#region Copyright & License Information /* * Copyright (c) The OpenRA Developers and Contributors * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation, either version 3 of * the License, or (at your option) any later version. For more * information, see COPYING. */ #endregion using OpenRA.Mods.Common.Pathfinder; using OpenRA.Traits; namespace OpenRA.Mods.Common.Traits { [TraitLocation(SystemActors.World)] public class SubterraneanActorLayerInfo : TraitInfo, ICustomMovementLayerInfo { [Desc("Terrain type of the underground layer.")] public readonly string TerrainType = "Subterranean"; [Desc("Height offset relative to the smoothed terrain for movement.")] public readonly WDist HeightOffset = -new WDist(2048); [Desc("Cell radius for smoothing adjacent cell heights.")] public readonly int SmoothingRadius = 2; public override object Create(ActorInitializer init) { return new SubterraneanActorLayer(init.Self, this); } } public class SubterraneanActorLayer : ICustomMovementLayer { readonly Map map; readonly byte terrainIndex; readonly CellLayer height; public SubterraneanActorLayer(Actor self, SubterraneanActorLayerInfo info) { map = self.World.Map; terrainIndex = self.World.Map.Rules.TerrainInfo.GetTerrainIndex(info.TerrainType); height = new CellLayer(map); foreach (var c in map.AllCells) { var neighbourCount = 0; var neighbourHeight = 0; for (var dy = -info.SmoothingRadius; dy <= info.SmoothingRadius; dy++) { for (var dx = -info.SmoothingRadius; dx <= info.SmoothingRadius; dx++) { var neighbour = c + new CVec(dx, dy); if (!map.AllCells.Contains(neighbour)) continue; neighbourCount++; neighbourHeight += map.Height[neighbour]; } } height[c] = info.HeightOffset.Length + neighbourHeight * 512 / neighbourCount; } } bool ICustomMovementLayer.EnabledForLocomotor(LocomotorInfo li) { return li is SubterraneanLocomotorInfo; } byte ICustomMovementLayer.Index => CustomMovementLayerType.Subterranean; bool ICustomMovementLayer.InteractsWithDefaultLayer => false; bool ICustomMovementLayer.ReturnToGroundLayerOnIdle => true; WPos ICustomMovementLayer.CenterOfCell(CPos cell) { var pos = map.CenterOfCell(cell); return pos + new WVec(0, 0, height[cell] - pos.Z); } bool ValidTransitionCell(CPos cell, SubterraneanLocomotorInfo sli) { var terrainType = map.GetTerrainInfo(cell).Type; if (!sli.SubterraneanTransitionTerrainTypes.Contains(terrainType) && sli.SubterraneanTransitionTerrainTypes.Count > 0) return false; if (sli.SubterraneanTransitionOnRamps) return true; return map.Ramp[cell] == 0; } short ICustomMovementLayer.EntryMovementCost(LocomotorInfo li, CPos cell) { var sli = (SubterraneanLocomotorInfo)li; return ValidTransitionCell(cell, sli) ? sli.SubterraneanTransitionCost : PathGraph.MovementCostForUnreachableCell; } short ICustomMovementLayer.ExitMovementCost(LocomotorInfo li, CPos cell) { var sli = (SubterraneanLocomotorInfo)li; return ValidTransitionCell(cell, sli) ? sli.SubterraneanTransitionCost : PathGraph.MovementCostForUnreachableCell; } byte ICustomMovementLayer.GetTerrainIndex(CPos cell) { return terrainIndex; } } }