#region Copyright & License Information /* * Copyright 2007-2016 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation, either version 3 of * the License, or (at your option) any later version. For more * information, see COPYING. */ #endregion using System.Collections.Generic; using OpenRA.Traits; namespace OpenRA.Mods.Common.Traits { [Desc("Controls the map difficulty, tech level, and short game lobby options.")] public class MapOptionsInfo : TraitInfo { [Desc("Default value of the short game checkbox in the lobby.")] public readonly bool ShortGameEnabled = true; [Desc("Prevent the short game enabled state from being changed in the lobby.")] public readonly bool ShortGameLocked = false; [Desc("Default tech level.")] public readonly string TechLevel = "Unrestricted"; [Desc("Prevent the tech level from being changed in the lobby.")] public readonly bool TechLevelLocked = false; [Desc("Difficulty levels supported by the map.")] public readonly string[] Difficulties = { }; [Desc("Default difficulty level.")] public readonly string Difficulty = null; [Desc("Prevent the difficulty from being changed in the lobby.")] public readonly bool DifficultyLocked = false; } public class MapOptions : INotifyCreated { public bool ShortGame { get; private set; } void INotifyCreated.Created(Actor self) { ShortGame = self.World.LobbyInfo.GlobalSettings.ShortGame; } } }