Player: PlayerResources: DefaultCash: 7000 ExternalCondition@AIAMail: Condition: base-rebuilder ExternalCondition@AIASmall: Condition: base-rebuilder2 ExternalCondition@AICSmall: Condition: base-rebuilder3 ExternalCondition@AIAMail-defense: Condition: defense-rebuilder ExternalCondition@AIASmall-defense: Condition: defense-rebuilder2 ExternalCondition@AICSmall-defense: Condition: defense-rebuilder3 BaseBuilderBotModule@AIAMainBase: RequiresCondition: base-rebuilder BuildingQueues: Building, Upgrade MinimumExcessPower: 0 MaximumExcessPower: 250 MaxBaseRadius: 40 ConstructionYardTypes: construction_yard RefineryTypes: refinery PowerTypes: wind_trap ProductionTypes: light_factory, heavy_factory, barracks, starport SiloTypes: silo DefenseTypes: medium_gun_turret,large_gun_turret SellRefineryInterval: -1 BuildingLimits: barracks: 1 refinery: 3 outpost: 1 light_factory: 1 starport: 1 palace: 1 heavy_factory: 1 high_tech_factory: 1 wind_trap: 11 silo: 1 BuildingFractions: wind_trap: 1 barracks: 1 refinery: 1 outpost: 1 starport: 1 high_tech_factory: 1 palace: 1 light_factory: 1 heavy_factory: 1 BaseBuilderBotModule@AIASmallBase: RequiresCondition: base-rebuilder2 BuildingQueues: Building, Upgrade MinimumExcessPower: 0 MaximumExcessPower: 250 MaxBaseRadius: 40 ConstructionYardTypes: construction_yard RefineryTypes: refinery PowerTypes: wind_trap ProductionTypes: light_factory, heavy_factory, barracks, starport SiloTypes: silo DefenseTypes: medium_gun_turret,large_gun_turret SellRefineryInterval: -1 BuildingLimits: barracks: 1 refinery: 1 outpost: 1 light_factory: 1 palace: 1 heavy_factory: 1 wind_trap: 7 silo: 1 BuildingFractions: wind_trap: 1 barracks: 1 refinery: 1 outpost: 1 light_factory: 1 heavy_factory: 1 BaseBuilderBotModule@AIAMainCorrino: RequiresCondition: base-rebuilder3 BuildingQueues: Building, Upgrade MinimumExcessPower: 0 MaximumExcessPower: 250 MaxBaseRadius: 40 ConstructionYardTypes: construction_yard RefineryTypes: refinery PowerTypes: wind_trap ProductionTypes: light_factory, heavy_factory, barracks, starport SiloTypes: silo DefenseTypes: medium_gun_turret,large_gun_turret SellRefineryInterval: -1 BuildingLimits: barracks: 1 refinery: 3 outpost: 1 light_factory: 1 heavy_factory: 1 wind_trap: 4 silo: 1 BuildingFractions: wind_trap: 1 barracks: 1 refinery: 1 outpost: 1 light_factory: 1 heavy_factory: 1 BaseBuilderBotModule@AIAMainDefense: RequiresCondition: defense-rebuilder BuildingQueues: Building, Upgrade MinimumExcessPower: 0 MaximumExcessPower: 250 MaxBaseRadius: 40 ConstructionYardTypes: construction_yard RefineryTypes: refinery PowerTypes: wind_trap ProductionTypes: light_factory, heavy_factory, barracks, starport SiloTypes: silo DefenseTypes: medium_gun_turret,large_gun_turret SellRefineryInterval: -1 BuildingLimits: barracks: 1 refinery: 3 outpost: 1 light_factory: 1 starport: 1 palace: 1 heavy_factory: 1 high_tech_factory: 1 wind_trap: 11 silo: 1 medium_gun_turret: 5 large_gun_turret: 4 BuildingFractions: wind_trap: 1 barracks: 1 refinery: 1 outpost: 1 starport: 1 high_tech_factory: 1 palace: 1 light_factory: 1 heavy_factory: 1 medium_gun_turret: 1 large_gun_turret: 1 BaseBuilderBotModule@AIASmallDefense: RequiresCondition: defense-rebuilder2 BuildingQueues: Building, Upgrade MinimumExcessPower: 0 MaximumExcessPower: 250 MaxBaseRadius: 40 ConstructionYardTypes: construction_yard RefineryTypes: refinery PowerTypes: wind_trap ProductionTypes: light_factory, heavy_factory, barracks SiloTypes: silo DefenseTypes: large_gun_turret SellRefineryInterval: -1 BuildingLimits: barracks: 1 refinery: 1 light_factory: 1 palace: 1 heavy_factory: 1 wind_trap: 7 silo: 1 large_gun_turret: 5 BuildingFractions: wind_trap: 1 barracks: 1 refinery: 1 light_factory: 1 heavy_factory: 1 large_gun_turret: 1 BaseBuilderBotModule@AISmallCorrino: RequiresCondition: defense-rebuilder3 BuildingQueues: Building, Upgrade MinimumExcessPower: 0 MaximumExcessPower: 250 MaxBaseRadius: 40 ConstructionYardTypes: construction_yard RefineryTypes: refinery PowerTypes: wind_trap ProductionTypes: light_factory, heavy_factory, barracks, starport SiloTypes: silo DefenseTypes: medium_gun_turret,large_gun_turret SellRefineryInterval: -1 BuildingLimits: barracks: 1 refinery: 1 light_factory: 1 heavy_factory: 1 wind_trap: 4 silo: 1 large_gun_turret: 2 BuildingFractions: wind_trap: 1 barracks: 1 refinery: 1 light_factory: 1 heavy_factory: 1 large_gun_turret: 2 World: LuaScript: Scripts: campaign.lua, utils.lua, harkonnen09a.lua, harkonnen09a-AI.lua MissionData: Briefing: briefing BriefingVideo: H_BR09_E.VQA MapOptions: TechLevel: unrestricted ScriptLobbyDropdown@difficulty: ID: difficulty Label: dropdown-difficulty.label Description: dropdown-difficulty.description Values: easy: options-difficulty.easy normal: options-difficulty.normal hard: options-difficulty.hard Default: easy ^Palettes: IndexedPlayerPalette: PlayerIndex: Atreides Main Base: 143, 142, 141, 140, 139, 138, 137, 136, 135, 134, 133, 132, 131, 130, 129, 128 Atreides Small Base 1: 143, 142, 141, 140, 139, 138, 137, 136, 135, 134, 133, 132, 131, 130, 129, 128 Atreides Small Base 2: 143, 142, 141, 140, 139, 138, 137, 136, 135, 134, 133, 132, 131, 130, 129, 128 Corrino Main Base: 191, 190, 189, 188, 187, 186, 185, 184, 183, 182, 181, 180, 179, 178, 177, 176 Corrino Small Base: 191, 190, 189, 188, 187, 186, 185, 184, 183, 182, 181, 180, 179, 178, 177, 176 FixedPlayerColorShift: BasePalette: player PlayerIndex: Atreides Main Base: 0.274, -0.275, 1, 0.32, 0.34 Atreides Small Base 1: 0.274, -0.275, 1, 0.32, 0.34 Atreides Small Base 2: 0.274, -0.275, 1, 0.32, 0.34 Corrino Main Base: 0.477, 0.075, 1, 0.32, 0.34 Corrino Small Base: 0.477, 0.075, 1, 0.32, 0.34 carryall.reinforce: Cargo: MaxWeight: 10 frigate: Aircraft: LandableTerrainTypes: Sand, Rock, Transition, Spice, SpiceSand, Dune, Concrete mpsardaukar: Buildable: Prerequisites: ~disabled grenadier: Buildable: Prerequisites: ~disabled thumper: Buildable: Prerequisites: ~disabled