#region Copyright & License Information /* * Copyright 2007-2010 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation. For more information, * see LICENSE. */ #endregion using System.Collections.Generic; using System.Linq; namespace OpenRA.Orders { public class GenericSelectTarget : IOrderGenerator { readonly Actor subject; readonly string order; readonly string cursor; public GenericSelectTarget(Actor subject, string order, string cursor) { this.subject = subject; this.order = order; this.cursor = cursor; } public IEnumerable Order(World world, int2 xy, MouseInput mi) { if (mi.Button == MouseButton.Right) world.CancelInputMode(); return OrderInner(world, xy, mi); } IEnumerable OrderInner(World world, int2 xy, MouseInput mi) { if( mi.Button == MouseButton.Left && world.Map.IsInMap( xy ) ) { world.CancelInputMode(); yield return new Order( order, subject, xy ); } } public virtual void Tick(World world) { } public void RenderAfterWorld(World world) { } public void RenderBeforeWorld(World world) { } public string GetCursor(World world, int2 xy, MouseInput mi) { return world.Map.IsInMap(xy) ? cursor : "generic-blocked"; } } // variant that requires a tag trait (T) to be present on some actor owned // by the activating player public class GenericSelectTargetWithBuilding : GenericSelectTarget { public GenericSelectTargetWithBuilding(Actor subject, string order, string cursor) : base(subject, order, cursor) { } public override void Tick(World world) { var hasStructure = world.Queries.OwnedBy[world.LocalPlayer] .WithTrait() .Any(); if (!hasStructure) world.CancelInputMode(); } } }