#region Copyright & License Information /* * Copyright (c) The OpenRA Developers and Contributors * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation, either version 3 of * the License, or (at your option) any later version. For more * information, see COPYING. */ #endregion using OpenRA.Primitives; using OpenRA.Traits; namespace OpenRA.Mods.Common.Traits.Sound { [Desc("Sounds to play when killed.")] public class DeathSoundsInfo : ConditionalTraitInfo { [VoiceReference] [Desc("Death notification voice.")] public readonly string Voice = "Die"; [Desc("Multiply volume with this factor.")] public readonly float VolumeMultiplier = 1f; [Desc("Damage types that this should be used for (defined on the warheads).", "If empty, this will be used as the default sound for all death types.")] public readonly BitSet DeathTypes = default; public override object Create(ActorInitializer init) { return new DeathSounds(this); } } public class DeathSounds : ConditionalTrait, INotifyKilled { public DeathSounds(DeathSoundsInfo info) : base(info) { } void INotifyKilled.Killed(Actor self, AttackInfo e) { if (IsTraitDisabled) return; if (Info.DeathTypes.IsEmpty || e.Damage.DamageTypes.Overlaps(Info.DeathTypes)) self.PlayVoiceLocal(Info.Voice, Info.VolumeMultiplier); } } }