#region Copyright & License Information /* * Copyright 2007-2015 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation. For more information, * see COPYING. */ #endregion using System.Collections.Generic; using System.Drawing; using System.Linq; using OpenRA.Mods.Common.Traits; using OpenRA.Traits; namespace OpenRA.Mods.Common { public static class ActorExts { public static bool IsAtGroundLevel(this Actor self) { if (self.IsDead) return false; if (!self.Info.HasTraitInfo()) return false; if (!self.IsInWorld) return false; var map = self.World.Map; if (!map.Contains(self.Location)) return false; return map.DistanceAboveTerrain(self.CenterPosition).Length == 0; } public static bool AppearsFriendlyTo(this Actor self, Actor toActor) { var stance = toActor.Owner.Stances[self.Owner]; if (stance == Stance.Ally) return true; if (self.EffectiveOwner != null && self.EffectiveOwner.Disguised && !toActor.Info.HasTraitInfo()) return toActor.Owner.Stances[self.EffectiveOwner.Owner] == Stance.Ally; return stance == Stance.Ally; } public static bool AppearsHostileTo(this Actor self, Actor toActor) { var stance = toActor.Owner.Stances[self.Owner]; if (stance == Stance.Ally) return false; /* otherwise, we'll hate friendly disguised spies */ if (self.EffectiveOwner != null && self.EffectiveOwner.Disguised && !toActor.Info.HasTraitInfo()) return toActor.Owner.Stances[self.EffectiveOwner.Owner] == Stance.Enemy; return stance == Stance.Enemy; } public static Target ResolveFrozenActorOrder(this Actor self, Order order, Color targetLine) { // Not targeting a frozen actor if (order.ExtraData == 0) return Target.FromOrder(self.World, order); // Targeted an actor under the fog var frozenLayer = self.Owner.PlayerActor.TraitOrDefault(); if (frozenLayer == null) return Target.Invalid; var frozen = frozenLayer.FromID(order.ExtraData); if (frozen == null) return Target.Invalid; // Flashes the frozen proxy self.SetTargetLine(frozen, targetLine, true); // Target is still alive - resolve the real order if (frozen.Actor != null && frozen.Actor.IsInWorld) return Target.FromActor(frozen.Actor); if (!order.Queued) self.CancelActivity(); var move = self.TraitOrDefault(); if (move != null) { // Move within sight range of the frozen actor var sight = self.TraitOrDefault(); var range = sight != null ? sight.Range : WDist.FromCells(2); self.QueueActivity(move.MoveWithinRange(Target.FromPos(frozen.CenterPosition), range)); } return Target.Invalid; } public static void NotifyBlocker(this Actor self, IEnumerable blockers) { foreach (var blocker in blockers) { foreach (var moveBlocked in blocker.TraitsImplementing()) moveBlocked.OnNotifyBlockingMove(blocker, self); } } public static void NotifyBlocker(this Actor self, CPos position) { NotifyBlocker(self, self.World.ActorMap.GetUnitsAt(position)); } public static void NotifyBlocker(this Actor self, IEnumerable positions) { NotifyBlocker(self, positions.SelectMany(p => self.World.ActorMap.GetUnitsAt(p))); } public static bool CanHarvestAt(this Actor self, CPos pos, ResourceLayer resLayer, HarvesterInfo harvInfo, ResourceClaimLayer territory) { var resType = resLayer.GetResource(pos); if (resType == null) return false; // Can the harvester collect this kind of resource? if (!harvInfo.Resources.Contains(resType.Info.Name)) return false; if (territory != null) { // Another harvester has claimed this resource: ResourceClaim claim; if (territory.IsClaimedByAnyoneElse(self as Actor, pos, out claim)) return false; } return true; } } }