Player: PlayerResources: DefaultCash: 5000 ExternalCondition@AI: Condition: base-rebuilder ExternalCondition@AIDefense: Condition: defense-rebuilder BaseBuilderBotModule@AIMainBase: RequiresCondition: base-rebuilder BuildingQueues: Building, Upgrade MinimumExcessPower: 0 MaximumExcessPower: 250 MaxBaseRadius: 40 ConstructionYardTypes: construction_yard RefineryTypes: refinery PowerTypes: wind_trap ProductionTypes: light_factory, heavy_factory, barracks, starport SiloTypes: silo DefenseTypes: medium_gun_turret,large_gun_turret SellRefineryInterval: -1 BuildingLimits: barracks: 1 refinery: 1 outpost: 1 light_factory: 1 heavy_factory: 1 wind_trap: 7 silo: 1 BuildingFractions: wind_trap: 1 barracks: 1 refinery: 1 outpost: 1 light_factory: 1 heavy_factory: 1 BaseBuilderBotModule@AIMainBaseWithDefense: RequiresCondition: defense-rebuilder BuildingQueues: Building, Upgrade MinimumExcessPower: 0 MaximumExcessPower: 250 MaxBaseRadius: 40 ConstructionYardTypes: construction_yard RefineryTypes: refinery PowerTypes: wind_trap ProductionTypes: light_factory, heavy_factory, barracks, starport SiloTypes: silo DefenseTypes: medium_gun_turret,large_gun_turret SellRefineryInterval: -1 BuildingLimits: barracks: 1 refinery: 1 outpost: 1 light_factory: 1 heavy_factory: 1 wind_trap: 7 silo: 1 medium_gun_turret: 2 BuildingFractions: wind_trap: 1 barracks: 1 refinery: 1 outpost: 1 light_factory: 1 heavy_factory: 1 medium_gun_turret: 2 World: LuaScript: Scripts: campaign.lua, utils.lua, harkonnen04.lua, harkonnen04-AI.lua MissionData: Briefing: briefing BriefingVideo: H_BR04_E.VQA MapOptions: TechLevel: low ScriptLobbyDropdown@difficulty: ID: difficulty Label: dropdown-difficulty.label Description: dropdown-difficulty.description Values: easy: options-difficulty.easy normal: options-difficulty.normal hard: options-difficulty.hard Default: easy carryall.reinforce: Cargo: MaxWeight: 10 sietch: Exit: ExitCell: 0,2 Production: Produces: Infantry nsfremen: Buildable: Prerequisites: ~sietch AutoTarget: InitialStanceAI: AttackAnything concreteb: Buildable: Prerequisites: ~disabled medium_gun_turret: Buildable: Prerequisites: ~disabled outpost: Buildable: Prerequisites: barracks quad: Buildable: Prerequisites: upgrade.light trooper: Buildable: Prerequisites: upgrade.barracks engineer: Buildable: Prerequisites: upgrade.barracks repair_pad: Buildable: Prerequisites: heavy_factory mcv: Buildable: Prerequisites: repair_pad upgrade.conyard: Buildable: Prerequisites: ~disabled upgrade.heavy: Buildable: Prerequisites: ~disabled fremen: AutoTarget: InitialStanceAI: AttackAnything MustBeDestroyed: