;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; [WeaponTypes] UnitExplode Sniper HighV Pistol M16 Rockets Flamethrower BigFlamer Chemspray Grenade 70mm 105mm 120mm TurretGun MissilePack 227mm Ballistic MachineGun BoatMissile Tomahawk Napalm Laser Nike HonestJohn Atomic [UnitExplode] Damage=500 Speed=100 Projectile=Invisible Warhead=UnitExplodeWarhead ;Nuke (special case for Nuclear missile) [Atomic] Damage=1000 Projectile=NukeDown Warhead=Nuke ; sniper rifle [Sniper] Damage=100 ROF=40 Range=5.5 Projectile=Invisible Speed=100 Warhead=HollowPoint Report=RAMGUN2 ;Explosion=1 ; rapid fire machine gun [HighV] Damage=25 ROF=50 Range=4 Projectile=Invisible Speed=100 Warhead=SA Report=GUN8 ;Explosion=2 ;Anim=MINIGUN ; civilian pistol [Pistol] Damage=1 ROF=7 Range=1.75 Projectile=Invisible Speed=100 Warhead=SA Report=GUN18 ;Explosion=2 ; rifle soldier weapons (multiple shots) [M16] Damage=15 ROF=20 Range=4 Projectile=Invisible Speed=100 Warhead=SA Report=MGUN2 ;Explosion=2 ; man-packed anti-tank missile (bazooka type) [Rockets] Damage=30 ROF=60 Range=6 Projectile=HeatSeeker Speed=25 Warhead=AP Report=BAZOOK1 ;Explosion=5 ; hand-held flame thrower type [Flamethrower] Damage=35 ROF=50 Range=2 Projectile=Invisible Speed=100 Warhead=Fire Report=FLAMER2 ; tank flame thrower [BigFlamer] Damage=50 ROF=50 Range=2 Projectile=Invisible Speed=100 Warhead=Fire Report=FLAMER2 ; hand-held chemical spray [Chemspray] Damage=80 ROF=70 Range=2 Projectile=Invisible Speed=100 Warhead=HE Report=FLAMER2 ; hand grenade [Grenade] Damage=50 ROF=50 Range=5 Projectile=Lobbed Speed=5 Warhead=HE ;Explosion=5 ; small anti-armor cannon [70mm] Damage=25 ROF=60 Range=4 Projectile=Cannon Speed=40 Warhead=AP Report=TNKFIRE3 ;Explosion=4 ;Anim=GUNFIRE ; medium anti-armor cannon [105mm] Damage=30 ROF=50 Range=4.75 Projectile=Cannon Speed=40 Warhead=AP Report=TNKFIRE4 ;Explosion=4 ;Anim=GUNFIRE ; large anti-armor cannon [120mm] Damage=40 ROF=80 Range=4.75 Projectile=Cannon Speed=40 Warhead=AP Report=TNKFIRE6 ;Explosion=4 ;Anim=GUNFIRE ; turret cannon [TurretGun] Damage=40 ROF=60 Range=6 Projectile=Cannon Speed=40 Warhead=AP Report=TNKFIRE6 ;Explosion=4 ;Anim=GUNFIRE ; Vehicle carried anti-tank missile [MissilePack] Damage=75 ROF=80 Range=5 Projectile=HeatSeeker Speed=30 Warhead=HE Report=ROCKET1 ;Explosion=4 ; long-range missile [227mm] Damage=75 ROF=80 Range=6 Projectile=HeatSeeker Speed=20 Warhead=HE Report=ROCKET1 ;Explosion=4 ; artillery cannon [Ballistic] Damage=150 ROF=65 Range=6 Projectile=BallisticP Speed=12 Warhead=HE Report=TNKFIRE2 ;Explosion=5 ;Anim=GUNFIRE ; vehicle mounted machine gun [MachineGun] Damage=15 ROF=30 Range=4 Projectile=Invisible Speed=100 Warhead=SA Report=MGUN11 ;Explosion=2 ;Anim=MINIGUN ; long range missile for gunboat [BoatMissile] Damage=60 ROF=35 Range=8 Projectile=HeatSeeker Speed=20 Warhead=HE Report=ROCKET2 ;Explosion=4 ; long range missile for guard tower [Tomahawk] Damage=60 ROF=40 Range=6 Projectile=HeatSeeker Speed=25 Warhead=HE Report=ROCKET2 ;Explosion=4 ;Anim=GUNFIRE ; napalm bomblets (dropped from plane) [Napalm] Damage=100 ROF=5 Range=4.5 Projectile=Bomblet Speed=5 Warhead=Fire ;Explosion=3 ; obelisk laser [Laser] Damage=200 ROF=90 Range=7.5 Projectile=Invisible Speed=100 Warhead=Super Report=OBELRAY1 Charges=yes RenderAsLaser=true BeamRadius=1 UsePlayerColor=true ; anti-aircraft missile (fired from SAM site) [Nike] Damage=50 ROF=50 Range=15 Projectile=AAMissile Speed=40 Warhead=AP Report=ROCKET2 ;Explosion=6 ;Anim=SAMFIRE ; extreme-range napalm rocket [HonestJohn] Damage=100 ROF=200 Range=10 Projectile=FROG Speed=15 Warhead=Fire Report=ROCKET1 ;Explosion=3 [ProjectileTypes] Invisible Cannon FROG HeatSeeker AAMissile Lobbed Bomblet BallisticP NukeDown NukeUp ; Nuclear missile, flying down [NukeDown] High=yes Image=ATOMICDN ; Nuclear missile, flying up [NukeUp] High=yes Image=ATOMICUP ; invisible flight to target [Invisible] ; straight high-speed ballistic shot [Cannon] Image=120MM ; Free Rocket Over Ground [FROG] Arm=10 High=yes Shadow=no Proximity=yes ;Animates=yes ;Ranged=yes Inaccurate=yes Image=MISSILE ; small homing missile (targets vehicles best) [HeatSeeker] Arm=5 High=yes Shadow=no Proximity=yes ;Animates=yes ;Ranged=yes Inaccurate=yes AA=yes Image=DRAGON ROT=5 Trail=smokey ; anti aircraft missile [AAMissile] Arm=3 High=yes Shadow=no Proximity=yes AA=yes Image=MISSILE ROT=20 ; lobbed tumbling grenade [Lobbed] High=yes Arcing=yes Inaccurate=yes Image=BOMB ; dropped from plane tumbling object [Bomblet] Arm=24 RangeLimit=24 High=yes Image=BOMBLET ; arcing ballistic projectile [BallisticP] High=yes Arcing=yes Inaccurate=yes Image=120MM [WarheadTypes] UnitExplodeWarhead SA HE AP Fire HollowPoint Super Nuke ; Nuclear warhead (same as fire) [Nuke] Spread=6 Wall=yes Wood=yes Ore=yes Verses=90%,100%,60%,25%,50% Explosion=6 InfDeath=4 SmudgeType=Scorch SmudgeSize=5,4 [UnitExplodeWarhead] Spread=10 Verses=90%,75%,60%,25%,100% Explosion=8 InfDeath=3 ImpactSound=xplos ; general multiple small arms fire [SA] Spread=3 Verses=100%,50%,50%,25%,25% InfDeath=1 Explosion=1 ; high explosive (shrapnel) [HE] Spread=6 Wall=yes Wood=yes Verses=90%,75%,60%,25%,100% InfDeath=2 Explosion=5 ImpactSound=xplos ; armor piercing (discarding sabot, narrow effect) [AP] Spread=3 Wall=yes Wood=yes Verses=30%,75%,75%,100%,50% InfDeath=3 Explosion=4 ImpactSound=xplos ; napalm and fire in general [Fire] Spread=8 Wood=yes Verses=90%,100%,60%,25%,50% InfDeath=4 Explosion=3 ImpactSound=flamer2 ; anti-infantry rifle bullet (single shot -- very effective verses infantry) [HollowPoint] Spread=1 Verses=100%,5%,5%,5%,5% InfDeath=1 ; special case damage effect (do not use for regular weapons) [Super] Spread=1 Verses=100%,100%,100%,100%,100% InfDeath=4