Player: PlayerResources: DefaultCash: 5000 ExternalCondition@AIAMail: Condition: base-rebuilder ExternalCondition@AIASmall: Condition: base-rebuilder2 ExternalCondition@AICSmall: Condition: base-rebuilder3 ExternalCondition@AIAMail-defense: Condition: defense-rebuilder ExternalCondition@AIASmall-defense: Condition: defense-rebuilder2 ExternalCondition@AICSmall-defense: Condition: defense-rebuilder3 BaseBuilderBotModule@AtreidesMain: RequiresCondition: base-rebuilder BuildingQueues: Building, Upgrade MinimumExcessPower: 0 MaximumExcessPower: 250 MaxBaseRadius: 40 ConstructionYardTypes: construction_yard RefineryTypes: refinery PowerTypes: wind_trap ProductionTypes: light_factory, heavy_factory, barracks, starport SiloTypes: silo DefenseTypes: medium_gun_turret,large_gun_turret SellRefineryInterval: -1 BuildingLimits: barracks: 1 refinery: 3 outpost: 1 light_factory: 1 starport: 1 palace: 1 heavy_factory: 1 high_tech_factory: 1 wind_trap: 11 research_centre: 1 silo: 1 BuildingFractions: wind_trap: 1 barracks: 1 refinery: 1 research_centre: 1 outpost: 1 starport: 1 high_tech_factory: 1 palace: 1 light_factory: 1 heavy_factory: 1 BaseBuilderBotModule@AtreidesSmallBase: RequiresCondition: base-rebuilder2 BuildingQueues: Building, Upgrade MinimumExcessPower: 0 MaximumExcessPower: 250 MaxBaseRadius: 40 ConstructionYardTypes: construction_yard RefineryTypes: refinery PowerTypes: wind_trap ProductionTypes: light_factory, heavy_factory, barracks, starport SiloTypes: silo DefenseTypes: medium_gun_turret,large_gun_turret SellRefineryInterval: -1 BuildingLimits: barracks: 1 refinery: 1 outpost: 1 light_factory: 1 palace: 1 heavy_factory: 1 wind_trap: 7 silo: 1 BuildingFractions: wind_trap: 1 barracks: 1 refinery: 1 outpost: 1 light_factory: 1 heavy_factory: 1 BaseBuilderBotModule@CorrinoMain: RequiresCondition: base-rebuilder3 BuildingQueues: Building, Upgrade MinimumExcessPower: 0 MaximumExcessPower: 250 MaxBaseRadius: 40 ConstructionYardTypes: construction_yard RefineryTypes: refinery PowerTypes: wind_trap ProductionTypes: light_factory, heavy_factory, barracks, starport SiloTypes: silo DefenseTypes: medium_gun_turret,large_gun_turret SellRefineryInterval: -1 BuildingLimits: barracks: 1 refinery: 3 outpost: 1 heavy_factory: 1 wind_trap: 4 silo: 1 BuildingFractions: wind_trap: 1 barracks: 1 refinery: 1 outpost: 1 heavy_factory: 1 BaseBuilderBotModule@AtreidesMainDefense: RequiresCondition: defense-rebuilder BuildingQueues: Building, Upgrade MinimumExcessPower: 0 MaximumExcessPower: 250 MaxBaseRadius: 40 ConstructionYardTypes: construction_yard RefineryTypes: refinery PowerTypes: wind_trap ProductionTypes: light_factory, heavy_factory, barracks, starport SiloTypes: silo DefenseTypes: large_gun_turret SellRefineryInterval: -1 BuildingLimits: barracks: 1 refinery: 3 outpost: 1 light_factory: 1 starport: 1 palace: 1 heavy_factory: 1 high_tech_factory: 1 wind_trap: 11 silo: 1 research_centre: 1 large_gun_turret: 10 BuildingFractions: wind_trap: 1 barracks: 1 refinery: 1 outpost: 1 starport: 1 high_tech_factory: 1 palace: 1 light_factory: 1 research_centre: 1 heavy_factory: 1 large_gun_turret: 1 BaseBuilderBotModule@AtreidesSmallBaseDefense: RequiresCondition: defense-rebuilder2 BuildingQueues: Building, Upgrade MinimumExcessPower: 0 MaximumExcessPower: 250 MaxBaseRadius: 40 ConstructionYardTypes: construction_yard RefineryTypes: refinery PowerTypes: wind_trap ProductionTypes: light_factory, heavy_factory, barracks, starport SiloTypes: silo DefenseTypes: medium_gun_turret,large_gun_turret SellRefineryInterval: -1 BuildingLimits: barracks: 1 refinery: 1 outpost: 1 light_factory: 1 palace: 1 heavy_factory: 1 wind_trap: 7 silo: 1 large_gun_turret: 1 medium_gun_turret: 2 BuildingFractions: wind_trap: 1 barracks: 1 refinery: 1 outpost: 1 light_factory: 1 heavy_factory: 1 large_gun_turret: 1 medium_gun_turret: 1 BaseBuilderBotModule@CorrinoMainDefense: RequiresCondition: defense-rebuilder3 BuildingQueues: Building, Upgrade MinimumExcessPower: 0 MaximumExcessPower: 250 MaxBaseRadius: 40 ConstructionYardTypes: construction_yard RefineryTypes: refinery PowerTypes: wind_trap ProductionTypes: heavy_factory, barracks, starport SiloTypes: silo DefenseTypes: medium_gun_turret,large_gun_turret SellRefineryInterval: -1 BuildingLimits: barracks: 1 refinery: 3 outpost: 1 heavy_factory: 1 wind_trap: 4 silo: 1 large_gun_turret: 2 BuildingFractions: wind_trap: 1 barracks: 1 refinery: 1 outpost: 1 heavy_factory: 1 large_gun_turret: 2 World: LuaScript: Scripts: campaign.lua, utils.lua, harkonnen09b.lua, harkonnen09b-AI.lua MissionData: Briefing: briefing BriefingVideo: H_BR09_E.VQA MapOptions: TechLevel: unrestricted ScriptLobbyDropdown@difficulty: ID: difficulty Label: dropdown-difficulty.label Description: dropdown-difficulty.description Values: easy: options-difficulty.easy normal: options-difficulty.normal hard: options-difficulty.hard Default: easy ^Palettes: IndexedPlayerPalette: PlayerIndex: Atreides Main Base: 143, 142, 141, 140, 139, 138, 137, 136, 135, 134, 133, 132, 131, 130, 129, 128 Atreides Small Base: 143, 142, 141, 140, 139, 138, 137, 136, 135, 134, 133, 132, 131, 130, 129, 128 Corrino Main Base: 191, 190, 189, 188, 187, 186, 185, 184, 183, 182, 181, 180, 179, 178, 177, 176 Corrino Small Base: 191, 190, 189, 188, 187, 186, 185, 184, 183, 182, 181, 180, 179, 178, 177, 176 Smugglers - Neutral: 223, 222, 221, 220, 219, 218, 217, 216, 215, 214, 213, 212, 211, 210, 209, 208 Smugglers - Enemy to Harkonnen: 223, 222, 221, 220, 219, 218, 217, 216, 215, 214, 213, 212, 211, 210, 209, 208 Smugglers - Enemy to AI: 223, 222, 221, 220, 219, 218, 217, 216, 215, 214, 213, 212, 211, 210, 209, 208 Smugglers - Enemy to Both: 223, 222, 221, 220, 219, 218, 217, 216, 215, 214, 213, 212, 211, 210, 209, 208 FixedPlayerColorShift: BasePalette: player PlayerIndex: Atreides Main Base: 0.274, -0.275, 1, 0.32, 0.34 Atreides Small Base: 0.274, -0.275, 1, 0.32, 0.34 Corrino Main Base: 0.477, 0.075, 1, 0.32, 0.34 Corrino Small Base: 0.477, 0.075, 1, 0.32, 0.34 Smugglers - Neutral: -0.318, 0.047, 1, 0.32, 0.34 Smugglers - Enemy to Harkonnen: -0.318, 0.047, 1, 0.32, 0.34 Smugglers - Enemy to AI: -0.318, 0.047, 1, 0.32, 0.34 Smugglers - Enemy to Both: -0.318, 0.047, 1, 0.32, 0.34 carryall.reinforce: Cargo: MaxWeight: 10 frigate: Aircraft: LandableTerrainTypes: Sand, Rock, Transition, Spice, SpiceSand, Dune, Concrete mpsardaukar: Buildable: Prerequisites: ~disabled grenadier: Buildable: Prerequisites: ~disabled thumper: Buildable: Prerequisites: ~disabled palace: ProduceActorPower@ReleaseSardaukars: Name: actor-palace.produceactorpower-fremen-name Description: actor-palace.produceactorpower-fremen-description Icon: fremen PauseOnCondition: disabled RequiresCondition: corrino Prerequisites: ~techlevel.superweapons, ~palace.sardaukar Actors: mpsardaukar, mpsardaukar, mpsardaukar, mpsardaukar, mpsardaukar Type: sardaukar ChargeInterval: 2250 EndChargeTextNotification: notification-fremen-ready ReadyAudio: Reinforce ReadyTextNotification: notification-reinforcements-have-arrived BlockedAudio: NoRoom BlockedTextNotification: notification-no-room-for-new-unit OrderName: ProduceActorPower.Fremen SupportPowerPaletteOrder: 2040 GrantConditionOnFaction@corrino: Condition: corrino Factions: corrino Production@Corrino: Produces: sardaukar RequiresCondition: corrino