####### The starting point for the script is the bottom ####### ############################################################### ########################## FUNCTIONS ########################## ############################################################### function All-Command { Dependencies-Command $msBuild = FindMSBuild $msBuildArguments = "/t:Rebuild /nr:false" if ($msBuild -eq $null) { echo "Unable to locate an appropriate version of MSBuild." } else { $proc = Start-Process $msBuild $msBuildArguments -NoNewWindow -PassThru -Wait if ($proc.ExitCode -ne 0) { echo "Build failed. If just the development tools failed to build, try installing Visual Studio. You may also still be able to run the game." } else { echo "Build succeeded." } } } function Clean-Command { $msBuild = FindMSBuild $msBuildArguments = "/t:Clean /nr:false" if ($msBuild -eq $null) { echo "Unable to locate an appropriate version of MSBuild." } else { $proc = Start-Process $msBuild $msBuildArguments -NoNewWindow -PassThru -Wait rm *.dll rm *.dll.config rm mods/*/*.dll rm *.pdb rm mods/*/*.pdb rm *.exe rm ./*/bin -r rm ./*/obj -r if (Test-Path thirdparty/download/) { rmdir thirdparty/download -Recurse -Force } echo "Clean complete." } } function Version-Command { if ($command.Length -gt 1) { $version = $command[1] } elseif (Get-Command 'git' -ErrorAction SilentlyContinue) { $gitRepo = git rev-parse --is-inside-work-tree if ($gitRepo) { $version = git name-rev --name-only --tags --no-undefined HEAD 2>$null if ($version -eq $null) { $version = "git-" + (git rev-parse --short HEAD) } } else { echo "Not a git repository. The version will remain unchanged." } } else { echo "Unable to locate Git. The version will remain unchanged." } if ($version -ne $null) { $version | out-file ".\VERSION" $mods = @("mods/ra/mod.yaml", "mods/cnc/mod.yaml", "mods/d2k/mod.yaml", "mods/ts/mod.yaml", "mods/modcontent/mod.yaml", "mods/all/mod.yaml") foreach ($mod in $mods) { $replacement = (gc $mod) -Replace "Version:.*", ("Version: {0}" -f $version) sc $mod $replacement $prefix = $(gc $mod) | Where { $_.ToString().EndsWith(": User") } if ($prefix -and $prefix.LastIndexOf("/") -ne -1) { $prefix = $prefix.Substring(0, $prefix.LastIndexOf("/")) } $replacement = (gc $mod) -Replace ".*: User", ("{0}/{1}: User" -f $prefix, $version) sc $mod $replacement } echo ("Version strings set to '{0}'." -f $version) } } function Dependencies-Command { cd thirdparty ./fetch-thirdparty-deps.ps1 cp download/*.dll .. cp download/GeoLite2-Country.mmdb.gz .. cp download/windows/*.dll .. cd .. echo "Dependencies copied." } function Test-Command { if (Test-Path OpenRA.Utility.exe) { echo "Testing mods..." echo "Testing Tiberian Sun mod MiniYAML..." ./OpenRA.Utility.exe ts --check-yaml echo "Testing Dune 2000 mod MiniYAML..." ./OpenRA.Utility.exe d2k --check-yaml echo "Testing Tiberian Dawn mod MiniYAML..." ./OpenRA.Utility.exe cnc --check-yaml echo "Testing Red Alert mod MiniYAML..." ./OpenRA.Utility.exe ra --check-yaml } else { UtilityNotFound } } function Check-Command { if (Test-Path OpenRA.Utility.exe) { echo "Checking for explicit interface violations..." ./OpenRA.Utility.exe all --check-explicit-interfaces } else { UtilityNotFound } if (Test-Path OpenRA.StyleCheck.exe) { echo "Checking for code style violations in OpenRA.Platforms.Default..." ./OpenRA.StyleCheck.exe OpenRA.Platforms.Default echo "Checking for code style violations in OpenRA.Game..." ./OpenRA.StyleCheck.exe OpenRA.Game echo "Checking for code style violations in OpenRA.Mods.Common..." ./OpenRA.StyleCheck.exe OpenRA.Mods.Common echo "Checking for code style violations in OpenRA.Mods.Cnc..." ./OpenRA.StyleCheck.exe OpenRA.Mods.Cnc echo "Checking for code style violations in OpenRA.Mods.D2k..." ./OpenRA.StyleCheck.exe OpenRA.Mods.D2k echo "Checking for code style violations in OpenRA.Utility..." ./OpenRA.StyleCheck.exe OpenRA.Utility echo "Checking for code style violations in OpenRA.Test..." ./OpenRA.StyleCheck.exe OpenRA.Test } else { echo "OpenRA.StyleCheck.exe could not be found. Build the project first using the `"all`" command." } } function Check-Scripts-Command { if ((Get-Command "luac.exe" -ErrorAction SilentlyContinue) -ne $null) { echo "Testing Lua scripts..." foreach ($script in ls "mods/*/maps/*/*.lua") { luac -p $script } foreach ($script in ls "lua/*.lua") { luac -p $script } echo "Check completed!" } else { echo "luac.exe could not be found. Please install Lua." } } function Docs-Command { if (Test-Path OpenRA.Utility.exe) { ./make.ps1 version ./OpenRA.Utility.exe all --docs | Out-File -Encoding "UTF8" DOCUMENTATION.md ./OpenRA.Utility.exe all --lua-docs | Out-File -Encoding "UTF8" Lua-API.md } else { UtilityNotFound } } function FindMSBuild { $key = "HKLM:\SOFTWARE\Microsoft\MSBuild\ToolsVersions\4.0" $property = Get-ItemProperty $key -ErrorAction SilentlyContinue if ($property -eq $null -or $property.MSBuildToolsPath -eq $null) { return $null } $path = Join-Path $property.MSBuildToolsPath -ChildPath "MSBuild.exe" if (Test-Path $path) { return $path } return $null } function UtilityNotFound { echo "OpenRA.Utility.exe could not be found. Build the project first using the `"all`" command." } ############################################################### ############################ Main ############################# ############################################################### if ($args.Length -eq 0) { echo "Command list:" echo "" echo " all Builds the game and its development tools." echo " dependencies Copies the game's dependencies into the main game folder." echo " version Sets the version strings for the default mods to the latest" echo " version for the current Git branch." echo " clean Removes all built and copied files. Use the 'all' and" echo " 'dependencies' commands to restore removed files." echo " test Tests the default mods for errors." echo " check Checks .cs files for StyleCop violations." echo " check-scripts Checks .lua files for syntax errors." echo " docs Generates the trait and Lua API documentation." echo "" $command = (Read-Host "Enter command").Split(' ', 2) } else { $command = $args } $execute = $command if ($command.Length -gt 1) { $execute = $command[0] } switch ($execute) { "all" { All-Command } "dependencies" { Dependencies-Command } "version" { Version-Command } "clean" { Clean-Command } "test" { Test-Command } "check" { Check-Command } "check-scripts" { Check-Scripts-Command } "docs" { Docs-Command } Default { echo ("Invalid command '{0}'" -f $command) } } #In case the script was called without any parameters we keep the window open if ($args.Length -eq 0) { echo "Press enter to continue." while ($true) { if ([System.Console]::KeyAvailable) { break } Start-Sleep -Milliseconds 50 } }