#region Copyright & License Information /* * Copyright 2007-2011 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation. For more information, * see COPYING. */ #endregion using System.Collections.Generic; using System.Linq; using OpenRA.Effects; using OpenRA.GameRules; using OpenRA.Graphics; using OpenRA.Traits; namespace OpenRA.Mods.RA.Effects { public class BulletInfo : IProjectileInfo { public readonly int Speed = 1; public readonly string Trail = null; public readonly float Inaccuracy = 0; // pixels at maximum range public readonly string Image = null; public readonly bool High = false; public readonly int RangeLimit = 0; public readonly int Arm = 0; public readonly bool Shadow = false; public readonly bool Proximity = false; public readonly float Angle = 0; public IEffect Create(ProjectileArgs args) { return new Bullet( this, args ); } } public class Bullet : IEffect { readonly BulletInfo Info; readonly ProjectileArgs Args; int t = 0; Animation anim; const int BaseBulletSpeed = 100; /* pixels / 40ms frame */ public Bullet(BulletInfo info, ProjectileArgs args) { Info = info; Args = args; if (info.Inaccuracy > 0) { var factor = ((Args.dest - Args.src).Length / Game.CellSize) / args.weapon.Range; Args.dest += (info.Inaccuracy * factor * args.firedBy.World.SharedRandom.Gauss2D(2)).ToInt2(); } if (Info.Image != null) { anim = new Animation(Info.Image, GetEffectiveFacing); anim.PlayRepeating("idle"); } } int TotalTime() { return (Args.dest - Args.src).Length * BaseBulletSpeed / Info.Speed; } float GetAltitude() { var at = (float)t / TotalTime(); return (Args.dest - Args.src).Length * Info.Angle * 4 * at * (1 - at); } int GetEffectiveFacing() { var at = (float)t / TotalTime(); var attitude = Info.Angle * (1 - 2 * at); var rawFacing = Traits.Util.GetFacing(Args.dest - Args.src, 0); var u = (rawFacing % 128) / 128f; var scale = 512 * u * (1 - u); return (int)(rawFacing < 128 ? rawFacing - scale * attitude : rawFacing + scale * attitude); } public void Tick( World world ) { t += 40; if (anim != null) anim.Tick(); if (t > TotalTime()) Explode( world ); if (Info.Trail != null) { var at = (float)t / TotalTime(); var altitude = float2.Lerp(Args.srcAltitude, Args.destAltitude, at); var pos = float2.Lerp(Args.src, Args.dest, at) - new float2(0, altitude); var highPos = (Info.High || Info.Angle > 0) ? (pos - new float2(0, GetAltitude())) : pos; world.AddFrameEndTask(w => w.Add( new Smoke(w, highPos.ToInt2(), Info.Trail))); } if (!Info.High) // check for hitting a wall { var at = (float)t / TotalTime(); var pos = float2.Lerp(Args.src, Args.dest, at); var cell = Traits.Util.CellContaining(pos); if (world.WorldActor.Trait().GetUnitsAt(cell).Any( a => a.HasTrait())) { Args.dest = pos.ToInt2(); Explode(world); } } } const float height = .1f; public IEnumerable Render() { if (anim != null) { var at = (float)t / TotalTime(); var altitude = float2.Lerp(Args.srcAltitude, Args.destAltitude, at); var pos = float2.Lerp(Args.src, Args.dest, at) - new float2(0, altitude); if (Info.High || Info.Angle > 0) { if (Info.Shadow) yield return new Renderable(anim.Image, pos - .5f * anim.Image.size, "shadow", (int)pos.Y); var highPos = pos - new float2(0, GetAltitude()); yield return new Renderable(anim.Image, highPos - .5f * anim.Image.size, Args.firedBy.Owner.Palette, (int)pos.Y); } else yield return new Renderable(anim.Image, pos - .5f * anim.Image.size, Args.weapon.Underwater ? "shadow" : Args.firedBy.Owner.Palette, (int)pos.Y); } } void Explode( World world ) { world.AddFrameEndTask(w => w.Remove(this)); Combat.DoImpacts(Args); } } }