#region Copyright & License Information /* * Copyright 2007-2015 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation. For more information, * see COPYING. */ #endregion using System; using System.Collections.Generic; using System.Linq; using OpenRA.Graphics; using OpenRA.Mods.Common.Graphics; using OpenRA.Mods.Common.Traits; using OpenRA.Traits; namespace OpenRA.Mods.TS.Traits { public class WithVoxelWaterBodyInfo : ITraitInfo, IQuantizeBodyOrientationInfo, IRenderActorPreviewVoxelsInfo, Requires { public readonly string WaterSequence = "water"; public readonly string LandSequence = "idle"; public object Create(ActorInitializer init) { return new WithVoxelWaterBody(init.Self, this); } public IEnumerable RenderPreviewVoxels(ActorPreviewInitializer init, RenderVoxelsInfo rv, string image, WRot orientation, int facings, PaletteReference p) { var sequence = LandSequence; if (init.Contains()) { var location = init.Get().Value(init.World); var onWater = init.World.Map.GetTerrainInfo(location).IsWater; sequence = onWater ? WaterSequence : LandSequence; } var body = init.Actor.Traits.Get(); var voxel = VoxelProvider.GetVoxel(image, sequence); yield return new VoxelAnimation(voxel, () => WVec.Zero, () => new[] { body.QuantizeOrientation(orientation, facings) }, () => false, () => 0); } public int QuantizedBodyFacings(ActorInfo ai, SequenceProvider sequenceProvider, string faction) { return 0; } } public class WithVoxelWaterBody : IAutoSelectionSize { readonly Actor self; readonly int2 size; bool OverWater { get { return self.World.Map.GetTerrainInfo(self.Location).IsWater; } } public WithVoxelWaterBody(Actor self, WithVoxelWaterBodyInfo info) { this.self = self; var body = self.Trait(); var rv = self.Trait(); var landVoxel = VoxelProvider.GetVoxel(rv.Image, info.LandSequence); rv.Add(new VoxelAnimation(landVoxel, () => WVec.Zero, () => new[] { body.QuantizeOrientation(self, self.Orientation) }, () => OverWater, () => 0)); // Selection size var rvi = self.Info.Traits.Get(); var s = (int)(rvi.Scale * landVoxel.Size.Aggregate(Math.Max)); size = new int2(s, s); var waterVoxel = VoxelProvider.GetVoxel(rv.Image, info.WaterSequence); rv.Add(new VoxelAnimation(waterVoxel, () => WVec.Zero, () => new[] { body.QuantizeOrientation(self, self.Orientation) }, () => !OverWater, () => 0)); } public int2 SelectionSize(Actor self) { return size; } } }