#region Copyright & License Information /* * Copyright 2007-2021 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation, either version 3 of * the License, or (at your option) any later version. For more * information, see COPYING. */ #endregion using System.Linq; using OpenRA.Effects; using OpenRA.Primitives; using OpenRA.Traits; namespace OpenRA.Mods.Common.Traits { [Desc("Allows bridges to be targeted for demolition and repair.")] class LegacyBridgeHutInfo : TraitInfo, IDemolishableInfo { public bool IsValidTarget(ActorInfo actorInfo, Actor saboteur) { return false; } // TODO: bridges don't support frozen under fog public override object Create(ActorInitializer init) { return new LegacyBridgeHut(init); } } class LegacyBridgeHut : IDemolishable { public Bridge FirstBridge { get; private set; } public Bridge Bridge { get; private set; } public DamageState BridgeDamageState => Bridge.AggregateDamageState(); public bool Repairing => repairDirections > 0; int repairDirections = 0; public LegacyBridgeHut(ActorInitializer init) { var bridge = init.Get().Value; init.World.AddFrameEndTask(_ => { Bridge = bridge.Actor(init.World).Value.Trait(); Bridge.AddHut(this); FirstBridge = Bridge.Enumerate(0, true).Last(); }); } public void Repair(Actor repairer) { repairDirections = Bridge.GetHut(0) != this && Bridge.GetHut(1) != this ? 2 : 1; Bridge.Do((b, d) => b.Repair(repairer, d, () => repairDirections--)); } bool IDemolishable.IsValidTarget(Actor self, Actor saboteur) { return BridgeDamageState != DamageState.Dead; } void IDemolishable.Demolish(Actor self, Actor saboteur, int delay, BitSet damageTypes) { // TODO: Handle using ITick self.World.Add(new DelayedAction(delay, () => { if (self.IsDead) return; var modifiers = self.TraitsImplementing() .Concat(self.Owner.PlayerActor.TraitsImplementing()) .Select(t => t.GetDamageModifier(self, null)); if (Util.ApplyPercentageModifiers(100, modifiers) > 0) Bridge.Do((b, d) => b.Demolish(saboteur, d, damageTypes)); })); } } }