Player: PlayerResources: DefaultCash: 6000 ExternalCondition@AIAtreides: Condition: base-rebuilder ExternalCondition@AIAtreidesDefense: Condition: defense-rebuilder ExternalCondition@AIHarkonnen: Condition: base-rebuilder2 ExternalCondition@AIHarkonnenDefense: Condition: defense-rebuilder2 BaseBuilderBotModule@AtriedesMain: RequiresCondition: base-rebuilder BuildingQueues: Building, Upgrade MinimumExcessPower: 0 MaximumExcessPower: 250 MaxBaseRadius: 40 ConstructionYardTypes: construction_yard RefineryTypes: refinery PowerTypes: wind_trap ProductionTypes: light_factory, heavy_factory, barracks SiloTypes: silo DefenseTypes: medium_gun_turret,large_gun_turret SellRefineryInterval: -1 BuildingLimits: barracks: 1 refinery: 1 light_factory: 1 heavy_factory: 1 repair_pad: 1 wind_trap: 12 silo: 1 BuildingFractions: wind_trap: 1 barracks: 1 refinery: 1 light_factory: 1 heavy_factory: 1 BaseBuilderBotModule@AtriedesMainDefense: RequiresCondition: defense-rebuilder BuildingQueues: Building, Upgrade MinimumExcessPower: 0 MaximumExcessPower: 250 MaxBaseRadius: 40 ConstructionYardTypes: construction_yard RefineryTypes: refinery PowerTypes: wind_trap ProductionTypes: light_factory, heavy_factory, barracks SiloTypes: silo DefenseTypes: medium_gun_turret SellRefineryInterval: -1 BuildingLimits: barracks: 1 refinery: 1 light_factory: 1 heavy_factory: 1 wind_trap: 12 repair_pad: 1 silo: 1 medium_gun_turret: 2 large_gun_turret: 4 BuildingFractions: wind_trap: 1 barracks: 1 repair_pad: 1 refinery: 1 light_factory: 1 heavy_factory: 1 medium_gun_turret: 1 large_gun_turret: 1 BaseBuilderBotModule@HarkonnenMain: RequiresCondition: base-rebuilder2 BuildingQueues: Building, Upgrade MinimumExcessPower: 0 MaximumExcessPower: 250 MaxBaseRadius: 40 ConstructionYardTypes: construction_yard RefineryTypes: refinery PowerTypes: wind_trap ProductionTypes: light_factory, heavy_factory, barracks SiloTypes: silo DefenseTypes: medium_gun_turret,large_gun_turret SellRefineryInterval: -1 BuildingLimits: barracks: 1 refinery: 1 outpost: 1 light_factory: 1 heavy_factory: 1 wind_trap: 9 silo: 1 BuildingFractions: wind_trap: 1 barracks: 1 refinery: 1 outpost: 1 light_factory: 1 heavy_factory: 1 BaseBuilderBotModule@HarkonnenMainDefense: RequiresCondition: defense-rebuilder2 BuildingQueues: Building, Upgrade MinimumExcessPower: 0 MaximumExcessPower: 250 MaxBaseRadius: 40 ConstructionYardTypes: construction_yard RefineryTypes: refinery PowerTypes: wind_trap ProductionTypes: heavy_factory, barracks SiloTypes: silo DefenseTypes: medium_gun_turret, large_gun_turret SellRefineryInterval: -1 BuildingLimits: barracks: 1 refinery: 1 outpost: 1 heavy_factory: 1 wind_trap: 9 silo: 1 medium_gun_turret: 4 large_gun_turret: 1 BuildingFractions: wind_trap: 1 barracks: 1 refinery: 1 outpost: 1 heavy_factory: 1 medium_gun_turret: 4 large_gun_turret: 1 World: LuaScript: Scripts: campaign.lua, utils.lua, ordos06a.lua, ordos06a-AI.lua MissionData: Briefing: briefing BriefingVideo: O_BR06_E.VQA MapOptions: TechLevel: medium ScriptLobbyDropdown@difficulty: ID: difficulty Label: dropdown-difficulty.label Description: dropdown-difficulty.description Values: easy: options-difficulty.easy normal: options-difficulty.normal hard: options-difficulty.hard Default: easy carryall.reinforce: Cargo: MaxWeight: 10 frigate: Aircraft: LandableTerrainTypes: Sand, Rock, Transition, Spice, SpiceSand, Dune, Concrete concreteb: Buildable: Prerequisites: ~disabled upgrade.conyard: Buildable: Prerequisites: ~disabled starport: Buildable: Prerequisites: heavy_factory, outpost missile_tank: Buildable: Prerequisites: ~heavy.missile_tank, upgrade.heavy, research_centre grenadier: Buildable: Prerequisites: ~disabled stealth_raider: Buildable: Prerequisites: ~disabled sardaukar: Buildable: Prerequisites: ~disabled large_gun_turret: Buildable: Prerequisites: ~disabled