#region Copyright & License Information /* * Copyright (c) The OpenRA Developers and Contributors * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation, either version 3 of * the License, or (at your option) any later version. For more * information, see COPYING. */ #endregion using System; using OpenRA.Traits; namespace OpenRA.Mods.Common.Traits { [Desc("Actors possessing this trait should define the GainsExperience trait. When the prerequisites are fulfilled, ", "this trait grants a level-up to newly spawned actors.")] public class ProducibleWithLevelInfo : TraitInfo, Requires { public readonly string[] Prerequisites = Array.Empty(); [Desc("Number of levels to give to the actor on creation.")] public readonly int InitialLevels = 1; [Desc("Should the level-up animation be suppressed when actor is created?")] public readonly bool SuppressLevelupAnimation = true; public override object Create(ActorInitializer init) { return new ProducibleWithLevel(this); } } public class ProducibleWithLevel : INotifyCreated { readonly ProducibleWithLevelInfo info; public ProducibleWithLevel(ProducibleWithLevelInfo info) { this.info = info; } void INotifyCreated.Created(Actor self) { if (!self.Owner.PlayerActor.Trait().HasPrerequisites(info.Prerequisites)) return; var ge = self.Trait(); if (!ge.CanGainLevel) return; ge.GiveLevels(info.InitialLevels, info.SuppressLevelupAnimation); } } }