#region Copyright & License Information /* * Copyright 2007-2018 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation, either version 3 of * the License, or (at your option) any later version. For more * information, see COPYING. */ #endregion using System.Collections.Generic; using System.Drawing; using OpenRA.Mods.Common.Activities; using OpenRA.Mods.Common.Orders; using OpenRA.Traits; namespace OpenRA.Mods.Common.Traits { [Desc("Can instantly repair other actors, but gets consumed afterwards.")] class EngineerRepairInfo : ITraitInfo { [VoiceReference] public readonly string Voice = "Action"; [Desc("Behaviour when entering the structure.", "Possible values are Exit, Suicide, Dispose.")] public readonly EnterBehaviour EnterBehaviour = EnterBehaviour.Dispose; [Desc("What diplomatic stances allow target to be repaired by this actor.")] public readonly Stance ValidStances = Stance.Ally; public object Create(ActorInitializer init) { return new EngineerRepair(init, this); } } class EngineerRepair : IIssueOrder, IResolveOrder, IOrderVoice { readonly EngineerRepairInfo info; public EngineerRepair(ActorInitializer init, EngineerRepairInfo info) { this.info = info; } public IEnumerable Orders { get { yield return new EngineerRepairOrderTargeter(); } } public Order IssueOrder(Actor self, IOrderTargeter order, Target target, bool queued) { if (order.OrderID != "EngineerRepair") return null; return new Order(order.OrderID, self, target, queued); } static bool IsValidOrder(Actor self, Order order) { if (order.Target.Type == TargetType.FrozenActor) return order.Target.FrozenActor.DamageState > DamageState.Undamaged; if (order.Target.Type == TargetType.Actor) return order.Target.Actor.GetDamageState() > DamageState.Undamaged; return false; } public string VoicePhraseForOrder(Actor self, Order order) { return order.OrderString == "EngineerRepair" && IsValidOrder(self, order) ? info.Voice : null; } public void ResolveOrder(Actor self, Order order) { if (order.OrderString != "EngineerRepair" || !IsValidOrder(self, order)) return; var target = self.ResolveFrozenActorOrder(order, Color.Yellow); if (target.Type != TargetType.Actor) return; if (!order.Queued) self.CancelActivity(); self.SetTargetLine(target, Color.Yellow); self.QueueActivity(new RepairBuilding(self, target.Actor, info.EnterBehaviour, info.ValidStances)); } class EngineerRepairOrderTargeter : UnitOrderTargeter { public EngineerRepairOrderTargeter() : base("EngineerRepair", 6, "goldwrench", false, true) { } public override bool CanTargetActor(Actor self, Actor target, TargetModifiers modifiers, ref string cursor) { if (!target.Info.HasTraitInfo()) return false; if (self.Owner.Stances[target.Owner] != Stance.Ally) return false; if (target.GetDamageState() == DamageState.Undamaged) cursor = "goldwrench-blocked"; return true; } public override bool CanTargetFrozenActor(Actor self, FrozenActor target, TargetModifiers modifiers, ref string cursor) { if (!target.Info.HasTraitInfo()) return false; if (self.Owner.Stances[target.Owner] != Stance.Ally) return false; if (target.DamageState == DamageState.Undamaged) cursor = "goldwrench-blocked"; return true; } } } [Desc("Eligible for instant repair.")] class EngineerRepairableInfo : TraitInfo { } class EngineerRepairable { } }