#region Copyright & License Information /* * Copyright (c) The OpenRA Developers and Contributors * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation, either version 3 of * the License, or (at your option) any later version. For more * information, see COPYING. */ #endregion using System; using System.Collections.Generic; using System.Linq; using OpenRA.Graphics; using OpenRA.Mods.Common.Graphics; using OpenRA.Traits; namespace OpenRA.Mods.Common.Traits.Render { public class WithVoxelTurretInfo : ConditionalTraitInfo, IRenderActorPreviewVoxelsInfo, Requires, Requires { [Desc("Voxel sequence name to use")] public readonly string Sequence = "turret"; [Desc("Turreted 'Turret' key to display")] public readonly string Turret = "primary"; [Desc("Defines if the Voxel should have a shadow.")] public readonly bool ShowShadow = true; public override object Create(ActorInitializer init) { return new WithVoxelTurret(init.Self, this); } public IEnumerable RenderPreviewVoxels( ActorPreviewInitializer init, RenderVoxelsInfo rv, string image, Func orientation, int facings, PaletteReference p) { if (!EnabledByDefault) yield break; var t = init.Actor.TraitInfos() .First(tt => tt.Turret == Turret); var model = init.World.ModelCache.GetModelSequence(image, Sequence); var turretOffset = t.PreviewPosition(init, orientation); var turretOrientation = t.PreviewOrientation(init, orientation, facings); yield return new ModelAnimation(model, turretOffset, turretOrientation, () => false, () => 0, ShowShadow); } } public class WithVoxelTurret : ConditionalTrait { readonly Turreted turreted; public WithVoxelTurret(Actor self, WithVoxelTurretInfo info) : base(info) { turreted = self.TraitsImplementing() .First(tt => tt.Name == Info.Turret); var rv = self.Trait(); rv.Add(new ModelAnimation(self.World.ModelCache.GetModelSequence(rv.Image, Info.Sequence), () => turreted.Position(self), () => turreted.WorldOrientation, () => IsTraitDisabled, () => 0, info.ShowShadow)); } } }