#region Copyright & License Information /* * Copyright 2007-2015 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation. For more information, * see COPYING. */ #endregion using System.Collections.Generic; using OpenRA.Activities; using OpenRA.Mods.Common.Traits; using OpenRA.Traits; namespace OpenRA.Mods.Common.Activities { public class HeliFly : Activity { readonly Helicopter helicopter; readonly Target target; readonly WRange maxRange; readonly WRange minRange; public HeliFly(Actor self, Target t) { helicopter = self.Trait(); target = t; } public HeliFly(Actor self, Target t, WRange minRange, WRange maxRange) : this(self, t) { this.maxRange = maxRange; this.minRange = minRange; } public static bool AdjustAltitude(Actor self, Helicopter helicopter, WRange targetAltitude) { var altitude = helicopter.CenterPosition.Z; if (altitude == targetAltitude.Range) return false; var delta = helicopter.Info.AltitudeVelocity.Range; var dz = (targetAltitude.Range - altitude).Clamp(-delta, delta); helicopter.SetPosition(self, helicopter.CenterPosition + new WVec(0, 0, dz)); return true; } public override Activity Tick(Actor self) { if (IsCanceled || !target.IsValidFor(self)) return NextActivity; if (AdjustAltitude(self, helicopter, helicopter.Info.CruiseAltitude)) return this; var pos = target.CenterPosition; // Rotate towards the target var dist = pos - self.CenterPosition; var desiredFacing = Util.GetFacing(dist, helicopter.Facing); helicopter.Facing = Util.TickFacing(helicopter.Facing, desiredFacing, helicopter.ROT); var move = helicopter.FlyStep(desiredFacing); // Inside the minimum range, so reverse if (minRange.Range > 0 && target.IsInRange(helicopter.CenterPosition, minRange)) { helicopter.SetPosition(self, helicopter.CenterPosition - move); return this; } // Inside the maximum range, so we're done if (maxRange.Range > 0 && target.IsInRange(helicopter.CenterPosition, maxRange)) return NextActivity; // The next move would overshoot, so just set the final position if (dist.HorizontalLengthSquared < move.HorizontalLengthSquared) { helicopter.SetPosition(self, pos + new WVec(0, 0, helicopter.Info.CruiseAltitude.Range - pos.Z)); return NextActivity; } helicopter.SetPosition(self, helicopter.CenterPosition + move); return this; } public override IEnumerable GetTargets(Actor self) { yield return target; } } }