FlametankExplode: Warhead@1Dam: SpreadDamage Spread: 1c0 Damage: 100 DeathType: 5 Warhead@2Eff: CreateEffect Explosion: big_napalm ImpactSound: xplobig6.aud HeliCrash: Warhead@1Dam: SpreadDamage Spread: 426 Damage: 40 DeathType: 4 Warhead@2Eff: CreateEffect Explosion: poof ImpactSound: xplos.aud HeliExplode: Warhead@1Dam: SpreadDamage DeathType: 4 Warhead@2Eff: CreateEffect Explosion: small_building ImpactSound: xplos.aud UnitExplode: Warhead@1Dam: SpreadDamage Spread: 426 Damage: 50 Falloff: 1000, 368, 135, 50, 18, 7, 0 DeathType: 4 Versus: None: 90 Wood: 75 Light: 60 Heavy: 25 Warhead@2Eff: CreateEffect Explosion: poof ImpactSound: xplobig6.aud UnitExplodeSmall: Warhead@1Dam: SpreadDamage Spread: 426 Damage: 40 DeathType: 4 Versus: None: 90 Wood: 75 Light: 60 Heavy: 25 Warhead@2Eff: CreateEffect Explosion: big_frag ImpactSound: xplobig4.aud GrenadierExplode: Warhead@1Dam: SpreadDamage Spread: 256 Damage: 10 DeathType: 3 Versus: None: 90 Wood: 75 Light: 60 Heavy: 25 Warhead@2Eff: CreateEffect Explosion: poof ImpactSound: xplosml2.aud Atomic: ValidTargets: Ground, Air Report: nukemisl.aud Warhead@1Dam_impact: SpreadDamage Spread: 1c0 Damage: 150 Falloff: 1000, 368, 135, 50, 18, 7, 0 DeathType: 5 ValidTargets: Ground, Air Versus: None: 100 Wood: 100 Light: 60 Heavy: 50 Warhead@2Eff_impact: CreateEffect Explosion: nuke_explosion ImpactSound: nukexplo.aud Warhead@3Dam_areanukea: SpreadDamage Spread: 2c512 Damage: 100 Falloff: 1000, 368, 135, 50, 18, 7, 0 DeathType: 5 Delay: 3 ValidTargets: Ground, Air Versus: None: 100 Wood: 100 Light: 60 Heavy: 50 Warhead@4Res_areanukea: DestroyResource Size: 3 Delay: 3 Warhead@5Smu_areanukea: LeaveSmudge SmudgeType: Scorch Size: 3 Delay: 3 Warhead@6Eff_areanukea: CreateEffect ImpactSound: xplobig4.aud Delay: 3 Warhead@7Dam_areanukeb: SpreadDamage Spread: 3c768 Damage: 50 Falloff: 1000, 368, 135, 50, 18, 7, 0 DeathType: 5 Delay: 6 ValidTargets: Ground, Air Versus: None: 100 Wood: 100 Light: 60 Heavy: 50 Warhead@8Res_areanukeb: DestroyResource Size: 4 Delay: 6 Warhead@9Smu_areanukeb: LeaveSmudge SmudgeType: Scorch Size: 4 Delay: 6 Warhead@10Dam_areanukec: SpreadDamage Spread: 5c0 Damage: 20 Falloff: 1000, 368, 135, 50, 18, 7, 0 DeathType: 5 Delay: 9 ValidTargets: Ground, Air Versus: None: 100 Wood: 100 Light: 60 Heavy: 50 Warhead@11Res_areanukec: DestroyResource Size: 5 Delay: 9 Warhead@12Smu_areanukec: LeaveSmudge SmudgeType: Scorch Size: 5 Delay: 9 IonCannon: ValidTargets: Ground, Air Warhead@1Dam_impact: SpreadDamage Range: 0, 1c1, 2c1, 2c512 Damage: 100 Falloff: 1000, 1000, 250, 100 DeathType: 5 ValidTargets: Ground, Air Warhead@2Smu_impact: LeaveSmudge SmudgeType: Scorch Warhead@3Smu_area: LeaveSmudge SmudgeType: Scorch Size: 1 Delay: 3 Warhead@4Res_area2: DestroyResource Size: 2 Delay: 6 Warhead@5Smu_area2: LeaveSmudge SmudgeType: Scorch Size: 2,1 Delay: 6 Sniper: Report: RAMGUN2.AUD ValidTargets: Infantry ReloadDelay: 40 Range: 6c0 Projectile: Bullet Speed: 1c682 Warhead@1Dam: SpreadDamage Spread: 42 Damage: 100 DeathType: 2 ValidTargets: Infantry HighV: ReloadDelay: 25 Range: 6c0 Report: GUN8.AUD Projectile: Bullet Speed: 1c682 Warhead@1Dam: SpreadDamage Spread: 683 Damage: 30 DeathType: 2 Versus: None: 100 Wood: 50 Light: 70 Heavy: 35 Warhead@2Eff: CreateEffect Explosion: piffs HeliAGGun: ReloadDelay: 20 Burst: 2 BurstDelay: 0 Range: 4c0 ValidTargets: Ground Report: gun5.aud Projectile: Bullet Speed: 1c682 High: True Warhead@1Dam: SpreadDamage Spread: 256 Damage: 20 DeathType: 2 ValidTargets: Ground Versus: None: 100 Wood: 50 Light: 75 Heavy: 25 Warhead@2Eff: CreateEffect Explosion: piffs HeliAAGun: ReloadDelay: 20 Burst: 2 BurstDelay: 0 Range: 4c0 ValidTargets: Air Report: gun5.aud Projectile: Bullet Speed: 1c682 High: True Warhead@1Dam: SpreadDamage Spread: 128 Damage: 20 DeathType: 2 ValidTargets: Air Versus: None: 100 Wood: 50 Light: 50 Heavy: 25 Warhead@2Eff: CreateEffect Explosion: piffs Pistol: ReloadDelay: 7 Range: 3c0 InvalidTargets: Wall Report: GUN18.AUD Projectile: Bullet Speed: 1c682 Warhead@1Dam: SpreadDamage Spread: 128 Damage: 1 DeathType: 2 InvalidTargets: Wall Versus: None: 100 Wood: 50 Light: 50 Heavy: 25 Warhead@2Eff: CreateEffect Explosion: piff M16: ReloadDelay: 20 Range: 4c0 InvalidTargets: Wall Report: MGUN2.AUD Projectile: Bullet Speed: 1c682 Warhead@1Dam: SpreadDamage Spread: 128 Damage: 15 DeathType: 2 InvalidTargets: Wall Versus: None: 100 Wood: 25 Light: 30 Heavy: 10 Warhead@2Eff: CreateEffect Explosion: piff Rockets: ReloadDelay: 50 Range: 6c0 MinRange: 0c512 Report: BAZOOK1.AUD ValidTargets: Ground, Air Projectile: Missile Arm: 0 High: yes Inaccuracy: 128 Image: DRAGON ROT: 15 Trail: smokey ContrailLength: 8 Speed: 298 RangeLimit: 20 Warhead@1Dam: SpreadDamage Spread: 128 Damage: 30 DeathType: 4 ValidTargets: Ground, Air Versus: None: 50 Wood: 85 Light: 100 Heavy: 100 Concrete: 25 Warhead@2Smu: LeaveSmudge SmudgeType: Crater Warhead@3Eff: CreateEffect Explosion: small_frag ImpactSound: xplos.aud BikeRockets: ReloadDelay: 50 Range: 6c0 Report: BAZOOK1.AUD ValidTargets: Ground, Air Burst: 2 BurstDelay: 10 Projectile: Missile Arm: 0 High: yes Inaccuracy: 128 Image: DRAGON ROT: 10 Trail: smokey ContrailLength: 8 Speed: 213 RangeLimit: 30 Warhead@1Dam: SpreadDamage Spread: 128 Damage: 30 DeathType: 4 ValidTargets: Ground, Air Versus: None: 25 Wood: 75 Light: 100 Heavy: 100 Concrete: 50 Warhead@2Smu: LeaveSmudge SmudgeType: Crater Warhead@3Eff: CreateEffect Explosion: small_frag ImpactSound: xplos.aud OrcaAGMissiles: ReloadDelay: 12 Burst: 2 BurstDelay: 12 Range: 5c0 Report: BAZOOK1.AUD ValidTargets: Ground Projectile: Missile Arm: 0 High: yes Inaccuracy: 128 Image: DRAGON ROT: 20 Trail: smokey ContrailLength: 8 Speed: 298 RangeLimit: 30 Warhead@1Dam: SpreadDamage Spread: 128 Damage: 25 DeathType: 4 ValidTargets: Ground Versus: None: 50 Wood: 100 Light: 100 Heavy: 75 Warhead@2Smu: LeaveSmudge SmudgeType: Crater Warhead@3Eff: CreateEffect Explosion: small_frag ImpactSound: xplos.aud OrcaAAMissiles: ReloadDelay: 12 Burst: 2 BurstDelay: 12 Range: 5c0 Report: BAZOOK1.AUD ValidTargets: Air Projectile: Missile Arm: 0 High: yes Inaccuracy: 128 Image: DRAGON ROT: 20 Trail: smokey ContrailLength: 8 Speed: 298 RangeLimit: 30 Warhead@1Dam: SpreadDamage Spread: 128 Damage: 25 DeathType: 4 ValidTargets: Air Versus: Light: 75 Heavy: 50 Warhead@2Smu: LeaveSmudge SmudgeType: Crater Warhead@3Eff: CreateEffect Explosion: small_frag ImpactSound: xplos.aud Flamethrower: ReloadDelay: 55 Range: 2c512 InvalidTargets: Wall Report: FLAMER2.AUD Projectile: Bullet Speed: 1c682 Warhead@1Dam: SpreadDamage Spread: 341 Damage: 40 DeathType: 5 InvalidTargets: Wall Versus: None: 100 Wood: 100 Light: 100 Heavy: 20 Warhead@2Smu: LeaveSmudge SmudgeType: Scorch Warhead@3Eff: CreateEffect Explosion: small_napalm ImpactSound: flamer2.aud BigFlamer: ReloadDelay: 50 Range: 3c512 InvalidTargets: Wall Report: FLAMER2.AUD Projectile: Bullet Speed: 341 Burst: 2 BurstDelay: 25 Warhead@1Dam: SpreadDamage Spread: 341 Damage: 75 DeathType: 5 InvalidTargets: Wall Versus: None: 100 Wood: 100 Light: 67 Heavy: 25 Warhead@2Smu: LeaveSmudge SmudgeType: Scorch Warhead@3Eff: CreateEffect Explosion: med_napalm ImpactSound: flamer2.aud Chemspray: ReloadDelay: 70 Range: 3c0 Report: FLAMER2.AUD Projectile: Bullet Speed: 1c682 Warhead@1Dam: SpreadDamage Spread: 256 Damage: 80 DeathType: 6 Versus: None: 100 Wood: 35 Light: 75 Heavy: 50 Warhead@2Smu: LeaveSmudge SmudgeType: Scorch Warhead@3Eff: CreateEffect Explosion: chemball ImpactSound: xplos.aud Grenade: ReloadDelay: 50 Range: 4c0 Report: toss1.aud Projectile: Bullet Speed: 119 High: yes Angle: 62 Inaccuracy: 213 Image: BOMB Warhead@1Dam: SpreadDamage Spread: 341 Damage: 50 DeathType: 3 Versus: None: 100 Wood: 50 Light: 75 Heavy: 35 Warhead@2Smu: LeaveSmudge SmudgeType: Crater Warhead@3Eff: CreateEffect Explosion: small_poof ImpactSound: xplos.aud 70mm: ReloadDelay: 30 Range: 4c0 Report: TNKFIRE3.AUD Projectile: Bullet Image: 120MM Speed: 853 Warhead@1Dam: SpreadDamage Spread: 128 Damage: 25 DeathType: 4 Versus: None: 25 Wood: 75 Light: 100 Heavy: 100 Concrete: 50 Warhead@2Smu: LeaveSmudge SmudgeType: Crater Warhead@3Eff: CreateEffect Explosion: small_frag ImpactSound: xplos.aud 105mm: ReloadDelay: 50 Range: 4c768 Report: TNKFIRE4.AUD Projectile: Bullet Image: 120MM Speed: 682 Warhead@1Dam: SpreadDamage Spread: 128 Damage: 30 DeathType: 4 Versus: None: 30 Wood: 75 Light: 75 Heavy: 100 Warhead@2Smu: LeaveSmudge SmudgeType: Crater Warhead@3Eff: CreateEffect Explosion: small_frag ImpactSound: xplos.aud 120mm: ReloadDelay: 40 Range: 4c768 Report: TNKFIRE6.AUD Projectile: Bullet Image: 120MM Speed: 682 Warhead@1Dam: SpreadDamage Spread: 128 Damage: 40 DeathType: 4 Versus: None: 25 Wood: 100 Light: 100 Heavy: 100 Concrete: 50 Warhead@2Smu: LeaveSmudge SmudgeType: Crater Warhead@3Eff: CreateEffect Explosion: small_frag ImpactSound: xplos.aud 120mmDual: ReloadDelay: 40 Range: 4c768 Report: TNKFIRE6.AUD Burst: 2 BurstDelay: 8 Projectile: Bullet Image: 120MM Speed: 682 Warhead@1Dam: SpreadDamage Spread: 128 Damage: 40 DeathType: 4 Versus: None: 25 Wood: 100 Light: 100 Heavy: 100 Concrete: 100 Warhead@2Smu: LeaveSmudge SmudgeType: Crater Warhead@3Eff: CreateEffect Explosion: small_frag ImpactSound: xplos.aud TurretGun: ReloadDelay: 20 Range: 6c0 Report: TNKFIRE6.AUD Projectile: Bullet Image: 120MM Speed: 853 Warhead@1Dam: SpreadDamage Spread: 128 Damage: 40 DeathType: 4 Versus: None: 20 Wood: 25 Light: 100 Heavy: 100 Warhead@2Smu: LeaveSmudge SmudgeType: Crater Warhead@3Eff: CreateEffect Explosion: small_frag ImpactSound: xplos.aud MammothMissiles: ReloadDelay: 45 Range: 5c0 Report: ROCKET1.AUD ValidTargets: Ground, Air Burst: 2 BurstDelay: 15 Projectile: Missile Arm: 0 High: yes Inaccuracy: 128 Image: DRAGON ROT: 20 Trail: smokey ContrailLength: 8 Speed: 341 RangeLimit: 35 Warhead@1Dam: SpreadDamage Spread: 298 Damage: 45 DeathType: 4 ValidTargets: Ground, Air Versus: None: 50 Wood: 75 Light: 100 Heavy: 50 Warhead@2Smu: LeaveSmudge SmudgeType: Crater Warhead@3Eff: CreateEffect Explosion: small_poof ImpactSound: xplos.aud InvalidImpactTypes: Air, AirHit Warhead@4EffAir: CreateEffect Explosion: small_building ImpactSound: xplos.aud ValidImpactTypes: Air, AirHit 227mm: ReloadDelay: 140 Range: 12c0 MinRange: 3c0 Burst: 4 BurstDelay: 4 Report: ROCKET1.AUD ValidTargets: Ground Projectile: Bullet Arm: 5 High: yes Shadow: true Inaccuracy: 853 Angle: 62 Image: DRAGON ROT: 2 ContrailLength: 10 Trail: smokey Speed: 341 Warhead@1Dam: SpreadDamage Spread: 683 Damage: 25 DeathType: 4 ValidTargets: Ground Versus: None: 35 Wood: 60 Light: 100 Heavy: 50 Warhead@2Smu: LeaveSmudge SmudgeType: Crater Warhead@3Eff: CreateEffect Explosion: med_frag ImpactSound: xplos.aud 227mm.stnk: ReloadDelay: 70 Range: 7c0 Report: ROCKET1.AUD Burst: 2 BurstDelay: 10 ValidTargets: Ground, Air Projectile: Missile Arm: 0 High: yes Inaccuracy: 213 Image: DRAGON ROT: 10 Trail: smokey ContrailLength: 8 Speed: 213 RangeLimit: 40 Warhead@1Dam: SpreadDamage Spread: 128 Damage: 60 DeathType: 4 ValidTargets: Ground, Air Versus: None: 25 Wood: 75 Light: 100 Heavy: 90 Warhead@2Smu: LeaveSmudge SmudgeType: Crater Warhead@3Eff: CreateEffect Explosion: small_frag ImpactSound: xplos.aud ArtilleryShell: ReloadDelay: 65 Range: 11c0 MinRange: 2c896 Report: TNKFIRE2.AUD Projectile: Bullet Speed: 204 High: yes Angle: 56 Inaccuracy: 1c256 ContrailLength: 30 Image: 120MM Warhead@1Dam: SpreadDamage Spread: 341 Damage: 150 DeathType: 3 Versus: None: 100 Wood: 80 Light: 75 Heavy: 50 Warhead@2Smu: LeaveSmudge SmudgeType: Crater Warhead@3Eff: CreateEffect Explosion: poof ImpactSound: XPLOSML2.AUD MachineGun: ReloadDelay: 20 Burst: 5 InvalidTargets: Wall Range: 4c0 Report: MGUN11.AUD Projectile: Bullet Speed: 1c682 Warhead@1Dam: SpreadDamage Spread: 128 Damage: 15 DeathType: 2 InvalidTargets: Wall Versus: None: 100 Wood: 20 Light: 50 Heavy: 20 Concrete: 10 Warhead@2Eff: CreateEffect Explosion: piffs BoatMissile: ReloadDelay: 35 Range: 8c0 Burst: 2 BurstDelay: 7 Report: ROCKET2.AUD Projectile: Missile Arm: 0 High: yes Inaccuracy: 213 Image: DRAGON ROT: 10 Trail: smokey ContrailLength: 8 Speed: 170 RangeLimit: 60 Warhead@1Dam: SpreadDamage Spread: 256 Damage: 60 DeathType: 3 Versus: None: 90 Wood: 75 Light: 60 Heavy: 25 Warhead@2Smu: LeaveSmudge SmudgeType: Crater Warhead@3Eff: CreateEffect Explosion: small_poof ImpactSound: xplos.aud InvalidImpactTypes: Air, AirHit Warhead@4EffAir: CreateEffect Explosion: small_building ImpactSound: xplos.aud ValidImpactTypes: Air, AirHit TowerMissle: ReloadDelay: 15 Range: 7c0 Report: ROCKET2.AUD ValidTargets: Ground Projectile: Missile Arm: 0 High: yes Inaccuracy: 128 Image: DRAGON ROT: 20 Trail: smokey ContrailLength: 8 Speed: 298 RangeLimit: 40 Warhead@1Dam: SpreadDamage Spread: 683 Damage: 25 DeathType: 3 ValidTargets: Ground Versus: None: 50 Wood: 25 Light: 100 Heavy: 100 Warhead@2Smu: LeaveSmudge SmudgeType: Crater Warhead@3Eff: CreateEffect Explosion: med_frag ImpactSound: xplos.aud Vulcan: ValidTargets: Ground, Water ReloadDelay: 2 Range: 6c0 Report: gun5.aud Projectile: Bullet Speed: 1c682 Warhead@1Dam: SpreadDamage Spread: 426 Damage: 100 DeathType: 2 ValidTargets: Ground, Water Versus: None: 100 Wood: 25 Light: 100 Heavy: 35 Warhead@2Eff: CreateEffect Explosion: piffs Napalm: ValidTargets: Ground, Water ReloadDelay: 4 Range: 2c0 Burst: 2 BurstDelay: 2 Projectile: GravityBomb Image: BOMBLET Warhead@1Dam: SpreadDamage Spread: 341 Damage: 30 Falloff: 1000, 368, 135, 50, 18, 7, 0 DeathType: 5 ValidTargets: Ground, Water Versus: None: 100 Wood: 100 Light: 100 Heavy: 80 Warhead@2Smu: LeaveSmudge SmudgeType: Scorch Warhead@3Eff: CreateEffect Explosion: med_napalm ImpactSound: flamer2.aud Napalm.Crate: Warhead@1Dam: SpreadDamage Spread: 170 Damage: 50 Falloff: 1000, 368, 135, 50, 18, 7, 0 DeathType: 5 Versus: None: 90 Wood: 100 Light: 60 Heavy: 25 AffectsParent: true Warhead@2Smu: LeaveSmudge SmudgeType: Scorch Warhead@3Eff: CreateEffect Explosion: med_napalm ImpactSound: flamer2.aud Laser: ReloadDelay: 1 Range: 7c512 Charges: true Report: OBELRAY1.AUD Projectile: LaserZap BeamWidth: 2 HitAnim: laserfire Warhead@1Dam: SpreadDamage Spread: 42 Damage: 360 DeathType: 5 Versus: Wood: 50 Warhead@2Smu: LeaveSmudge SmudgeType: Scorch SAMMissile: ReloadDelay: 15 Range: 8c0 Report: ROCKET2.AUD ValidTargets: Air Projectile: Missile Arm: 0 High: yes Image: MISSILE ROT: 20 Speed: 426 RangeLimit: 35 Trail: smokey ContrailLength: 8 Warhead@1Dam: SpreadDamage Spread: 682 ValidTargets: Air Versus: None: 100 Wood: 100 Light: 100 Heavy: 75 DeathType: 4 Damage: 30 Warhead@2Smu: LeaveSmudge SmudgeType: Crater Warhead@3Eff: CreateEffect Explosion: small_building ImpactSound: xplos.aud HonestJohn: ReloadDelay: 200 Range: 10c0 Report: ROCKET1.AUD Projectile: Bullet Arm: 10 High: yes Shadow: true Inaccuracy: 213 Image: patriot Trail: smokey Speed: 187 RangeLimit: 35 Angle: 88 Warhead@1Dam: SpreadDamage Spread: 256 Damage: 100 DeathType: 3 Versus: None: 90 Wood: 75 Light: 60 Heavy: 25 Warhead@2Smu: LeaveSmudge SmudgeType: Crater Warhead@3Eff: CreateEffect Explosion: small_poof ImpactSound: xplos.aud Tiberium: ReloadDelay: 16 Warhead@1Dam: SpreadDamage Spread: 42 Damage: 2 DeathType: 6 PreventProne: yes TiberiumExplosion: Warhead@1Dam: SpreadDamage Spread: 9 Damage: 10 DeathType: 3 Versus: None: 90 Wood: 75 Light: 60 Heavy: 25 Warhead@2Res: CreateResource AddsResourceType: Tiberium Size: 1,1 Warhead@3Eff: CreateEffect Explosion: chemball ImpactSound: xplosml2.aud Heal: ReloadDelay: 4 Warhead@1Dam: SpreadDamage Spread: 42 Damage: -1 PreventProne: yes APCGun: ReloadDelay: 18 Range: 5c0 Report: gun20.aud ValidTargets: Ground Projectile: Bullet Speed: 1c682 Warhead@1Dam: SpreadDamage Spread: 128 Damage: 15 ValidTargets: Ground Versus: None: 50 Wood: 50 Light: 100 Heavy: 50 Warhead@2Eff: CreateEffect Explosion: small_poof APCGun.AA: ReloadDelay: 18 Range: 7c0 Report: gun20.aud ValidTargets: Air Projectile: Bullet Speed: 1c682 High: true Warhead@1Dam: SpreadDamage Spread: 128 Damage: 25 ValidTargets: Air Versus: Heavy: 50 Warhead@2Eff: CreateEffect Explosion: small_frag Patriot: ReloadDelay: 25 Range: 9c0 MinRange: 1c0 Report: ROCKET2.AUD ValidTargets: Air Projectile: Missile High: yes Image: patriot Trail: smokey ContrailLength: 8 ROT: 20 Speed: 341 RangeLimit: 30 Angle: 88 Warhead@1Dam: SpreadDamage Spread: 682 ValidTargets: Air Versus: None: 100 Wood: 100 Light: 100 Heavy: 75 DeathType: 4 Damage: 32 Warhead@2Smu: LeaveSmudge SmudgeType: Crater Warhead@3Eff: CreateEffect Explosion: poof ImpactSound: xplos.aud Tail: ReloadDelay: 30 Range: 1c0 Projectile: Bullet Speed: 1c682 Warhead@1Dam: SpreadDamage Spread: 213 Damage: 180 DeathType: 1 Versus: None: 90 Wood: 10 Light: 30 Heavy: 10 Concrete: 10 Horn: ReloadDelay: 20 Range: 1c0 Projectile: Bullet Speed: 1c682 Warhead@1Dam: SpreadDamage Spread: 213 Damage: 120 DeathType: 1 Versus: None: 90 Wood: 10 Light: 30 Heavy: 10 Concrete: 10 Teeth: ReloadDelay: 30 Range: 1c0 Projectile: Bullet Speed: 1c682 Warhead@1Dam: SpreadDamage Spread: 213 Damage: 180 DeathType: 1 Versus: None: 90 Wood: 10 Light: 30 Heavy: 10 Concrete: 10 Claw: ReloadDelay: 10 Range: 1c0 Projectile: Bullet Speed: 1c682 Warhead@1Dam: SpreadDamage Spread: 213 Damage: 60 DeathType: 1 Versus: None: 90 Wood: 10 Light: 30 Heavy: 10 Concrete: 10 Demolish: Warhead@1Dam: SpreadDamage Warhead@2Eff: CreateEffect Explosion: building ImpactSound: xplobig6.aud