Player: HackyAI@Omnius: Name: Omnius UnitQueues: Infantry, Vehicle, Armor, Starport BuildingCommonNames: ConstructionYard: conyarda,conyardh,conyardo Refinery: refa,refh,refo Power: pwra,pwrh,pwro Barracks: barra,barrh,barro VehiclesFactory: lighta,lighth,lighto,heavya,heavyh,heavyo Production: lighta,lighth,lighto,heavya,heavyh,heavyo,barra,barrh,barro Silo: siloa, siloh, siloo UnitsCommonNames: Mcv: mcva,mcvh,mcvo BuildingLimits: refa: 4 refh: 4 refo: 4 barra: 1 barrh: 1 barro: 1 lighta: 1 lighth: 1 lighto: 1 heavya: 1 heavyh: 1 heavyo: 1 researcha: 1 researchh: 1 researcho: 1 repaira: 1 repairh: 1 repairo: 1 radara: 1 radaro: 1 radarh: 1 hightecha: 1 hightechh: 1 hightecho: 1 palacea: 1 palaceh: 1 palaceo: 1 BuildingFractions: refa: 20.1% refh: 20.1% refo: 20.1% barra: 0.1% barrh: 0.1% barro: 0.1% lighta: 0.1% lighth: 0.1% lighto: 0.1% heavya: 0.1% heavyh: 0.1% heavyo: 0.1% radara: 0.1% radaro: 0.1% radarh: 0.1% hightecha: 0.1% hightechh: 0.1% hightecho: 0.1% starporta: 0.1% starporth: 0.1% starporto: 0.1% researcha: 0.1% researchh: 0.1% researcho: 0.1% repaira: 0.1% repairh: 0.1% repairo: 0.1% guntowera: 8% guntowerh: 8% guntowero: 8% rockettowera: 6% rockettowerh: 6% rockettowero: 6% pwra: 10% pwrh: 10% pwro: 10% UnitsToBuild: carryalla: 1% carryallh: 1% carryallo: 1% rifle: 6% bazooka: 5% medic: 1% fremen: 0.5% sardaukar: 1.5% saboteur: 0.5% harvester: 0.1% grenadier: 1% trike.starport: 5% quad.starport: 7.5% siegetank.starport: 5% missiletank.starport: 7.5% combata.starport: 15% combath.starport: 15% combato.starport: 15% sonictank: 10% devast: 10% deviatortank: 7.5% trike: 10% raider: 10% quad: 15% siegetank: 10% missiletank: 15% stealthraider: 5% combata: 100% combath: 100% combato: 100% SquadSize: 8 MaxBaseRadius: 40 SupportPowerDecision@Airstrike: OrderName: AirstrikePowerInfoOrder MinimumAttractiveness: 2000 Consideration@1: Against: Enemy Types: Vehicle, Tank, Infantry Attractiveness: 2 TargetMetric: Value CheckRadius: 3c0 Consideration@2: Against: Enemy Types: Structure Attractiveness: 1 TargetMetric: Value CheckRadius: 2c0 Consideration@3: Against: Ally Types: Ground, Water Attractiveness: -10 TargetMetric: Value CheckRadius: 4c0 SupportPowerDecision@Paratroopers: OrderName: ParatroopersPowerInfoOrder MinimumAttractiveness: 5 Consideration@1: Against: Enemy Types: Structure Attractiveness: 1 TargetMetric: None CheckRadius: 10c0 Consideration@2: Against: Enemy Types: Vehicle, Tank, Infantry Attractiveness: -5 TargetMetric: None CheckRadius: 4c0 SupportPowerDecision@NukePower: OrderName: NukePowerInfoOrder MinimumAttractiveness: 3000 Consideration@1: Against: Enemy Types: Structure Attractiveness: 1 TargetMetric: Value CheckRadius: 5c0 Consideration@2: Against: Ally Types: Air, Ground, Water Attractiveness: -10 TargetMetric: Value CheckRadius: 7c0 HackyAI@Vidius: Name: Vidious UnitQueues: Infantry, Vehicle, Armor, Starport BuildingCommonNames: ConstructionYard: conyarda,conyardh,conyardo Refinery: refa,refh,refo Power: pwra,pwrh,pwro Barracks: barra,barrh,barro VehiclesFactory: lighta,lighth,lighto,heavya,heavyh,heavyo Production: lighta,lighth,lighto,heavya,heavyh,heavyo,barra,barrh,barro Silo: siloa, siloh, siloo UnitsCommonNames: Mcv: mcva,mcvh,mcvo BuildingLimits: refa: 4 refh: 4 refo: 4 barra: 1 barrh: 1 barro: 1 lighta: 1 lighth: 1 lighto: 1 heavya: 1 heavyh: 1 heavyo: 1 researcha: 1 researchh: 1 researcho: 1 repaira: 1 repairh: 1 repairo: 1 radara: 1 radaro: 1 radarh: 1 hightecha: 1 hightechh: 1 hightecho: 1 palacea: 1 palaceh: 1 palaceo: 1 BuildingFractions: refa: 20.1% refh: 20.1% refo: 20.1% barra: 0.1% barrh: 0.1% barro: 0.1% lighta: 0.1% lighth: 0.1% lighto: 0.1% heavya: 0.1% heavyh: 0.1% heavyo: 0.1% radara: 0.1% radaro: 0.1% radarh: 0.1% hightecha: 0.1% hightechh: 0.1% hightecho: 0.1% repaira: 0.1% repairh: 0.1% repairo: 0.1% starporta: 0.1% starporth: 0.1% starporto: 0.1% palacea: 0.1% palaceh: 0.1% palaceo: 0.1% guntowera: 5% guntowerh: 5% guntowero: 5% rockettowera: 10% rockettowerh: 10% rockettowero: 10% pwra: 12% pwrh: 12% pwro: 12% UnitsToBuild: carryalla: 1% carryallh: 1% carryallo: 1% rifle: 2% bazooka: 2% medic: 0.5% fremen: 0.25% sardaukar: 1% saboteur: 0.5% grenadier: 1% harvester: 0.1% trike.starport: 7.5% quad.starport: 12.5% siegetank.starport: 5% missiletank.starport: 7.5% combata.starport: 15% combath.starport: 15% combato.starport: 15% sonictank: 50% devast: 40% deviatortank: 5% trike: 15% raider: 15% quad: 25% siegetank: 10% missiletank: 15% stealthraider: 5% combata: 100% combath: 100% combato: 100% SquadSize: 6 MaxBaseRadius: 40 SupportPowerDecision@Airstrike: OrderName: AirstrikePowerInfoOrder MinimumAttractiveness: 2000 Consideration@1: Against: Enemy Types: Vehicle, Tank, Infantry Attractiveness: 2 TargetMetric: Value CheckRadius: 3c0 Consideration@2: Against: Enemy Types: Structure Attractiveness: 1 TargetMetric: Value CheckRadius: 2c0 Consideration@3: Against: Ally Types: Ground, Water Attractiveness: -10 TargetMetric: Value CheckRadius: 4c0 SupportPowerDecision@Paratroopers: OrderName: ParatroopersPowerInfoOrder MinimumAttractiveness: 5 Consideration@1: Against: Enemy Types: Structure Attractiveness: 1 TargetMetric: None CheckRadius: 10c0 Consideration@2: Against: Enemy Types: Vehicle, Tank, Infantry Attractiveness: -5 TargetMetric: None CheckRadius: 4c0 SupportPowerDecision@NukePower: OrderName: NukePowerInfoOrder MinimumAttractiveness: 3000 Consideration@1: Against: Enemy Types: Structure Attractiveness: 1 TargetMetric: Value CheckRadius: 5c0 Consideration@2: Against: Ally Types: Air, Ground, Water Attractiveness: -10 TargetMetric: Value CheckRadius: 7c0 HackyAI@Gladius: Name: Gladius UnitQueues: Infantry, Vehicle, Armor, Starport BuildingCommonNames: ConstructionYard: conyarda,conyardh,conyardo Refinery: refa,refh,refo Power: pwra,pwrh,pwro Barracks: barra,barrh,barro VehiclesFactory: lighta,lighth,lighto,heavya,heavyh,heavyo Production: lighta,lighth,lighto,heavya,heavyh,heavyo,barra,barrh,barro Silo: siloa, siloh, siloo UnitsCommonNames: Mcv: mcva,mcvh,mcvo BuildingLimits: refa: 4 refh: 4 refo: 4 barra: 1 barrh: 1 barro: 1 lighta: 1 lighth: 1 lighto: 1 heavya: 1 heavyh: 1 heavyo: 1 researcha: 1 researchh: 1 researcho: 1 repaira: 1 repairh: 1 repairo: 1 radara: 1 radaro: 1 radarh: 1 hightecha: 1 hightechh: 1 hightecho: 1 palacea: 1 palaceh: 1 palaceo: 1 BuildingFractions: refa: 20.1% refh: 20.1% refo: 20.1% barra: 0.1% barrh: 0.1% barro: 0.1% lighta: 0.1% lighth: 0.1% lighto: 0.1% heavya: 0.1% heavyh: 0.1% heavyo: 0.1% repaira: 0.1% repairh: 0.1% repairo: 0.1% radara: 0.1% radaro: 0.1% radarh: 0.1% hightecha: 0.1% hightechh: 0.1% hightecho: 0.1% researcha: 0.1% researchh: 0.1% researcho: 0.1% palacea: 0.1% palaceh: 0.1% palaceo: 0.1% guntowera: 4% guntowerh: 4% guntowero: 4% rockettowera: 12% rockettowerh: 12% rockettowero: 12% pwra: 10% pwrh: 10% pwro: 10% UnitsToBuild: carryalla: 1% carryallh: 1% carryallo: 1% rifle: 15% bazooka: 13% medic: 2% fremen: 1% sardaukar: 3% saboteur: 1% grenadier: 2% harvester: 0.1% trike.starport: 5% quad.starport: 7.5% siegetank.starport: 5% missiletank.starport: 7.5% combata.starport: 15% combath.starport: 15% combato.starport: 15% sonictank: 10% devast: 10% deviatortank: 7.5% trike: 10% raider: 10% quad: 15% siegetank: 10% missiletank: 15% stealthraider: 7.5% combata: 100% combath: 100% combato: 100% SquadSize: 10 MaxBaseRadius: 40 SupportPowerDecision@Airstrike: OrderName: AirstrikePowerInfoOrder MinimumAttractiveness: 2000 Consideration@1: Against: Enemy Types: Vehicle, Tank, Infantry Attractiveness: 2 TargetMetric: Value CheckRadius: 3c0 Consideration@2: Against: Enemy Types: Structure Attractiveness: 1 TargetMetric: Value CheckRadius: 2c0 Consideration@3: Against: Ally Types: Ground, Water Attractiveness: -10 TargetMetric: Value CheckRadius: 4c0 SupportPowerDecision@Paratroopers: OrderName: ParatroopersPowerInfoOrder MinimumAttractiveness: 5 Consideration@1: Against: Enemy Types: Structure Attractiveness: 1 TargetMetric: None CheckRadius: 10c0 Consideration@2: Against: Enemy Types: Vehicle, Tank, Infantry Attractiveness: -5 TargetMetric: None CheckRadius: 4c0 SupportPowerDecision@NukePower: OrderName: NukePowerInfoOrder MinimumAttractiveness: 3000 Consideration@1: Against: Enemy Types: Structure Attractiveness: 1 TargetMetric: Value CheckRadius: 5c0 Consideration@2: Against: Ally Types: Air, Ground, Water Attractiveness: -10 TargetMetric: Value CheckRadius: 7c0