#region Copyright & License Information /* * Copyright 2007-2018 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation, either version 3 of * the License, or (at your option) any later version. For more * information, see COPYING. */ #endregion using System.Collections.Generic; using OpenRA.Mods.Common.Traits; using OpenRA.Traits; namespace OpenRA.Mods.Common.Warheads { public class TargetDamageWarhead : DamageWarhead { public override void DoImpact(Target target, Actor firedBy, IEnumerable damageModifiers) { // Damages a single actor, rather than a position. Only support by InstantHit for now. // TODO: Add support for 'area of damage' if (target.Type == TargetType.Actor) DoImpact(target.Actor, firedBy, damageModifiers); } public override void DoImpact(WPos pos, Actor firedBy, IEnumerable damageModifiers) { // For now this only displays debug overlay // TODO: Add support for 'area of effect' / multiple targets var world = firedBy.World; var debugOverlayRange = new[] { WDist.Zero, new WDist(128) }; var debugVis = world.WorldActor.TraitOrDefault(); if (debugVis != null && debugVis.CombatGeometry) world.WorldActor.Trait().AddImpact(pos, debugOverlayRange, DebugOverlayColor); } public override void DoImpact(Actor victim, Actor firedBy, IEnumerable damageModifiers) { if (!IsValidAgainst(victim, firedBy)) return; var damage = Util.ApplyPercentageModifiers(Damage, damageModifiers.Append(DamageVersus(victim))); victim.InflictDamage(firedBy, new Damage(damage, DamageTypes)); var world = firedBy.World; if (world.LocalPlayer != null) { var debugOverlayRange = new[] { WDist.Zero, new WDist(128) }; var debugVis = world.WorldActor.TraitOrDefault(); if (debugVis != null && debugVis.CombatGeometry) world.WorldActor.Trait().AddImpact(victim.CenterPosition, debugOverlayRange, DebugOverlayColor); } } } }