#region Copyright & License Information /* * Copyright 2007-2015 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation. For more information, * see COPYING. */ #endregion using System; using System.Collections.Generic; using System.Linq; using OpenRA.Mods.Common.Activities; using OpenRA.Primitives; using OpenRA.Traits; namespace OpenRA.Mods.Common.Traits { public class CrateSpawnerInfo : ITraitInfo { [Desc("Minimum number of crates.")] public readonly int Minimum = 1; [Desc("Maximum number of crates.")] public readonly int Maximum = 255; [Desc("Average time (ticks) between crate spawn.")] public readonly int SpawnInterval = 180 * 25; [Desc("Delay (in ticks) before the first crate spawns.")] public readonly int InitialSpawnDelay = 0; [Desc("Which terrain types can we drop on?")] public readonly HashSet ValidGround = new HashSet { "Clear", "Rough", "Road", "Ore", "Beach" }; [Desc("Which terrain types count as water?")] public readonly HashSet ValidWater = new HashSet { "Water" }; [Desc("Chance of generating a water crate instead of a land crate.")] public readonly int WaterChance = 20; [ActorReference] [Desc("Crate actors to drop")] public readonly string[] CrateActors = { "crate" }; [Desc("Chance of each crate actor spawning")] public readonly int[] CrateActorShares = { 10 }; [ActorReference] [Desc("If a DeliveryAircraft: is specified, then this actor will deliver crates")] public readonly string DeliveryAircraft = null; [Desc("Number of facings that the delivery aircraft may approach from.")] public readonly int QuantizedFacings = 32; [Desc("Spawn and remove the plane this far outside the map.")] public readonly WDist Cordon = new WDist(5120); public object Create(ActorInitializer init) { return new CrateSpawner(this, init.Self); } } public class CrateSpawner : ITick { readonly CrateSpawnerInfo info; readonly Actor self; int crates = 0; int ticks = 0; public CrateSpawner(CrateSpawnerInfo info, Actor self) { this.info = info; this.self = self; ticks = info.InitialSpawnDelay; } public void Tick(Actor self) { if (!self.World.LobbyInfo.GlobalSettings.Crates) return; if (--ticks <= 0) { ticks = info.SpawnInterval; var toSpawn = Math.Max(0, info.Minimum - crates) + (crates < info.Maximum ? 1 : 0); for (var n = 0; n < toSpawn; n++) SpawnCrate(self); } } void SpawnCrate(Actor self) { var inWater = self.World.SharedRandom.Next(100) < info.WaterChance; var pp = ChooseDropCell(self, inWater, 100); if (pp == null) return; var p = pp.Value; var crateActor = ChooseCrateActor(); self.World.AddFrameEndTask(w => { if (info.DeliveryAircraft != null) { var crate = w.CreateActor(false, crateActor, new TypeDictionary { new OwnerInit(w.WorldActor.Owner) }); var dropFacing = Util.QuantizeFacing(self.World.SharedRandom.Next(256), info.QuantizedFacings) * (256 / info.QuantizedFacings); var delta = new WVec(0, -1024, 0).Rotate(WRot.FromFacing(dropFacing)); var altitude = self.World.Map.Rules.Actors[info.DeliveryAircraft].TraitInfo().CruiseAltitude.Length; var target = self.World.Map.CenterOfCell(p) + new WVec(0, 0, altitude); var startEdge = target - (self.World.Map.DistanceToEdge(target, -delta) + info.Cordon).Length * delta / 1024; var finishEdge = target + (self.World.Map.DistanceToEdge(target, delta) + info.Cordon).Length * delta / 1024; var plane = w.CreateActor(info.DeliveryAircraft, new TypeDictionary { new CenterPositionInit(startEdge), new OwnerInit(self.Owner), new FacingInit(dropFacing), }); var drop = plane.Trait(); drop.SetLZ(p, true); plane.Trait().Load(plane, crate); plane.CancelActivity(); plane.QueueActivity(new Fly(plane, Target.FromPos(finishEdge))); plane.QueueActivity(new RemoveSelf()); } else w.CreateActor(crateActor, new TypeDictionary { new OwnerInit(w.WorldActor.Owner), new LocationInit(p) }); }); } CPos? ChooseDropCell(Actor self, bool inWater, int maxTries) { for (var n = 0; n < maxTries; n++) { var p = self.World.Map.ChooseRandomCell(self.World.SharedRandom); // Is this valid terrain? var terrainType = self.World.Map.GetTerrainInfo(p).Type; if (!(inWater ? info.ValidWater : info.ValidGround).Contains(terrainType)) continue; // Don't drop on any actors if (self.World.WorldActor.Trait().GetBuildingAt(p) != null || self.World.ActorMap.GetActorsAt(p).Any()) continue; return p; } return null; } string ChooseCrateActor() { var crateShares = info.CrateActorShares; var n = self.World.SharedRandom.Next(crateShares.Sum()); var cumulativeShares = 0; for (var i = 0; i < crateShares.Length; i++) { cumulativeShares += crateShares[i]; if (n <= cumulativeShares) return info.CrateActors[i]; } return null; } public void IncrementCrates() { crates++; } public void DecrementCrates() { crates--; } } }