#region Copyright & License Information /* * Copyright 2007-2014 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation. For more information, * see COPYING. */ #endregion using System; using System.Collections.Generic; using System.Linq; using OpenRA.FileFormats; using OpenRA.FileSystem; using OpenRA.GameRules; using OpenRA.Primitives; using OpenRA.Traits; using OpenTK; using OpenTK.Audio.OpenAL; namespace OpenRA { public static class Sound { static ISoundEngine soundEngine; static Cache sounds; static ISoundSource rawSource; static ISound music; static ISound video; static MusicInfo currentMusic; static ISoundSource LoadSound(string filename) { if (!GlobalFileSystem.Exists(filename)) { Log.Write("sound", "LoadSound, file does not exist: {0}", filename); return null; } if (filename.ToLowerInvariant().EndsWith("wav")) return LoadWave(new WavLoader(GlobalFileSystem.Open(filename))); return LoadSoundRaw(AudLoader.LoadSound(GlobalFileSystem.Open(filename))); } static ISoundSource LoadWave(WavLoader wave) { return soundEngine.AddSoundSourceFromMemory(wave.RawOutput, wave.Channels, wave.BitsPerSample, wave.SampleRate); } static ISoundSource LoadSoundRaw(byte[] rawData) { return soundEngine.AddSoundSourceFromMemory(rawData, 1, 16, 22050); } static ISoundEngine CreateEngine(string engine) { engine = Game.Settings.Server.Dedicated ? "Null" : engine; switch (engine) { case "AL": return new OpenAlSoundEngine(); case "Null": return new NullSoundEngine(); default: throw new InvalidOperationException("Unsupported sound engine: {0}".F(engine)); } } public static void Create(string engine) { soundEngine = CreateEngine(engine); } public static void Initialize() { sounds = new Cache(LoadSound); music = null; currentMusic = null; video = null; } public static SoundDevice[] AvailableDevices() { var defaultDevices = new[] { new SoundDevice("AL", null, "Default Output"), new SoundDevice("Null", null, "Output Disabled") }; var devices = OpenAlSoundEngine.AvailableDevices() .Select(d => new SoundDevice("AL", d, d)); return defaultDevices.Concat(devices).ToArray(); } public static void SetListenerPosition(WPos position) { soundEngine.SetListenerPosition(position); } static ISound Play(Player player, string name, bool headRelative, WPos pos, float volumeModifier) { if (string.IsNullOrEmpty(name)) return null; if (player != null && player != player.World.LocalPlayer) return null; return soundEngine.Play2D(sounds[name], false, headRelative, pos, InternalSoundVolume * volumeModifier, true); } public static ISound Play(string name) { return Play(null, name, true, WPos.Zero, 1); } public static ISound Play(string name, WPos pos) { return Play(null, name, false, pos, 1); } public static ISound Play(string name, float volumeModifier) { return Play(null, name, true, WPos.Zero, volumeModifier); } public static ISound Play(string name, WPos pos, float volumeModifier) { return Play(null, name, false, pos, volumeModifier); } public static ISound PlayToPlayer(Player player, string name) { return Play(player, name, true, WPos.Zero, 1); } public static ISound PlayToPlayer(Player player, string name, WPos pos) { return Play(player, name, false, pos, 1); } public static void PlayVideo(byte[] raw) { rawSource = LoadSoundRaw(raw); video = soundEngine.Play2D(rawSource, false, true, WPos.Zero, InternalSoundVolume, false); } public static void PlayVideo() { if (video != null) soundEngine.PauseSound(video, false); } public static void PauseVideo() { if (video != null) soundEngine.PauseSound(video, true); } public static void StopVideo() { if (video != null) soundEngine.StopSound(video); } public static void Tick() { // Song finished if (MusicPlaying && !music.Playing) { StopMusic(); onMusicComplete(); } } static Action onMusicComplete; public static bool MusicPlaying { get; private set; } public static MusicInfo CurrentMusic { get { return currentMusic; } } public static void PlayMusic(MusicInfo m) { PlayMusicThen(m, () => { }); } public static void PlayMusicThen(MusicInfo m, Action then) { if (m == null || !m.Exists) return; onMusicComplete = then; if (m == currentMusic && music != null) { soundEngine.PauseSound(music, false); MusicPlaying = true; return; } StopMusic(); var sound = sounds[m.Filename]; if (sound == null) return; music = soundEngine.Play2D(sound, false, true, WPos.Zero, MusicVolume, false); currentMusic = m; MusicPlaying = true; } public static void PlayMusic() { if (music == null) return; MusicPlaying = true; soundEngine.PauseSound(music, false); } public static void StopSound(ISound sound) { if (sound != null) soundEngine.StopSound(sound); } public static void StopMusic() { if (music != null) soundEngine.StopSound(music); MusicPlaying = false; currentMusic = null; } public static void PauseMusic() { if (music == null) return; MusicPlaying = false; soundEngine.PauseSound(music, true); } public static float GlobalVolume { get { return soundEngine.Volume; } set { soundEngine.Volume = value; } } static float soundVolumeModifier = 1.0f; public static float SoundVolumeModifier { get { return soundVolumeModifier; } set { soundVolumeModifier = value; soundEngine.SetSoundVolume(InternalSoundVolume, music, video); } } static float InternalSoundVolume { get { return SoundVolume * soundVolumeModifier; } } public static float SoundVolume { get { return Game.Settings.Sound.SoundVolume; } set { Game.Settings.Sound.SoundVolume = value; soundEngine.SetSoundVolume(InternalSoundVolume, music, video); } } public static float MusicVolume { get { return Game.Settings.Sound.MusicVolume; } set { Game.Settings.Sound.MusicVolume = value; if (music != null) music.Volume = value; } } public static float VideoVolume { get { return Game.Settings.Sound.VideoVolume; } set { Game.Settings.Sound.VideoVolume = value; if (video != null) video.Volume = value; } } public static float MusicSeekPosition { get { return music != null ? music.SeekPosition : 0; } } public static float VideoSeekPosition { get { return video != null ? video.SeekPosition : 0; } } // Returns true if played successfully public static bool PlayPredefined(Ruleset ruleset, Player p, Actor voicedUnit, string type, string definition, string variant, bool relative, WPos pos, float volumeModifier, bool attenuateVolume) { if (ruleset == null) throw new ArgumentNullException("ruleset"); if (definition == null) return false; if (ruleset.Voices == null || ruleset.Notifications == null) return false; var rules = (voicedUnit != null) ? ruleset.Voices[type] : ruleset.Notifications[type]; if (rules == null) return false; var id = voicedUnit != null ? voicedUnit.ActorID : 0; string clip; var suffix = rules.DefaultVariant; var prefix = rules.DefaultPrefix; if (voicedUnit != null) { if (!rules.VoicePools.Value.ContainsKey("Attack")) rules.VoicePools.Value.Add("Attack", rules.VoicePools.Value["Move"]); if (!rules.VoicePools.Value.ContainsKey("AttackMove")) rules.VoicePools.Value.Add("AttackMove", rules.VoicePools.Value["Move"]); if (!rules.VoicePools.Value.ContainsKey(definition)) throw new InvalidOperationException("Can't find {0} in voice pool.".F(definition)); clip = rules.VoicePools.Value[definition].GetNext(); } else { if (!rules.NotificationsPools.Value.ContainsKey(definition)) throw new InvalidOperationException("Can't find {0} in notification pool.".F(definition)); clip = rules.NotificationsPools.Value[definition].GetNext(); } if (string.IsNullOrEmpty(clip)) return false; if (variant != null) { if (rules.Variants.ContainsKey(variant) && !rules.DisableVariants.Contains(definition)) suffix = rules.Variants[variant][id % rules.Variants[variant].Length]; if (rules.Prefixes.ContainsKey(variant) && !rules.DisablePrefixes.Contains(definition)) prefix = rules.Prefixes[variant][id % rules.Prefixes[variant].Length]; } var name = prefix + clip + suffix; if (!string.IsNullOrEmpty(name) && (p == null || p == p.World.LocalPlayer)) soundEngine.Play2D(sounds[name], false, relative, pos, (InternalSoundVolume * volumeModifier), attenuateVolume); return true; } public static bool PlayVoice(string phrase, Actor voicedUnit, string variant) { if (voicedUnit == null || phrase == null) return false; var mi = voicedUnit.Info.Traits.GetOrDefault(); if (mi == null || mi.Voice == null) return false; var type = mi.Voice.ToLowerInvariant(); return PlayPredefined(voicedUnit.World.Map.Rules, null, voicedUnit, type, phrase, variant, true, WPos.Zero, 1f, true); } public static bool PlayVoiceLocal(string phrase, Actor voicedUnit, string variant, WPos pos, float volume) { if (voicedUnit == null || phrase == null) return false; var mi = voicedUnit.Info.Traits.GetOrDefault(); if (mi == null || mi.Voice == null) return false; var type = mi.Voice.ToLowerInvariant(); return PlayPredefined(voicedUnit.World.Map.Rules, null, voicedUnit, type, phrase, variant, false, pos, volume, true); } public static bool PlayNotification(Ruleset rules, Player player, string type, string notification, string variant) { if (rules == null) throw new ArgumentNullException("rules"); if (type == null || notification == null) return false; return PlayPredefined(rules, player, null, type.ToLowerInvariant(), notification, variant, true, WPos.Zero, 1f, false); } } interface ISoundEngine { ISoundSource AddSoundSourceFromMemory(byte[] data, int channels, int sampleBits, int sampleRate); ISound Play2D(ISoundSource sound, bool loop, bool relative, WPos pos, float volume, bool attenuateVolume); float Volume { get; set; } void PauseSound(ISound sound, bool paused); void StopSound(ISound sound); void SetAllSoundsPaused(bool paused); void StopAllSounds(); void SetListenerPosition(WPos position); void SetSoundVolume(float volume, ISound music, ISound video); } public class SoundDevice { public readonly string Engine; public readonly string Device; public readonly string Label; public SoundDevice(string engine, string device, string label) { Engine = engine; Device = device; Label = label; // Limit label to 32 characters if (Label.Length > 32) Label = "..." + Label.Substring(Label.Length - 32); } } interface ISoundSource { } public interface ISound { float Volume { get; set; } float SeekPosition { get; } bool Playing { get; } } class OpenAlSoundEngine : ISoundEngine { class PoolSlot { public bool IsActive; public int FrameStarted; public WPos Pos; public bool IsRelative; public ISoundSource Sound; } const int MaxInstancesPerFrame = 3; const int GroupDistance = 2730; const int GroupDistanceSqr = GroupDistance * GroupDistance; const int PoolSize = 32; float volume = 1f; Dictionary sourcePool = new Dictionary(); static string[] QueryDevices(string label, AlcGetStringList type) { // Clear error bit AL.GetError(); var devices = Alc.GetString(IntPtr.Zero, type).ToArray(); if (AL.GetError() != ALError.NoError) { Log.Write("sound", "Failed to query OpenAL device list using {0}", label); return new string[] { }; } return devices; } public static string[] AvailableDevices() { // Returns all devices under Windows Vista and newer if (Alc.IsExtensionPresent(IntPtr.Zero, "ALC_ENUMERATE_ALL_EXT")) return QueryDevices("ALC_ENUMERATE_ALL_EXT", AlcGetStringList.AllDevicesSpecifier); if (Alc.IsExtensionPresent(IntPtr.Zero, "ALC_ENUMERATION_EXT")) return QueryDevices("ALC_ENUMERATION_EXT", AlcGetStringList.DeviceSpecifier); return new string[] { }; } public OpenAlSoundEngine() { Console.WriteLine("Using OpenAL sound engine"); if (Game.Settings.Sound.Device != null) Console.WriteLine("Using device `{0}`", Game.Settings.Sound.Device); else Console.WriteLine("Using default device"); var dev = Alc.OpenDevice(Game.Settings.Sound.Device); if (dev == IntPtr.Zero) { Console.WriteLine("Failed to open device. Falling back to default"); dev = Alc.OpenDevice(null); if (dev == IntPtr.Zero) throw new InvalidOperationException("Can't create OpenAL device"); } var ctx = Alc.CreateContext(dev, (int[])null); if (ctx == ContextHandle.Zero) throw new InvalidOperationException("Can't create OpenAL context"); Alc.MakeContextCurrent(ctx); for (var i = 0; i < PoolSize; i++) { var source = 0; AL.GenSources(1, out source); if (0 != AL.GetError()) { Log.Write("sound", "Failed generating OpenAL source {0}", i); return; } sourcePool.Add(source, new PoolSlot() { IsActive = false }); } } int GetSourceFromPool() { foreach (var kvp in sourcePool) { if (!kvp.Value.IsActive) { sourcePool[kvp.Key].IsActive = true; return kvp.Key; } } List freeSources = new List(); foreach (int key in sourcePool.Keys) { int state; AL.GetSource(key, ALGetSourcei.SourceState, out state); if (state != (int)ALSourceState.Playing && state != (int)ALSourceState.Paused) freeSources.Add(key); } if (freeSources.Count == 0) return -1; foreach (int i in freeSources) sourcePool[i].IsActive = false; sourcePool[freeSources[0]].IsActive = true; return freeSources[0]; } public ISoundSource AddSoundSourceFromMemory(byte[] data, int channels, int sampleBits, int sampleRate) { return new OpenAlSoundSource(data, channels, sampleBits, sampleRate); } public ISound Play2D(ISoundSource sound, bool loop, bool relative, WPos pos, float volume, bool attenuateVolume) { if (sound == null) { Log.Write("sound", "Attempt to Play2D a null `ISoundSource`"); return null; } var currFrame = Game.orderManager.LocalFrameNumber; var atten = 1f; // Check if max # of instances-per-location reached: if (attenuateVolume) { int instances = 0, activeCount = 0; foreach (var s in sourcePool.Values) { if (!s.IsActive) continue; if (s.IsRelative != relative) continue; ++activeCount; if (s.Sound != sound) continue; if (currFrame - s.FrameStarted >= 5) continue; // Too far away to count? var lensqr = (s.Pos - pos).LengthSquared; if (lensqr >= GroupDistanceSqr) continue; // If we are starting too many instances of the same sound within a short time then stop this one: if (++instances == MaxInstancesPerFrame) return null; } // Attenuate a little bit based on number of active sounds: atten = 0.66f * ((PoolSize - activeCount * 0.5f) / PoolSize); } var source = GetSourceFromPool(); if (source == -1) return null; var slot = sourcePool[source]; slot.Pos = pos; slot.FrameStarted = currFrame; slot.Sound = sound; slot.IsRelative = relative; return new OpenAlSound(source, (sound as OpenAlSoundSource).Buffer, loop, relative, pos, volume * atten); } public float Volume { get { return volume; } set { AL.Listener(ALListenerf.Gain, volume = value); } } public void PauseSound(ISound sound, bool paused) { if (sound == null) return; var key = ((OpenAlSound)sound).Source; int state; AL.GetSource(key, ALGetSourcei.SourceState, out state); if (state == (int)ALSourceState.Playing && paused) AL.SourcePause(key); else if (state == (int)ALSourceState.Paused && !paused) AL.SourcePlay(key); } public void SetAllSoundsPaused(bool paused) { foreach (var key in sourcePool.Keys) { int state; AL.GetSource(key, ALGetSourcei.SourceState, out state); if (state == (int)ALSourceState.Playing && paused) AL.SourcePause(key); else if (state == (int)ALSourceState.Paused && !paused) AL.SourcePlay(key); } } public void SetSoundVolume(float volume, ISound music, ISound video) { var sounds = sourcePool.Select(s => s.Key).Where(b => { int state; AL.GetSource(b, ALGetSourcei.SourceState, out state); return (state == (int)ALSourceState.Playing || state == (int)ALSourceState.Paused) && (music == null || b != ((OpenAlSound)music).Source) && (video == null || b != ((OpenAlSound)video).Source); }); foreach (var s in sounds) AL.Source(s, ALSourcef.Gain, volume); } public void StopSound(ISound sound) { if (sound == null) return; var key = ((OpenAlSound)sound).Source; int state; AL.GetSource(key, ALGetSourcei.SourceState, out state); if (state == (int)ALSourceState.Playing || state == (int)ALSourceState.Paused) AL.SourceStop(key); } public void StopAllSounds() { foreach (var key in sourcePool.Keys) { int state; AL.GetSource(key, ALGetSourcei.SourceState, out state); if (state == (int)ALSourceState.Playing || state == (int)ALSourceState.Paused) AL.SourceStop(key); } } public void SetListenerPosition(WPos position) { // Move the listener out of the plane so that sounds near the middle of the screen aren't too positional AL.Listener(ALListener3f.Position, position.X, position.Y, position.Z + 2133); var orientation = new[] { 0f, 0f, 1f, 0f, -1f, 0f }; AL.Listener(ALListenerfv.Orientation, ref orientation); AL.Listener(ALListenerf.EfxMetersPerUnit, .01f); } } class OpenAlSoundSource : ISoundSource { public readonly int Buffer; static ALFormat MakeALFormat(int channels, int bits) { if (channels == 1) return bits == 16 ? ALFormat.Mono16 : ALFormat.Mono8; else return bits == 16 ? ALFormat.Stereo16 : ALFormat.Stereo8; } public OpenAlSoundSource(byte[] data, int channels, int sampleBits, int sampleRate) { AL.GenBuffers(1, out Buffer); AL.BufferData(Buffer, MakeALFormat(channels, sampleBits), data, data.Length, sampleRate); } } class OpenAlSound : ISound { public readonly int Source = -1; float volume = 1f; public OpenAlSound(int source, int buffer, bool looping, bool relative, WPos pos, float volume) { if (source == -1) return; Source = source; Volume = volume; AL.Source(source, ALSourcef.Pitch, 1f); AL.Source(source, ALSource3f.Position, pos.X, pos.Y, pos.Z); AL.Source(source, ALSource3f.Velocity, 0f, 0f, 0f); AL.Source(source, ALSourcei.Buffer, buffer); AL.Source(source, ALSourceb.Looping, looping); AL.Source(source, ALSourceb.SourceRelative, relative); AL.Source(source, ALSourcef.ReferenceDistance, 6826); AL.Source(source, ALSourcef.MaxDistance, 136533); AL.SourcePlay(source); } public float Volume { get { return volume; } set { if (Source != -1) AL.Source(Source, ALSourcef.Gain, volume = value); } } public float SeekPosition { get { int pos; AL.GetSource(Source, ALGetSourcei.SampleOffset, out pos); return pos / 22050f; } } public bool Playing { get { int state; AL.GetSource(Source, ALGetSourcei.SourceState, out state); return state == (int)ALSourceState.Playing; } } } class NullSoundEngine : ISoundEngine { public NullSoundEngine() { Console.WriteLine("Using Null sound engine which disables SFX completely"); } public ISoundSource AddSoundSourceFromMemory(byte[] data, int channels, int sampleBits, int sampleRate) { return new NullSoundSource(); } public ISound Play2D(ISoundSource sound, bool loop, bool relative, WPos pos, float volume, bool attenuateVolume) { return new NullSound(); } public void PauseSound(ISound sound, bool paused) { } public void StopSound(ISound sound) { } public void SetAllSoundsPaused(bool paused) { } public void StopAllSounds() { } public void SetListenerPosition(WPos position) { } public void SetSoundVolume(float volume, ISound music, ISound video) { } public float Volume { get; set; } } class NullSoundSource : ISoundSource { } class NullSound : ISound { public float Volume { get; set; } public float SeekPosition { get { return 0; } } public bool Playing { get { return false; } } } }