#region Copyright & License Information /* * Copyright 2007-2011 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation. For more information, * see COPYING. */ #endregion using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using OpenRA.Support; using OpenRA.Traits; namespace OpenRA.Mods.RA.Move { public class PathFinderInfo : ITraitInfo { public object Create( ActorInitializer init ) { return new PathFinder( init.world ); } } public class PathFinder { readonly World world; public PathFinder( World world ) { this.world = world; } class CachedPath { public int2 from; public int2 to; public List result; public int tick; public Actor actor; } List CachedPaths = new List(); const int MaxPathAge = 50; /* x 40ms ticks */ public List FindUnitPath(int2 from, int2 target, Actor self) { using (new PerfSample("Pathfinder")) { var cached = CachedPaths.FirstOrDefault(p => p.from == from && p.to == target && p.actor == self); if (cached != null) { Log.Write("debug", "Actor {0} asked for a path from {1} tick(s) ago", self.ActorID, world.FrameNumber - cached.tick); cached.tick = world.FrameNumber; return new List(cached.result); } var mi = self.Info.Traits.Get(); var pb = FindBidiPath( PathSearch.FromPoint(world, mi, target, from, true) .WithCustomBlocker(AvoidUnitsNear(from, 4, self)), PathSearch.FromPoint(world, mi, from, target, true) .WithCustomBlocker(AvoidUnitsNear(from, 4, self)) .InReverse()); CheckSanePath2(pb, from, target); CachedPaths.RemoveAll(p => world.FrameNumber - p.tick > MaxPathAge); CachedPaths.Add(new CachedPath { from = from, to = target, actor = self, result = pb, tick = world.FrameNumber }); return new List(pb); } } public List FindUnitPathToRange( int2 src, int2 target, int range, Actor self ) { using( new PerfSample( "Pathfinder" ) ) { var mi = self.Info.Traits.Get(); var tilesInRange = world.FindTilesInCircle(target, range) .Where( t => mi.CanEnterCell(self.World, t, null, true)); var path = FindBidiPath( PathSearch.FromPoints(world, mi, tilesInRange, src, true) .WithCustomBlocker(AvoidUnitsNear(src, 4, self)), PathSearch.FromPoint(world, mi, src, target, true) .WithCustomBlocker(AvoidUnitsNear(src, 4, self)) .InReverse()); return path; } } public Func AvoidUnitsNear(int2 p, int dist, Actor self) { return q => p != q && ((p - q).LengthSquared < dist * dist) && (world.WorldActor.Trait().GetUnitsAt(q).Any(a => a.Group != self.Group)); } public List FindPath( PathSearch search ) { using (new PerfSample("Pathfinder")) { while (!search.queue.Empty) { var p = search.Expand( world ); if (search.heuristic(p) == 0) return MakePath(search.cellInfo, p); } // no path exists return new List(); } } static List MakePath( CellInfo[ , ] cellInfo, int2 destination ) { List ret = new List(); int2 pathNode = destination; while( cellInfo[ pathNode.X, pathNode.Y ].Path != pathNode ) { ret.Add( pathNode ); pathNode = cellInfo[ pathNode.X, pathNode.Y ].Path; } ret.Add(pathNode); CheckSanePath(ret); return ret; } public List FindBidiPath( /* searches from both ends toward each other */ PathSearch fromSrc, PathSearch fromDest) { using (new PerfSample("Pathfinder")) { while (!fromSrc.queue.Empty && !fromDest.queue.Empty) { /* make some progress on the first search */ var p = fromSrc.Expand( world ); if (fromDest.cellInfo[p.X, p.Y].Seen && fromDest.cellInfo[p.X, p.Y].MinCost < float.PositiveInfinity) return MakeBidiPath(fromSrc, fromDest, p); /* make some progress on the second search */ var q = fromDest.Expand( world ); if (fromSrc.cellInfo[q.X, q.Y].Seen && fromSrc.cellInfo[q.X, q.Y].MinCost < float.PositiveInfinity) return MakeBidiPath(fromSrc, fromDest, q); } return new List(); } } static List MakeBidiPath(PathSearch a, PathSearch b, int2 p) { var ca = a.cellInfo; var cb = b.cellInfo; var ret = new List(); var q = p; while (ca[q.X, q.Y].Path != q) { ret.Add( q ); q = ca[ q.X, q.Y ].Path; } ret.Add(q); ret.Reverse(); q = p; while (cb[q.X, q.Y].Path != q) { q = cb[q.X, q.Y].Path; ret.Add(q); } CheckSanePath( ret ); return ret; } [Conditional( "SANITY_CHECKS" )] static void CheckSanePath( List path ) { if( path.Count == 0 ) return; var prev = path[ 0 ]; for( int i = 0 ; i < path.Count ; i++ ) { var d = path[ i ] - prev; if( Math.Abs( d.X ) > 1 || Math.Abs( d.Y ) > 1 ) throw new InvalidOperationException( "(PathFinder) path sanity check failed" ); prev = path[ i ]; } } [Conditional("SANITY_CHECKS")] static void CheckSanePath2(List path, int2 src, int2 dest) { if (path.Count == 0) return; if (path[0] != dest) throw new InvalidOperationException("(PathFinder) sanity check failed: doesn't go to dest"); if (path[path.Count - 1] != src) throw new InvalidOperationException("(PathFinder) sanity check failed: doesn't come from src"); } } public struct CellInfo { public int MinCost; public int2 Path; public bool Seen; public CellInfo( int minCost, int2 path, bool seen ) { MinCost = minCost; Path = path; Seen = seen; } } public struct PathDistance : IComparable { public int EstTotal; public int2 Location; public PathDistance(int estTotal, int2 location) { EstTotal = estTotal; Location = location; } public int CompareTo(PathDistance other) { return Math.Sign(EstTotal - other.EstTotal); } } }