#region Copyright & License Information /* * Copyright 2007-2017 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation, either version 3 of * the License, or (at your option) any later version. For more * information, see COPYING. */ #endregion using System.Collections.Generic; using System.Drawing; using System.Linq; using OpenRA.Activities; using OpenRA.GameRules; using OpenRA.Mods.Cnc.Activities; using OpenRA.Mods.Common; using OpenRA.Mods.Common.Activities; using OpenRA.Mods.Common.Orders; using OpenRA.Mods.Common.Traits; using OpenRA.Mods.Common.Traits.Render; using OpenRA.Primitives; using OpenRA.Traits; namespace OpenRA.Mods.Cnc.Traits { class MadTankInfo : ITraitInfo, IRulesetLoaded, Requires, Requires { [SequenceReference] public readonly string ThumpSequence = "piston"; public readonly int ThumpInterval = 8; [WeaponReference] public readonly string ThumpDamageWeapon = "MADTankThump"; public readonly int ThumpShakeIntensity = 3; public readonly float2 ThumpShakeMultiplier = new float2(1, 0); public readonly int ThumpShakeTime = 10; [Desc("Measured in ticks.")] public readonly int ChargeDelay = 96; public readonly string ChargeSound = "madchrg2.aud"; [Desc("Measured in ticks.")] public readonly int DetonationDelay = 42; public readonly string DetonationSound = "madexplo.aud"; [WeaponReference] public readonly string DetonationWeapon = "MADTankDetonate"; [ActorReference] public readonly string DriverActor = "e1"; [VoiceReference] public readonly string Voice = "Action"; public WeaponInfo ThumpDamageWeaponInfo { get; private set; } public WeaponInfo DetonationWeaponInfo { get; private set; } public object Create(ActorInitializer init) { return new MadTank(init.Self, this); } public void RulesetLoaded(Ruleset rules, ActorInfo ai) { ThumpDamageWeaponInfo = rules.Weapons[ThumpDamageWeapon.ToLowerInvariant()]; DetonationWeaponInfo = rules.Weapons[DetonationWeapon.ToLowerInvariant()]; } } class MadTank : IIssueOrder, IResolveOrder, IOrderVoice, ITick, IPreventsTeleport { readonly Actor self; readonly MadTankInfo info; readonly WithFacingSpriteBody wfsb; readonly ScreenShaker screenShaker; bool deployed; int tick; public MadTank(Actor self, MadTankInfo info) { this.self = self; this.info = info; wfsb = self.Trait(); screenShaker = self.World.WorldActor.Trait(); } public void Tick(Actor self) { if (!deployed) return; if (++tick >= info.ThumpInterval) { if (info.ThumpDamageWeapon != null) { // Use .FromPos since this weapon needs to affect more than just the MadTank actor info.ThumpDamageWeaponInfo.Impact(Target.FromPos(self.CenterPosition), self, Enumerable.Empty()); } screenShaker.AddEffect(info.ThumpShakeTime, self.CenterPosition, info.ThumpShakeIntensity, info.ThumpShakeMultiplier); tick = 0; } } public IEnumerable Orders { get { yield return new TargetTypeOrderTargeter(new HashSet { "DetonateAttack" }, "DetonateAttack", 5, "attack", true, false) { ForceAttack = false }; yield return new DeployOrderTargeter("Detonate", 5); } } public Order IssueOrder(Actor self, IOrderTargeter order, Target target, bool queued) { if (order.OrderID != "DetonateAttack" && order.OrderID != "Detonate") return null; if (target.Type == TargetType.FrozenActor) return new Order(order.OrderID, self, queued) { ExtraData = target.FrozenActor.ID }; return new Order(order.OrderID, self, queued) { TargetActor = target.Actor }; } public string VoicePhraseForOrder(Actor self, Order order) { return info.Voice; } void Detonate() { self.World.AddFrameEndTask(w => { if (info.DetonationWeapon != null) { // Use .FromPos since this actor is killed. Cannot use Target.FromActor info.DetonationWeaponInfo.Impact(Target.FromPos(self.CenterPosition), self, Enumerable.Empty()); } self.Kill(self); }); } void EjectDriver() { var driver = self.World.CreateActor(info.DriverActor.ToLowerInvariant(), new TypeDictionary { new LocationInit(self.Location), new OwnerInit(self.Owner) }); var driverMobile = driver.TraitOrDefault(); if (driverMobile != null) driverMobile.Nudge(driver, driver, true); } public bool PreventsTeleport(Actor self) { return deployed; } void StartDetonationSequence() { if (deployed) return; self.World.AddFrameEndTask(w => EjectDriver()); if (info.ThumpSequence != null) wfsb.PlayCustomAnimationRepeating(self, info.ThumpSequence); deployed = true; self.QueueActivity(new Wait(info.ChargeDelay, false)); self.QueueActivity(new CallFunc(() => Game.Sound.Play(SoundType.World, info.ChargeSound, self.CenterPosition))); self.QueueActivity(new Wait(info.DetonationDelay, false)); self.QueueActivity(new CallFunc(() => Game.Sound.Play(SoundType.World, info.DetonationSound, self.CenterPosition))); self.QueueActivity(new CallFunc(Detonate)); } public void ResolveOrder(Actor self, Order order) { if (order.OrderString == "DetonateAttack") { var target = self.ResolveFrozenActorOrder(order, Color.Red); if (target.Type != TargetType.Actor) return; if (!order.Queued) self.CancelActivity(); self.SetTargetLine(target, Color.Red); self.QueueActivity(new MoveAdjacentTo(self, target)); self.QueueActivity(new CallFunc(StartDetonationSequence)); } else if (order.OrderString == "Detonate") { self.CancelActivity(); self.QueueActivity(new CallFunc(StartDetonationSequence)); } } } }