#region Copyright & License Information /* * Copyright 2007-2018 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation, either version 3 of * the License, or (at your option) any later version. For more * information, see COPYING. */ #endregion using System.Linq; using OpenRA.Traits; namespace OpenRA.Mods.Common.Traits.Render { [Desc("Render trait that varies the animation frame based on the AttackCharges trait's charge level.")] class WithChargeAnimationInfo : ITraitInfo, Requires, Requires { [SequenceReference] [Desc("Sequence to use for the charge levels.")] public readonly string Sequence = "active"; [Desc("Which sprite body to play the animation on.")] public readonly string Body = "body"; public object Create(ActorInitializer init) { return new WithChargeAnimation(init.Self, this); } } class WithChargeAnimation : INotifyBuildComplete { readonly WithChargeAnimationInfo info; readonly WithSpriteBody wsb; readonly AttackCharges attackCharges; public WithChargeAnimation(Actor self, WithChargeAnimationInfo info) { this.info = info; wsb = self.TraitsImplementing().Single(w => w.Info.Name == info.Body); attackCharges = self.Trait(); } void INotifyBuildComplete.BuildingComplete(Actor self) { var attackChargesInfo = (AttackChargesInfo)attackCharges.Info; wsb.DefaultAnimation.PlayFetchIndex(wsb.NormalizeSequence(self, info.Sequence), () => int2.Lerp(0, wsb.DefaultAnimation.CurrentSequence.Length, attackCharges.ChargeLevel, attackChargesInfo.ChargeLevel + 1)); } } }