E1: Inherits: ^Infantry Valued: Cost: 100 Tooltip: Name: Minigunner Description: General-purpose infantry.\n Strong vs Infantry\n Weak vs Vehicles Buildable: BuildPaletteOrder: 10 Queue: Infantry.GDI, Infantry.Nod Selectable: Bounds: 12,17,0,-6 Mobile: Speed: 56 Health: HP: 50 Armament: Weapon: M16 AttackFrontal: RenderInfantry: IdleAnimations: idle1,idle2,idle3,idle4 StandAnimations: stand, stand2 E2: Inherits: ^Infantry Valued: Cost: 160 Tooltip: Name: Grenadier Description: Fast infantry armed with grenades. \n Strong vs Buildings, slow-moving targets Buildable: BuildPaletteOrder: 40 Prerequisites: anyhq, ~techlevel.medium Queue: Infantry.GDI Selectable: Bounds: 12,17,0,-6 Mobile: Speed: 71 Health: HP: 50 Armament: Weapon: Grenade LocalOffset: 0,0,427 FireDelay: 15 AttackFrontal: RenderInfantry: IdleAnimations: idle1,idle2 StandAnimations: stand, stand2 Explodes: Weapon: GrenadierExplode EmptyWeapon: GrenadierExplode Chance: 50 E3: Inherits: ^Infantry Valued: Cost: 300 Tooltip: Name: Rocket Soldier Description: Anti-tank/Anti-aircraft infantry. \n Strong vs Tanks, Aircraft\n Weak vs Infantry Buildable: BuildPaletteOrder: 20 Queue: Infantry.GDI, Infantry.Nod Selectable: Bounds: 12,17,0,-6 Mobile: Speed: 42 Health: HP: 45 AutoTarget: ScanRadius: 6 Armament: Weapon: Rockets LocalOffset: 256,43,341 FireDelay: 5 AttackFrontal: RenderInfantry: IdleAnimations: idle1,idle2 StandAnimations: stand, stand2 E4: Inherits: ^Infantry Valued: Cost: 200 Tooltip: Name: Flamethrower Description: Advanced Anti-infantry unit.\n Strong vs Infantry, Buildings\n Weak vs Tanks Buildable: BuildPaletteOrder: 40 Prerequisites: anyhq, ~techlevel.medium Queue: Infantry.Nod Selectable: Bounds: 12,17,0,-6 Mobile: Speed: 56 Health: HP: 90 Armament: Weapon: Flamethrower LocalOffset: 341,0,256 FireDelay: 3 MuzzleSequence: muzzle MuzzleSplitFacings: 8 AttackFrontal: WithMuzzleFlash: SplitFacings: true RenderInfantry: IdleAnimations: idle1,idle2 StandAnimations: stand, stand2 E5: Inherits: ^Infantry Valued: Cost: 300 Tooltip: Name: Chemical Warrior Description: Advanced general-purpose infantry.\n Strong vs all Ground units Buildable: BuildPaletteOrder: 50 Prerequisites: tmpl, ~techlevel.high Queue: Infantry.Nod Selectable: Bounds: 12,17,0,-6 Mobile: Speed: 56 TerrainSpeeds: Tiberium: 90 PathingCost: 90 BlueTiberium: 90 PathingCost: 90 Health: HP: 90 Armament: Weapon: Chemspray LocalOffset: 341,0,256 FireDelay: 3 MuzzleSequence: muzzle MuzzleSplitFacings: 8 AttackFrontal: WithMuzzleFlash: SplitFacings: true -PoisonedByTiberium: RenderInfantry: IdleAnimations: idle1,idle2 StandAnimations: stand, stand2 E6: Inherits: ^Infantry Valued: Cost: 500 Tooltip: Name: Engineer Description: Infiltrates and captures enemy structures.\n Strong vs Nothing\n Weak vs Everything Buildable: BuildPaletteOrder: 30 Queue: Infantry.GDI, Infantry.Nod Selectable: Bounds: 12,17,0,-6 Mobile: Speed: 56 Health: HP: 25 Passenger: PipType: Yellow EngineerRepair: RepairsBridges: Captures: CaptureTypes: building, husk -AutoTarget: RenderInfantry: IdleAnimations: idle1,idle2 StandAnimations: stand, stand2 -GainsExperience: RMBO: Inherits: ^Infantry Valued: Cost: 1000 Tooltip: Name: Commando Description: Elite sniper infantry unit.\n Strong vs Infantry, Buildings\n Weak vs Vehicles Buildable: BuildPaletteOrder: 50 Prerequisites: eye, ~techlevel.high Queue: Infantry.GDI Selectable: Bounds: 12,17,0,-6 Voice: CommandoVoice Mobile: Speed: 71 Health: HP: 150 Passenger: PipType: Red RevealsShroud: Range: 6c0 AutoTarget: ScanRadius: 6 C4Demolition: C4Delay: 45 Armament: Weapon: Sniper AttackFrontal: RenderInfantry: IdleAnimations: idle1,idle2,idle3 StandAnimations: stand, stand2 AnnounceOnBuild: AnnounceOnKill: PVICE: Inherits: VICE -AttackWander: Mobile: Crushes: crate Buildable: Queue: Biolab BuildPaletteOrder: 40 Tooltip: Description: Mutated abomination that spits liquid tiberium.\n Strong vs Infantry, Buildings\n Weak vs Aircraft DrawLineToTarget: SelectionDecorations: ActorLostNotification: STEG: Inherits: ^DINO Tooltip: Name: Stegosaurus Description: A large, heavily built, herbivorous quadruped Armament: Weapon: tail WithDeathAnimation: DeathSequencePalette: terrain DeathPaletteIsPlayerPalette: false TREX: Inherits: ^DINO Tooltip: Name: Tyrannosaurus rex Description: Bipedal carnivore with a massive skull Armament: Weapon: teeth TRIC: Inherits: ^DINO Tooltip: Name: Triceratops Description: Quadruped with large bony frill and three horns Armament: Weapon: horn RAPT: Inherits: ^DINO Tooltip: Name: Velociraptor Description: Bipedal with enlarged sickle-shaped claw on each hindfoot Armament: Weapon: claw