Player: PlayerResources: DefaultCash: 7000 ExternalCondition@AI: Condition: base-rebuilder ExternalCondition@AIDefense: Condition: defense-rebuilder BaseBuilderBotModule@campaign: RequiresCondition: base-rebuilder BuildingQueues: Building, Upgrade MinimumExcessPower: 0 MaximumExcessPower: 250 MaxBaseRadius: 40 ConstructionYardTypes: construction_yard RefineryTypes: refinery PowerTypes: wind_trap ProductionTypes: light_factory, heavy_factory SiloTypes: silo DefenseTypes: medium_gun_turret,large_gun_turret SellRefineryInterval: -1 BuildingLimits: refinery: 1 outpost: 1 light_factory: 1 heavy_factory: 1 wind_trap: 6 silo: 1 BuildingFractions: wind_trap: 1 refinery: 1 outpost: 1 light_factory: 1 heavy_factory: 1 BaseBuilderBotModule@defense: RequiresCondition: defense-rebuilder BuildingQueues: Building, Upgrade MinimumExcessPower: 0 MaximumExcessPower: 250 MaxBaseRadius: 40 ConstructionYardTypes: construction_yard RefineryTypes: refinery PowerTypes: wind_trap ProductionTypes: light_factory, heavy_factory SiloTypes: silo DefenseTypes: medium_gun_turret SellRefineryInterval: -1 BuildingLimits: refinery: 1 outpost: 1 light_factory: 1 heavy_factory: 1 wind_trap: 6 silo: 1 medium_gun_turret: 6 BuildingFractions: wind_trap: 1 refinery: 1 outpost: 1 light_factory: 1 heavy_factory: 1 medium_gun_turret: 1 World: LuaScript: Scripts: campaign.lua, utils.lua, atreides05.lua, atreides05-AI.lua MissionData: Briefing: briefing BriefingVideo: A_BR05_E.VQA MapOptions: TechLevel: medium ScriptLobbyDropdown@difficulty: ID: difficulty Label: dropdown-difficulty.label Description: dropdown-difficulty.description Values: easy: options-difficulty.easy normal: options-difficulty.normal hard: options-difficulty.hard Default: easy carryall.reinforce: Cargo: MaxWeight: 10 frigate: Aircraft: LandableTerrainTypes: Sand, Rock, Transition, Spice, SpiceSand, Dune, Concrete barracks.harkonnen: Inherits: barracks Buildable: Prerequisites: ~disabled -MustBeDestroyed: concreteb: Buildable: Prerequisites: ~disabled upgrade.conyard: Buildable: Prerequisites: ~disabled grenadier: Buildable: Prerequisites: ~disabled mpsardaukar: Buildable: Prerequisites: ~disabled large_gun_turret: Buildable: Prerequisites: ~disabled research_centre: Buildable: Prerequisites: outpost, heavy_factory, upgrade.heavy siege_tank: Buildable: Prerequisites: ~disabled missile_tank: Buildable: Prerequisites: upgrade.heavy, research_centre