#region Copyright & License Information /* * Copyright (c) The OpenRA Developers and Contributors * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation, either version 3 of * the License, or (at your option) any later version. For more * information, see COPYING. */ #endregion using OpenRA.Primitives; using OpenRA.Traits; namespace OpenRA.Mods.Common.Traits.Sound { public class CaptureNotificationInfo : TraitInfo { [NotificationReference("Speech")] [Desc("Speech notification to play to the new owner.")] public readonly string Notification = "BuildingCaptured"; [Desc("Text notification to display to the new owner.")] public readonly string TextNotification = null; [Desc("Specifies if Notification is played with the voice of the new owners faction.")] public readonly bool NewOwnerVoice = true; [NotificationReference("Speech")] [Desc("Speech notification to play to the old owner.")] public readonly string LoseNotification = null; [Desc("Text notification to display to the old owner.")] public readonly string LoseTextNotification = null; [Desc("Specifies if LoseNotification is played with the voice of the new owners faction.")] public readonly bool LoseNewOwnerVoice = false; public override object Create(ActorInitializer init) { return new CaptureNotification(this); } } public class CaptureNotification : INotifyCapture { readonly CaptureNotificationInfo info; public CaptureNotification(CaptureNotificationInfo info) { this.info = info; } void INotifyCapture.OnCapture(Actor self, Actor captor, Player oldOwner, Player newOwner, BitSet captureTypes) { var faction = info.NewOwnerVoice ? newOwner.Faction.InternalName : oldOwner.Faction.InternalName; Game.Sound.PlayNotification(self.World.Map.Rules, newOwner, "Speech", info.Notification, faction); TextNotificationsManager.AddTransientLine(info.TextNotification, newOwner); var loseFaction = info.LoseNewOwnerVoice ? newOwner.Faction.InternalName : oldOwner.Faction.InternalName; Game.Sound.PlayNotification(self.World.Map.Rules, oldOwner, "Speech", info.LoseNotification, loseFaction); TextNotificationsManager.AddTransientLine(info.LoseTextNotification, oldOwner); } } }