Player: -ConquestVictoryConditions: MissionObjectives: EarlyGameOver: true GameOverDelay: 3000 Shroud: FogCheckboxVisible: False FogCheckboxLocked: True FogCheckboxEnabled: True ExploredMapCheckboxVisible: False ExploredMapCheckboxLocked: True ExploredMapCheckboxEnabled: False PlayerResources: DefaultCashDropdownVisible: False DefaultCashDropdownLocked: True LobbyPrerequisiteCheckbox@AUTOCONCRETE: Enabled: False Locked: True Visible: False DeveloperMode: CheckboxVisible: False CheckboxEnabled: true ModularBot@CampaignAI: Name: bot-campaign-ai.name Type: campaign GrantConditionOnBotOwner@campaign: Condition: campaign-ai Bots: campaign ProvidesPrerequisite@autoConcreteForBots: Prerequisite: global-auto-concrete RequiresCondition: campaign-ai World: -CrateSpawner: -SpawnStartingUnits: -MapStartingLocations: ObjectivesPanel: PanelName: MISSION_OBJECTIVES ActorSpawnManager: Minimum: 0 Maximum: 1 InitialDelay: 5000 MapCreeps: CheckboxVisible: False CheckboxLocked: True CheckboxEnabled: True MapBuildRadius: AllyBuildRadiusCheckboxVisible: False AllyBuildRadiusCheckboxLocked: True AllyBuildRadiusCheckboxEnabled: False BuildRadiusCheckboxVisible: False BuildRadiusCheckboxLocked: True BuildRadiusCheckboxEnabled: True MapOptions: ShortGameCheckboxVisible: False ShortGameCheckboxLocked: True ShortGameCheckboxEnabled: False TechLevelDropdownVisible: False TechLevelDropdownLocked: True TimeLimitManager: TimeLimitDropdownVisible: False ^AutoTargetGroundAssaultMove: GrantConditionOnBotOwner@BOTOWNER: Bots: campaign ^AutoTargetAllAssaultMove: GrantConditionOnBotOwner@BOTOWNER: Bots: campaign sandworm: Sandworm: ChanceToDisappear: 40 sandworm.script: Inherits: sandworm Sandworm: ChanceToDisappear: 50 RenderSprites: Image: sandworm ScriptTags: WithMakeAnimation: Sequence: mouth Condition: eating Mobile: PauseOnCondition: eating AmbientSound: RequiresCondition: !attacking && !eating AmbientSound@make: RequiresCondition: eating SoundFiles: WORM.WAV harvester: -MustBeDestroyed: silo: -MustBeDestroyed: saboteur: ExternalCondition@script: Condition: triggered crate: Crate: Duration: 0 ScriptTriggers: -HideMapCrateAction: -RevealMapCrateAction: crate_explosion: Crate: ScriptTriggers: QuantizeFacingsFromSequence: RenderSprites: Palette: effect WithCrateBody: MapEditorData: Categories: Debris Interactable: Bounds: 640, 640 ExplodeCrateAction: Weapon: CrateExplosion SelectionShares: 100 crate_reveal: Crate: ScriptTriggers: QuantizeFacingsFromSequence: RenderSprites: Palette: effect WithCrateBody: MapEditorData: Categories: Debris Interactable: Bounds: 640, 640 RevealMapCrateAction: SelectionShares: 100 Sequence: reveal-map Sound: SONIC3.WAV crate_script: ScriptTriggers: Crate: QuantizeFacingsFromSequence: RenderSprites: Palette: effect WithCrateBody: MapEditorData: Categories: Debris Interactable: Bounds: 640, 640 GrantExternalConditionCrateAction: SelectionShares: 100 Sequence: reveal-map Sound: MULTI1.WAV Condition: activator Duration: 500 vision_provider: Interactable: Immobile: OccupiesSpace: false RenderSpritesEditorOnly: WithSpriteBody: BodyOrientation: QuantizedFacings: 1 MapEditorData: Categories: System ExternalCondition: Condition: activate RevealsShroud: Range: 10c0 Type: CenterPosition RequiresCondition: activate debris.small: Inherits: ^SpriteActor Immobile: OccupiesSpace: false WithSpriteBody: BodyOrientation: QuantizedFacings: 1 ThrowsParticle@debris01: Anim: tankdebris01 ThrowsParticle@debris02: Anim: tankdebris02 Offset: 256,128,0 ThrowsParticle@debris03: Anim: tankdebris03 ThrowsParticle@debris04: Anim: tankdebris04 debris.large: Inherits: debris.small RenderSprites: Image: debris.small ThrowsParticle@debris01: MaxThrowRange: 1c0 ThrowsParticle@debris02: Offset: 256,128,0 MaxThrowRange: 1c0 ThrowsParticle@debris03: MaxThrowRange: 1c0 ThrowsParticle@debris04: MaxThrowRange: 1c0 ThrowsParticle@debris05: Anim: tankdebris01 Offset: -512,480,0 MaxThrowRange: 1c0 ThrowsParticle@debris06: Anim: tankdebris02 Offset: 236,128,250 ThrowsParticle@debris07: Anim: tankdebris03 Offset: 756,312,512 ThrowsParticle@debris08: Anim: tankdebris04 Offset: 0,512,326 MapEditorData: Categories: Debris ^Debris: Inherits@1: ^SpriteActor Interactable: Health: HP: 10000 Armor: Type: light FireWarheadsOnDeath: Weapon: UnitExplodeSmall EmptyWeapon: UnitExplodeSmall ScriptTriggers: WithFacingSpriteBody: HitShape: Type: Circle Radius: 1024 MapEditorData: Categories: Debris Husk: Targetable: TargetTypes: Ground, Vehicle, Husk RequiresForceFire: true carryall.debris: Inherits@1: ^Debris Interactable: Bounds: 1024, 1024, 0, 0 WithIdleOverlay@1: Sequence: 1 WithIdleOverlay@2: Sequence: 2 WithIdleOverlay@3: Sequence: 3 Husk: Locomotor: tank FloatingSpriteEmitter@SMOKE: Image: smoke3 Lifetime: 10, 20 Speed: 7 Gravity: 50 SpawnFrequency: 2, 10 RandomFacing: true RandomRate: 4 Offset: 0, 0, 200 TurnRate: 3 Duration: -1 SpawnActorOnDeath: Actor: crate OwnerType: InternalName SpawnActorOnDeath@debris1: Actor: debris.large OwnerType: InternalName frigate.debris: Inherits@1: ^Debris Inherits@2: ^ExistsInWorld WithIdleOverlay@1: Sequence: 1 WithIdleOverlay@2: Sequence: 2 WithIdleOverlay@3: Sequence: 3 Interactable: Bounds: 2048, 2048 -WithFacingSpriteBody: -Husk: WithSpriteBody: CombatDebugOverlay: Targetable: TargetTypes: Ground, C4, Structure RequiresForceFire: false Building: Footprint: _X XX Dimensions: 2,2 LocalCenterOffset: 0,0,0 HitShape: UseTargetableCellsOffsets: true Type: Rectangle TopLeft: -1024, -1024 BottomRight: 1024, 1024 FloatingSpriteEmitter@SMOKE: Image: smoke3 Lifetime: 10, 20 Speed: 7 Gravity: 50 Offset: -128,512,200 SpawnFrequency: 2, 10 RandomFacing: true RandomRate: 4 TurnRate: 3 Duration: -1 SpawnActorOnDeath: Actor: crate OwnerType: InternalName Offset: 0,1 SpawnActorOnDeath@1: Actor: crate OwnerType: InternalName Offset: 1,1 SpawnActorOnDeath@debris: Actor: debris.small OwnerType: InternalName Offset: 0,1 SpawnActorOnDeath@debris1: Actor: debris.large OwnerType: InternalName Offset: 1,1 harvester.debris: Inherits@1: ^Debris Interactable: Transforms: IntoActor: sandworm.script FloatingSpriteEmitter@SMOKE: Image: smoke3 Lifetime: 10, 20 Speed: 7 Gravity: 50 SpawnFrequency: 2, 10 RandomFacing: true RandomRate: 4 Offset: 0, 0, 200 TurnRate: 3 Duration: -1 SpawnActorOnDeath: Actor: crate OwnerType: InternalName SpawnActorOnDeath@1: Actor: debris.small OwnerType: InternalName combat_tank_a.debris: Inherits: combat_tank_a.husk RenderSprites: Image: combat_tank_a.husk ThrowsParticle@turret: Anim: turret TurnSpeed: 150 MaxThrowRange: 512 WithColoredOverlay@husk: Color: 00000040 -FloatingSpriteEmitter@SMOKE: -WithIdleOverlay@Burns: -GrantRandomCondition: -ChangesHealth: MapEditorData: Categories: Debris Transforms: IntoActor: sandworm.script SpawnActorOnDeath: Actor: crate OwnerType: InternalName SpawnActorOnDeath@1: Actor: debris.small OwnerType: InternalName combat_tank_h.debris: Inherits: combat_tank_h.husk RenderSprites: Image: combat_tank_h.husk ThrowsParticle@turret: Anim: turret TurnSpeed: 150 MaxThrowRange: 512 WithColoredOverlay@husk: Color: 00000040 Transforms: IntoActor: sandworm.script MapEditorData: Categories: Debris -FloatingSpriteEmitter@SMOKE: -WithIdleOverlay@Burns: -GrantRandomCondition: -ChangesHealth: -HiddenUnderFog: FloatingSpriteEmitter@SMOKE: Image: smoke3 Lifetime: 10, 20 Speed: 7 Gravity: 50 SpawnFrequency: 20, 50 RandomFacing: true RandomRate: 7 Offset: 0, 0, 200 TurnRate: 3 Duration: -1 SpawnActorOnDeath: Actor: crate OwnerType: InternalName SpawnActorOnDeath@1: Actor: debris.small OwnerType: InternalName combat_tank_o.debris: Inherits: combat_tank_o.husk RenderSprites: Image: combat_tank_o.husk ThrowsParticle@turret: Anim: turret TurnSpeed: 150 MaxThrowRange: 512 -WithColoredOverlay@husk: Transforms: IntoActor: sandworm.script MapEditorData: Categories: Debris -FloatingSpriteEmitter@SMOKE: -WithIdleOverlay@Burns: -GrantRandomCondition: -ChangesHealth: -HiddenUnderFog: SpawnActorOnDeath: Actor: crate OwnerType: InternalName SpawnActorOnDeath@1: Actor: debris.small OwnerType: InternalName FloatingSpriteEmitter@SMOKE: Image: smoke3 Lifetime: 10, 20 Speed: 7 Gravity: 50 SpawnFrequency: 20, 50 RandomFacing: true RandomRate: 7 Offset: 0, 0, 200 TurnRate: 3 Duration: -1 siege_tank.debris: Inherits: siege_tank.husk RenderSprites: Image: siege_tank.husk -FloatingSpriteEmitter@SMOKE: -WithIdleOverlay@Burns: -GrantRandomCondition: -ChangesHealth: -HiddenUnderFog: -WithColoredOverlay@husk: MapEditorData: Categories: Debris Transforms: IntoActor: sandworm.script SpawnActorOnDeath: Actor: crate OwnerType: InternalName SpawnActorOnDeath@1: Actor: debris.small OwnerType: InternalName FloatingSpriteEmitter@SMOKE: Image: smoke3 Lifetime: 10, 20 Speed: 7 Gravity: 50 SpawnFrequency: 20, 50 RandomFacing: true RandomRate: 7 Offset: 0, 0, 200 TurnRate: 3 Duration: -1 missile_tank.debris: Inherits: missile_tank.husk RenderSprites: Image: missile_tank.husk -FloatingSpriteEmitter@SMOKE: -WithIdleOverlay@Burns: -GrantRandomCondition: -ChangesHealth: -HiddenUnderFog: -WithColoredOverlay@husk: MapEditorData: Categories: Debris Transforms: IntoActor: sandworm.script SpawnActorOnDeath: Actor: crate OwnerType: InternalName SpawnActorOnDeath@1: Actor: debris.small OwnerType: InternalName FloatingSpriteEmitter@SMOKE: Image: smoke3 Lifetime: 10, 20 Speed: 7 Gravity: 50 SpawnFrequency: 20, 50 RandomFacing: true RandomRate: 7 Offset: 0, 0, 200 TurnRate: 3 Duration: -1