using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace OpenRa.Game.Traits { class AcceptsOre { public AcceptsOre(Actor self) { /* create the free harvester! */ Game.world.AddFrameEndTask( w => { var harvester = new Actor("harv", self.Location + new int2(1, 2), self.Owner); harvester.traits.Get().facing = 64; w.Add(harvester); }); } } }