#region Copyright & License Information /* * Copyright 2007-2021 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation, either version 3 of * the License, or (at your option) any later version. For more * information, see COPYING. */ #endregion using System.Collections.Generic; using System.Linq; using OpenRA.Mods.Common.Activities; using OpenRA.Mods.Common.Orders; using OpenRA.Primitives; using OpenRA.Traits; namespace OpenRA.Mods.Common.Traits { [Desc("Add to a building to expose a move cursor that triggers Transforms and issues a repair order to the transformed actor.")] public class TransformsIntoRepairableInfo : ConditionalTraitInfo, Requires, Requires { [ActorReference] [FieldLoader.Require] public readonly HashSet RepairActors = new HashSet { }; [VoiceReference] public readonly string Voice = "Action"; [Desc("Color to use for the target line.")] public readonly Color TargetLineColor = Color.Green; [Desc("Require the force-move modifier to display the enter cursor.")] public readonly bool RequiresForceMove = false; [CursorReference] [Desc("Cursor to display when able to be repaired at target actor.")] public readonly string EnterCursor = "enter"; [CursorReference] [Desc("Cursor to display when unable to be repaired at target actor.")] public readonly string EnterBlockedCursor = "enter-blocked"; public override object Create(ActorInitializer init) { return new TransformsIntoRepairable(init.Self, this); } } public class TransformsIntoRepairable : ConditionalTrait, IIssueOrder, IResolveOrder, IOrderVoice { readonly Actor self; Transforms[] transforms; IHealth health; public TransformsIntoRepairable(Actor self, TransformsIntoRepairableInfo info) : base(info) { this.self = self; } protected override void Created(Actor self) { transforms = self.TraitsImplementing().ToArray(); health = self.Trait(); base.Created(self); } IEnumerable IIssueOrder.Orders { get { if (!IsTraitDisabled) yield return new EnterAlliedActorTargeter( "Repair", 5, Info.EnterCursor, Info.EnterBlockedCursor, CanRepairAt, _ => CanRepair()); } } bool CanRepair() { if (!(self.CurrentActivity is Transform || transforms.Any(t => !t.IsTraitDisabled && !t.IsTraitPaused))) return false; return health.DamageState > DamageState.Undamaged; } bool CanRepairAt(Actor target, TargetModifiers modifiers) { if (Info.RequiresForceMove && !modifiers.HasModifier(TargetModifiers.ForceMove)) return false; return CanRepairAt(target); } bool CanRepairAt(Actor target) { return Info.RepairActors.Contains(target.Info.Name); } Order IIssueOrder.IssueOrder(Actor self, IOrderTargeter order, in Target target, bool queued) { if (order.OrderID == "Repair") return new Order(order.OrderID, self, target, queued); return null; } void IResolveOrder.ResolveOrder(Actor self, Order order) { if (IsTraitDisabled || order.OrderString != "Repair") return; // Repair orders are only valid for own/allied actors, // which are guaranteed to never be frozen. if (order.Target.Type != TargetType.Actor) return; if (!CanRepairAt(order.Target.Actor) || !CanRepair()) return; var currentTransform = self.CurrentActivity as Transform; var transform = transforms.FirstOrDefault(t => !t.IsTraitDisabled && !t.IsTraitPaused); if (transform == null && currentTransform == null) return; // Manually manage the inner activity queue var activity = currentTransform ?? transform.GetTransformActivity(); if (!order.Queued) activity.NextActivity?.Cancel(self); activity.Queue(new IssueOrderAfterTransform(order.OrderString, order.Target, Info.TargetLineColor)); if (currentTransform == null) self.QueueActivity(order.Queued, activity); self.ShowTargetLines(); } string IOrderVoice.VoicePhraseForOrder(Actor self, Order order) { return order.OrderString == "Repair" && !IsTraitDisabled && CanRepair() ? Info.Voice : null; } } }