#region Copyright & License Information /* * Copyright 2007-2013 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation. For more information, * see COPYING. */ #endregion using System; using System.Collections.Generic; using System.Drawing; using System.Linq; using OpenRA.FileFormats; using OpenRA.Graphics; using OpenRA.Mods.RA.Effects; using OpenRA.Traits; namespace OpenRA.Mods.RA { public class SmudgeLayerInfo : ITraitInfo { public readonly string Type = "Scorch"; public readonly string[] Types = { "sc1", "sc2", "sc3", "sc4", "sc5", "sc6" }; public readonly int[] Depths = { 1, 1, 1, 1, 1, 1 }; public readonly int SmokePercentage = 25; public readonly string SmokeType = "smoke_m"; public object Create(ActorInitializer init) { return new SmudgeLayer(this); } } public class SmudgeLayer : IRenderOverlay, IWorldLoaded, ITickRender { public SmudgeLayerInfo Info; Dictionary> tiles; Dictionary> dirty; Sprite[][] smudgeSprites; World world; public SmudgeLayer(SmudgeLayerInfo info) { this.Info = info; smudgeSprites = Info.Types.Select(x => Game.modData.SpriteLoader.LoadAllSprites(x)).ToArray(); } public void WorldLoaded(World w, WorldRenderer wr) { world = w; tiles = new Dictionary>(); dirty = new Dictionary>(); // Add map smudges foreach (var s in w.Map.Smudges.Value.Where(s => Info.Types.Contains(s.Type))) tiles.Add((CPos)s.Location, new TileReference((byte)Array.IndexOf(Info.Types, s.Type), (byte)s.Depth)); } public void AddSmudge(CPos loc) { if (Game.CosmeticRandom.Next(0, 100) <= Info.SmokePercentage) world.AddFrameEndTask(w => w.Add(new Smoke(w, loc.CenterPosition, Info.SmokeType))); if (!dirty.ContainsKey(loc) && !tiles.ContainsKey(loc)) { // No smudge; create a new one var st = (byte)(1 + world.SharedRandom.Next(Info.Types.Length - 1)); dirty[loc] = new TileReference(st, (byte)0); } else { // Existing smudge; make it deeper var tile = dirty.ContainsKey(loc) ? dirty[loc] : tiles[loc]; var depth = Info.Depths[tile.Type - 1]; if (tile.Index < depth - 1) tile.Index++; dirty[loc] = tile; } } public void TickRender(WorldRenderer wr, Actor self) { var remove = new List(); foreach (var kv in dirty) { if (!self.World.FogObscures(kv.Key)) { tiles[kv.Key] = kv.Value; remove.Add(kv.Key); } } foreach (var r in remove) dirty.Remove(r); } public void Render(WorldRenderer wr) { var cliprect = wr.Viewport.WorldBounds(world); var pal = wr.Palette("terrain"); foreach (var kv in tiles) { if (!cliprect.Contains(kv.Key.X, kv.Key.Y)) continue; if (world.ShroudObscures(kv.Key)) continue; var tile = smudgeSprites[kv.Value.Type - 1][kv.Value.Index]; new SpriteRenderable(tile, kv.Key.CenterPosition, WVec.Zero, -511, pal, 1f, true).Render(wr); } } } }