#region Copyright & License Information /* * Copyright (c) The OpenRA Developers and Contributors * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation, either version 3 of * the License, or (at your option) any later version. For more * information, see COPYING. */ #endregion using System; using System.Collections.Generic; using OpenRA.Mods.Common.Activities; using OpenRA.Primitives; using OpenRA.Traits; namespace OpenRA.Mods.Common.Traits { [Desc("This unit has access to build queues.")] public class ProductionInfo : PausableConditionalTraitInfo { [FieldLoader.Require] [Desc("e.g. Infantry, Vehicles, Aircraft, Buildings")] public readonly string[] Produces = Array.Empty(); public override object Create(ActorInitializer init) { return new Production(init, this); } } public class Production : PausableConditionalTrait { RallyPoint rp; public string Faction { get; } public Production(ActorInitializer init, ProductionInfo info) : base(info) { Faction = init.GetValue(init.Self.Owner.Faction.InternalName); } protected override void Created(Actor self) { rp = self.TraitOrDefault(); base.Created(self); } public virtual void DoProduction(Actor self, ActorInfo producee, ExitInfo exitinfo, string productionType, TypeDictionary inits) { var exit = CPos.Zero; var exitLocations = new List(); // Clone the initializer dictionary for the new actor var td = new TypeDictionary(); foreach (var init in inits) td.Add(init); if (exitinfo != null && self.OccupiesSpace != null && producee.HasTraitInfo()) { exit = self.Location + exitinfo.ExitCell; var spawn = self.CenterPosition + exitinfo.SpawnOffset; var to = self.World.Map.CenterOfCell(exit); WAngle initialFacing; if (!exitinfo.Facing.HasValue) { var delta = to - spawn; if (delta.HorizontalLengthSquared == 0) { var fi = producee.TraitInfoOrDefault(); initialFacing = fi != null ? fi.GetInitialFacing() : WAngle.Zero; } else initialFacing = delta.Yaw; } else initialFacing = exitinfo.Facing.Value; exitLocations = rp != null && rp.Path.Count > 0 ? rp.Path : new List { exit }; td.Add(new LocationInit(exit)); td.Add(new CenterPositionInit(spawn)); td.Add(new FacingInit(initialFacing)); if (exitinfo != null) td.Add(new CreationActivityDelayInit(exitinfo.ExitDelay)); } self.World.AddFrameEndTask(w => { var newUnit = self.World.CreateActor(producee.Name, td); var move = newUnit.TraitOrDefault(); if (exitinfo != null && move != null) foreach (var cell in exitLocations) newUnit.QueueActivity(new AttackMoveActivity(newUnit, () => move.MoveTo(cell, 1, evaluateNearestMovableCell: true, targetLineColor: Color.OrangeRed))); if (!self.IsDead) foreach (var t in self.TraitsImplementing()) t.UnitProduced(self, newUnit, exit); var notifyOthers = self.World.ActorsWithTrait(); foreach (var notify in notifyOthers) notify.Trait.UnitProducedByOther(notify.Actor, self, newUnit, productionType, td); }); } protected virtual Exit SelectExit(Actor self, ActorInfo producee, string productionType, Func p) { if (rp == null || rp.Path.Count == 0) return self.RandomExitOrDefault(self.World, productionType, p); return self.NearestExitOrDefault(self.World.Map.CenterOfCell(rp.Path[0]), productionType, p); } protected Exit SelectExit(Actor self, ActorInfo producee, string productionType) { return SelectExit(self, producee, productionType, e => CanUseExit(self, producee, e.Info)); } public virtual bool Produce(Actor self, ActorInfo producee, string productionType, TypeDictionary inits, int refundableValue) { if (IsTraitDisabled || IsTraitPaused || Reservable.IsReserved(self)) return false; // Pick a spawn/exit point pair var exit = SelectExit(self, producee, productionType); if (exit != null || self.OccupiesSpace == null || !producee.HasTraitInfo()) { DoProduction(self, producee, exit?.Info, productionType, inits); return true; } return false; } static bool CanUseExit(Actor self, ActorInfo producee, ExitInfo s) { var mobileInfo = producee.TraitInfoOrDefault(); self.NotifyBlocker(self.Location + s.ExitCell); return mobileInfo == null || mobileInfo.CanEnterCell(self.World, self, self.Location + s.ExitCell, ignoreActor: self); } } }