: fix Owner: gdi,nod Selectable: Priority: 3 Mobile: Speed: 12 Health: HP: 600 Armor: Type: Light RevealsShroud: Range: 4 # Range: 2 # In practice, it seems that OpenRA renders vision range differently. Will set at +2 from C&C Gold values for now to properly emulate. Transforms: IntoActor: fact Offset:-1,-1 Facing: 108 TransformSounds: constru2.aud, hvydoor1.aud NoTransformSounds: deploy1.aud RenderUnit: MustBeDestroyed: AttackMove: JustMove:true BaseBuilding: -AcceptsCloakCrate: Explodes: Weapon: McvExplode HARV: Inherits: ^Tank Valued: Cost: 1400 Tooltip: Name: Harvester Icon: harvicnh Description: Collects Tiberium for processing.\n Unarmed Buildable: BuildPaletteOrder: 10 Prerequisites: proc Owner: gdi,nod Selectable: Priority: 7 Bounds: 44,44 Harvester: Resources: Tiberium, Blue Tiberium PipCount: 7 Capacity: 28 UnloadTicksPerBale: 16 FullyLoadedSpeed: 100% Mobile: Speed: 12 Health: HP: 600 Armor: Type: Light RevealsShroud: Range: 4 # Range: 2 # In practice, it seems that OpenRA renders vision range differently. Will set at +2 from C&C Gold values for now to properly emulate. RenderUnit: AttackMove: JustMove:true Explodes: Weapon: McvExplode JEEP: Inherits: ^Vehicle Valued: Cost: 400 Tooltip: Name: Hum-Vee Icon: jeepicnh Description: Fast scout & anti-infantry vehicle.\n Strong vs Infantry\n Weak vs Tanks, Aircraft Buildable: BuildPaletteOrder: 20 Prerequisites: weap Owner: gdi Mobile: ROT: 10 Speed: 30 Health: HP: 150 Armor: Type: Light RevealsShroud: Range: 4 # Range: 2 # In practice, it seems that OpenRA renders vision range differently. Will set at +2 from C&C Gold values for now to properly emulate. Turreted: ROT: 10 Offset: -85,0,171 Armament: Weapon: MachineGun AttackTurreted: WithMuzzleFlash: RenderUnitTurreted: AutoTarget: APC: Inherits: ^Tank Valued: Cost: 700 Tooltip: Name: Armored Personnel Carrier Icon: apcicnh Description: Armored infantry transport and mobile AA\n Strong vs Aircraft\n Weak vs Tanks, Infantry Buildable: BuildPaletteOrder: 30 Prerequisites: pyle Owner: gdi Mobile: ROT: 5 Speed: 26 Health: HP: 200 Armor: Type: Heavy RevealsShroud: Range: 6 # Range: 4 # In practice, it seems that OpenRA renders vision range differently. Will set at +2 from C&C Gold values for now to properly emulate. Turreted: ROT: 10 Armament: Weapon: MachineGun AttackTurreted: WithMuzzleFlash: RenderUnitTurreted: AutoTarget: Cargo: Types: Infantry MaxWeight: 5 PipCount: 5 UnloadFacing: 220 BGGY: Inherits: ^Vehicle Valued: Cost: 300 Tooltip: Name: Nod Buggy Icon: bggyicnh Description: Fast scout & anti-infantry vehicle.\n Strong vs Infantry\n Weak vs Tanks, Aircraft Buildable: BuildPaletteOrder: 20 Prerequisites: afld Owner: nod Mobile: ROT: 10 Speed: 30 Health: HP: 140 Armor: Type: Light RevealsShroud: Range: 4 # Range: 2 # In practice, it seems that OpenRA renders vision range differently. Will set at +2 from C&C Gold values for now to properly emulate. Turreted: ROT: 10 Offset: -43,0,128 Armament: Weapon: MachineGun AttackTurreted: WithMuzzleFlash: RenderUnitTurreted: AutoTarget: BIKE: Inherits: ^Vehicle Valued: Cost: 500 Tooltip: Name: Recon Bike Icon: bikeicnh Description: Fast scout vehicle, armed with \nrockets.\n Strong vs Vehicles, Aircraft\n Weak vs Infantry Buildable: BuildPaletteOrder: 30 Prerequisites: afld Owner: nod Mobile: ROT: 10 Speed: 40 Health: HP: 160 Armor: Type: Wood RevealsShroud: Range: 4 # Range: 2 # In practice, it seems that OpenRA renders vision range differently. Will set at +2 from C&C Gold values for now to properly emulate. Armament: Weapon: BikeRockets LocalOffset: -128, -170, 170, -128, 170, 170 LocalYaw: 100, -100 AttackFrontal: RenderUnit: AutoTarget: ARTY: Inherits: ^Tank Valued: Cost: 450 Tooltip: Name: Artillery Icon:artyicnh Description: Long-range artillery.\n Strong vs Infantry, Buildings\n Weak vs Tanks, Aircraft Buildable: BuildPaletteOrder: 40 Prerequisites: hq Owner: nod Mobile: ROT: 2 Speed: 12 Health: HP: 75 Armor: Type: Light RevealsShroud: Range: 6 # Range: 4 # In practice, it seems that OpenRA renders vision range differently. Will set at +2 from C&C Gold values for now to properly emulate. Armament: Weapon: ArtilleryShell LocalOffset: 299, 0, 128 AttackFrontal: RenderUnit: AutoTarget: Explodes: Weapon: UnitExplode EmptyWeapon: UnitExplode FTNK: Inherits: ^Tank Valued: Cost: 800 Tooltip: Name: Flame Tank Icon: ftnkicnh Description: Heavily armored flame-throwing vehicle.\n Strong vs Infantry, Buildings\n Weak vs Aircraft Buildable: BuildPaletteOrder: 50 Prerequisites: hq Owner: nod Mobile: ROT: 5 Speed: 18 Health: HP: 300 Armor: Type: Heavy RevealsShroud: Range: 6 # Range: 4 # In practice, it seems that OpenRA renders vision range differently. Will set at +2 from C&C Gold values for now to properly emulate. Armament: Weapon: BigFlamer LocalOffset: 213,213,-85, 213,-213,-85 AttackFrontal: RenderUnit: AutoTarget: WithMuzzleFlash: Explodes: Weapon: BigNapalmExplode EmptyWeapon: BigNapalmExplode LTNK: Inherits: ^Tank Valued: Cost: 600 Tooltip: Name: Light Tank Icon: ltnkicnh Description: Light Tank, good for scouting.\n Strong vs Light Vehicles\n Weak vs Tanks, Aircraft Buildable: BuildPaletteOrder: 30 Prerequisites: afld Owner: nod Mobile: Speed: 18 Health: HP: 300 Armor: Type: Heavy RevealsShroud: Range: 5 # Range: 3 # In practice, it seems that OpenRA renders vision range differently. Will set at +2 from C&C Gold values for now to properly emulate. Turreted: ROT: 5 Armament: Weapon: 70mm Recoil: 85 RecoilRecovery: 17 LocalOffset: -128,0,85 AttackTurreted: RenderUnitTurreted: AutoTarget: MTNK: Inherits: ^Tank Valued: Cost: 800 Tooltip: Name: Medium Tank Icon: mtnkicnh Description: General-Purpose GDI Tank.\n Strong vs Tanks, Light Vehicles\n Weak vs Infantry, Aircraft Buildable: BuildPaletteOrder: 30 Prerequisites: weap Owner: gdi Mobile: Speed: 18 Health: HP: 400 Armor: Type: Heavy RevealsShroud: Range: 5 # Range: 3 # In practice, it seems that OpenRA renders vision range differently. Will set at +2 from C&C Gold values for now to properly emulate. Turreted: ROT: 5 Armament: # Weapon: 120mm Weapon: 105mm Recoil: 128 RecoilRecovery: 26 LocalOffset: 0,0,43 AttackTurreted: RenderUnitTurreted: AutoTarget: Selectable: Bounds: 34,34 HTNK: Inherits: ^Tank Valued: Cost: 1500 Tooltip: Name: Mammoth Tank Icon: htnkicnh Description: Heavily armored GDI Tank.\n Strong vs Everything Buildable: BuildPaletteOrder: 60 Prerequisites: fix Owner: gdi Mobile: Crushes: wall, heavywall, crate, infantry Speed: 12 Health: HP: 600 Armor: Type: Heavy RevealsShroud: Range: 6 # Range: 4 # In practice, it seems that OpenRA renders vision range differently. Will set at +2 from C&C Gold values for now to properly emulate. Turreted: ROT: 2 Armament@PRIMARY: Weapon: 120mmDual LocalOffset: 800, 180, 340, 800, -180, 340 Recoil: 170 RecoilRecovery: 42 Armament@SECONDARY: Weapon: MammothMissiles LocalOffset: -85, 384, 340, -85, -384, 340 LocalYaw: -100, 100 Recoil: 42 AttackTurreted: RenderUnitTurreted: AutoTarget: SelfHealing: Ticks: 10 DamageCooldown: 200 Explodes: Weapon: MammothExplode Selectable: Bounds: 40,38,0,-3 MSAM: Inherits: ^Tank Valued: Cost: 800 Tooltip: Name: Rocket Launcher Icon: msamicnh Description: Long range artillery.\n Strong vs Infantry, Buildings\n Weak vs Tanks, Aircraft Buildable: BuildPaletteOrder: 50 Prerequisites: techbuilding Owner: gdi, nod Mobile: Speed: 18 Health: HP: 100 Armor: Type: Light RevealsShroud: Range: 6 # Range: 4 # In practice, it seems that OpenRA renders vision range differently. Will set at +2 from C&C Gold values for now to properly emulate. Turreted: ROT: 255 Offset: -256,0,128 Armament: Weapon: 227mm LocalOffset: 213,128,0, 213,-128,0 AttackFrontal: RenderUnitTurretedAim: AutoTarget: Explodes: Weapon: MammothExplode MLRS: Inherits: ^Tank Valued: Cost: 750 Tooltip: Name: SSM Launcher Icon: mlrsicnh Description: Long range artillery.\n Strong vs Infantry, Aircraft\n Weak vs Tanks, Aircraft Buildable: BuildPaletteOrder: 60 Prerequisites: obli Owner: nod Mobile: Speed: 18 Health: HP: 120 Armor: Type: Light RevealsShroud: Range: 6 # Range: 4 # In practice, it seems that OpenRA renders vision range differently. Will set at +2 from C&C Gold values for now to properly emulate. Turreted: ROT: 5 Offset: -128,0,128 # AlignWhenIdle: true Armament@PRIMARY: Weapon: HonestJohn LocalOffset: 0,-171,0 Armament@SECONDARY: Weapon: HonestJohn LocalOffset:0,171,0 AttackFrontal: RenderUnitTurretedAim: AutoTarget: Explodes: Weapon: BigNapalmExplode EmptyWeapon: BigNapalmExplode STNK: Inherits: ^Tank Valued: Cost: 900 Tooltip: Name: Stealth Tank Icon: stnkicnh Description: Missile tank that can bend light around \nitself to become invisible\n Strong vs Infantry, Aircraft\n Weak vs Tanks Buildable: BuildPaletteOrder: 90 Prerequisites: hq Owner: nod Mobile: Speed: 30 Health: HP: 110 Armor: Type: Light RevealsShroud: Range: 6 # Range: 4 # In practice, it seems that OpenRA renders vision range differently. Will set at +2 from C&C Gold values for now to properly emulate. Cloak: InitialDelay: 125 CloakDelay: 125 CloakSound: trans1.aud UncloakSound: appear1.aud Armament: Weapon: 227mm.stnk LocalOffset: 213,43,128, 213,-43,128 AttackFrontal: RenderUnit: AutoTarget: InitialStance: HoldFire TargetableUnit: