#region Copyright & License Information /* * Copyright 2007-2014 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation. For more information, * see COPYING. */ #endregion using System.Drawing; using OpenRA.Traits; namespace OpenRA.Mods.RA { public static class ActorExts { public static bool AppearsFriendlyTo(this Actor self, Actor toActor) { var stance = toActor.Owner.Stances[self.Owner]; if (stance == Stance.Ally) return true; if (self.IsDisguised() && !toActor.HasTrait()) return toActor.Owner.Stances[self.EffectiveOwner.Owner] == Stance.Ally; return stance == Stance.Ally; } public static bool AppearsHostileTo(this Actor self, Actor toActor) { var stance = toActor.Owner.Stances[self.Owner]; if (stance == Stance.Ally) return false; /* otherwise, we'll hate friendly disguised spies */ if (self.IsDisguised() && !toActor.HasTrait()) return toActor.Owner.Stances[self.EffectiveOwner.Owner] == Stance.Enemy; return stance == Stance.Enemy; } public static Target ResolveFrozenActorOrder(this Actor self, Order order, Color targetLine) { // Not targeting a frozen actor if (order.ExtraData == 0) return Target.FromOrder(self.World, order); // Targeted an actor under the fog var frozenLayer = self.Owner.PlayerActor.TraitOrDefault(); if (frozenLayer == null) return Target.Invalid; var frozen = frozenLayer.FromID(order.ExtraData); if (frozen == null) return Target.Invalid; // Flashes the frozen proxy self.SetTargetLine(frozen, targetLine, true); // Target is still alive - resolve the real order if (frozen.Actor != null && frozen.Actor.IsInWorld) return Target.FromActor(frozen.Actor); if (!order.Queued) self.CancelActivity(); var move = self.TraitOrDefault(); if (move != null) { // Move within sight range of the frozen actor var sight = self.TraitOrDefault(); var range = sight != null ? sight.Range : WRange.FromCells(2); self.QueueActivity(move.MoveWithinRange(Target.FromPos(frozen.CenterPosition), range)); } return Target.Invalid; } } }