#region Copyright & License Information /* * Copyright 2007-2022 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation, either version 3 of * the License, or (at your option) any later version. For more * information, see COPYING. */ #endregion using System; using System.Collections.Generic; using System.Linq; using OpenRA.Server; using OpenRA.Traits; namespace OpenRA.Mods.Common.Lint { class CheckPalettes : ILintRulesPass, ILintServerMapPass { void ILintRulesPass.Run(Action emitError, Action emitWarning, ModData modData, Ruleset rules) { Run(emitError, rules); } void ILintServerMapPass.Run(Action emitError, Action emitWarning, ModData modData, MapPreview map, Ruleset mapRules) { Run(emitError, mapRules); } void Run(Action emitError, Ruleset rules) { var palettes = new List(); var playerPalettes = new List(); GetPalettes(rules, palettes, playerPalettes); foreach (var actorInfo in rules.Actors) { foreach (var traitInfo in actorInfo.Value.TraitInfos()) { var fields = traitInfo.GetType().GetFields(); foreach (var field in fields) { var paletteReference = field.GetCustomAttributes(true).FirstOrDefault(); if (paletteReference == null) continue; var isPlayerPalette = false; if (!string.IsNullOrEmpty(paletteReference.PlayerPaletteReferenceSwitch)) { var fieldInfo = fields.First(f => f.Name == paletteReference.PlayerPaletteReferenceSwitch); isPlayerPalette = (bool)fieldInfo.GetValue(traitInfo); } else isPlayerPalette = paletteReference.IsPlayerPalette; var references = LintExts.GetFieldValues(traitInfo, field); foreach (var reference in references) { if (string.IsNullOrEmpty(reference)) continue; if (isPlayerPalette) { if (!playerPalettes.Contains(reference)) emitError($"Undefined player palette reference {reference} detected at {traitInfo} for {actorInfo.Key}"); } else { if (!palettes.Contains(reference)) emitError($"Undefined palette reference {reference} detected at {traitInfo} for {actorInfo.Key}"); } } } } } foreach (var weaponInfo in rules.Weapons) { var projectileInfo = weaponInfo.Value.Projectile; if (projectileInfo == null) continue; var fields = projectileInfo.GetType().GetFields(); foreach (var field in fields) { var paletteReference = field.GetCustomAttributes(true).FirstOrDefault(); if (paletteReference == null) continue; var isPlayerPalette = false; if (!string.IsNullOrEmpty(paletteReference.PlayerPaletteReferenceSwitch)) { var fieldInfo = fields.First(f => f.Name == paletteReference.PlayerPaletteReferenceSwitch); isPlayerPalette = (bool)fieldInfo.GetValue(projectileInfo); } else isPlayerPalette = paletteReference.IsPlayerPalette; var references = LintExts.GetFieldValues(projectileInfo, field); foreach (var reference in references) { if (string.IsNullOrEmpty(reference)) continue; if (isPlayerPalette) { if (!playerPalettes.Contains(reference)) emitError($"Undefined player palette reference {reference} detected at weapon {weaponInfo.Key}."); } else { if (!palettes.Contains(reference)) emitError($"Undefined palette reference {reference} detected at weapon {weaponInfo.Key}."); } } } } } void GetPalettes(Ruleset rules, List palettes, List playerPalettes) { foreach (var actorInfo in rules.Actors) { foreach (var traitInfo in actorInfo.Value.TraitInfos()) { var fields = traitInfo.GetType().GetFields(); foreach (var field in fields) { var paletteDefinition = field.GetCustomAttributes(true).FirstOrDefault(); if (paletteDefinition == null) continue; var values = LintExts.GetFieldValues(traitInfo, field); foreach (var value in values) { if (paletteDefinition.IsPlayerPalette) playerPalettes.Add(value); else palettes.Add(value); } } } } } } }