To run OpenRA, several files are needed from the original game disks. A minimal asset pack can also be downloaded and installed by the game. The following lists per-platform dependencies required to build from source. Windows ======= * [Windows PowerShell >= 4.0](http://microsoft.com/powershell) * [.NET Framework >= 4.5 (Client Profile)](http://www.microsoft.com/en-us/download/details.aspx?id=30653) * [SDL 2](http://www.libsdl.org/download-2.0.php) (included) * [FreeType](http://gnuwin32.sourceforge.net/packages/freetype.htm) (included) * [zlib](http://gnuwin32.sourceforge.net/packages/zlib.htm) (included) * [OpenAL](http://kcat.strangesoft.net/openal.html) (included) * [liblua 5.1](http://luabinaries.sourceforge.net/download.html) (included) You need to fetch the thirdparty dependencies and place them at the appropriate places by typing `make dependencies` in a command terminal. To compile OpenRA, open the `OpenRA.sln` solution in the main folder, build it from the command-line with MSBuild or use the Makefile analogue command `make all` scripted in PowerShell syntax. Run the game with `launch-game.cmd`. It can be handed arguments that specify the exact mod one wishes to run, for example, run `launch-game.cmd Game.Mod=ra` to launch Red Alert, `launch-game.cmd Game.Mod=cnc` to start Tiberian dawn or `launch-game.cmd Game.Mod=d2k` to launch Dune 2000. Linux ===== Use `make dependencies` to map the native libraries to your system and fetch the remaining CLI dependencies to place them at the appropriate places. To compile OpenRA, run `make all` from the command line. After this one can run the game with `./launch-game.sh`. It is also possible to specify the mod you wish to run from the command line, e.g. with `./launch-game.sh Game.Mod=ts` if you wish to try the experimental Tiberian Sun mod. Type `sudo make install` for system-wide installation. Run `sudo make install-linux-shortcuts` to get startup scripts, icons and desktop files. You can then run the Red Alert by executing the `openra-ra` command, the Dune 2000 mod by running the `openra-d2k` command and Tiberian Dawn by the `openra-cnc` command. Alternatively, you can also run these mods by clicking on their desktop shortcuts if you ran `sudo make install-linux-shortcuts`. Arch Linux ---------- It is important to note there is an unofficial [`openra-git`](https://aur.archlinux.org/packages/openra-git) package in the Arch User Repository (AUR) of Arch Linux. If manually compiling is the way you wish to go the build and runtime dependencies can be installed with: ``` sudo pacman -S mono openal libgl freetype2 sdl2 lua51 xdg-utils zenity ``` Debian/Ubuntu ------------- ``` sudo apt install mono-devel libfreetype6 libopenal1 liblua5.1-0 libsdl2-2.0-0 xdg-utils zenity wget ``` Fedora ------ ``` sudo dnf install "pkgconfig(mono)" SDL2 freetype "lua = 5.1" openal-soft xdg-utils zenity ``` Gentoo ------ ``` sudo emerge -av dev-lang/mono dev-dotnet/libgdiplus media-libs/freetype:2 media-libs/libsdl2 media-libs/openal virtual/jpeg virtual/opengl '=dev-lang/lua-5.1.5*' x11-misc/xdg-utils gnome-extra/zenity ``` Mageia ------ ``` sudo dnf install "pkgconfig(mono)" SDL2 freetype "lib*lua5.1" "lib*freetype2" "lib*sdl2.0_0" openal-soft xdg-utils zenity ``` openSUSE -------- ``` sudo zypper in mono-devel openal-soft freetype2 SDL2 lua51 xdg-utils zenity ``` Red Hat Enterprise Linux (and rebuilds, e.g. CentOS) ---------------------------------------------------- The EPEL repository is required in order for the following command to run properly. ``` sudo yum install "pkgconfig(mono)" SDL2 freetype "lua = 5.1" openal-soft xdg-utils zenity ``` OSX ===== Use `make dependencies` to map the native libraries to your system. To compile OpenRA, run `make` from the command line. Run with `./launch-game.sh`.