CONYARDO: Inherits: ^CONYARD PWRO: Inherits: ^POWER Buildable: Prerequisites: ~conyardo WALLO: Inherits: ^WALL Buildable: Prerequisites: ~conyardo, barracks GUNTOWERO: Inherits: ^GUNTOWER Buildable: Prerequisites: ~conyardo, barracks ROCKETTOWERO: Inherits: ^ROCKETTOWER Buildable: Prerequisites: ~conyardo, radar REFO: Inherits: ^REFINERY Buildable: Prerequisites: ~conyardo, power BARRO: Inherits: ^BARRACKS Buildable: Prerequisites: ~conyardo, power ProvidesCustomPrerequisite@MEDICS: Prerequisite: medics ProvidesCustomPrerequisite@BARRACKS: Prerequisite: barracks REPAIRO: Inherits: ^REPAIR Buildable: Prerequisites: ~conyardo, heavy RESEARCHO: Inherits: ^RESEARCH Buildable: Prerequisites: ~conyardo, hightech SILOO: Inherits: ^SILO Buildable: Prerequisites: ~conyardo, refinery LIGHTO: Inherits: ^LIGHT Buildable: Prerequisites: ~conyardo, refinery HEAVYO: Inherits: ^HEAVY Buildable: Prerequisites: ~conyardo, refinery RADARO: Inherits: ^RADAR Buildable: Prerequisites: ~conyardo, barracks STARPORTO: Inherits: ^STARPORT Buildable: Prerequisites: ~conyardo, radar HIGHTECHO: Inherits: ^HIGHTECH Buildable: Prerequisites: ~conyardo, radar PALACEO: Inherits: ^PALACE Buildable: Prerequisites: ~conyardo, research AirstrikePower: Icon: ornistrike Prerequisites: ~techlevel.superweapons SquadSize: 3 Description: Air Strike ChargeTime: 180 LongDesc: Ornithopter drops a load of parachuted\nbombs on your target UnitType: orni.bomber SelectTargetSound: DisplayBeacon: True CameraActor: camera CanPowerDown: DisabledOverlay: RequiresPower: SupportPowerChargeBar: MCVO: Inherits: ^MCV Buildable: Prerequisites: ~heavyo, repair Transforms: Facing: 16 IntoActor: conyardo Offset: -1,-1 NoTransformSounds: OI_DPLOY.AUD RenderUnit: Image: DMCV MCVO.starport: Inherits: MCVO Buildable: Queue: Starport Valued: Cost: 2500 COMBATO: Inherits: ^COMBAT Buildable: Prerequisites: ~heavyo RevealsShroud: Range: 8c0 Turreted: ROT: 8 Mobile: Speed: 96 ROT: 8 Crushes: crate, infantry RenderUnit: Image: COMBATO WithTurret: LeavesHusk: HuskActor: Combato.Husk COMBATO.Husk: Inherits: ^COMBAT.Husk RenderUnit: Image: combato.destroyed TransformOnCapture: IntoActor: combato COMBATO.starport: Inherits: COMBATO Buildable: Queue: Starport Valued: Cost: 875 RAIDER: Inherits: ^Vehicle Buildable: Queue: Vehicle BuildPaletteOrder: 10 Prerequisites: ~lighto Valued: Cost: 300 Tooltip: Name: Raider Trike Description: Improved Scout\n Strong vs Infantry, Light Vehicles Selectable: Bounds: 24,24 Health: HP: 110 Armor: Type: Light Mobile: ROT: 10 Speed: 149 RevealsShroud: Range: 7c0 RenderUnit: WithMuzzleFlash: Armament: Weapon: HMGo LocalOffset: 256,0,128 MuzzleSequence: muzzle AttackFrontal: AutoTarget: Explodes: Weapon: UnitExplodeTiny EmptyWeapon: UnitExplodeTiny STEALTHRAIDER: Inherits: RAIDER Buildable: Prerequisites: ~lighto, hightech, ~techlevel.medium BuildPaletteOrder: 30 Valued: Cost: 400 Tooltip: Name: Stealth Raider Trike Description: Invisible Raider Trike\n Strong vs Infantry, Light Vehicles Cloak: InitialDelay: 45 CloakDelay: 90 CloakSound: STEALTH1.WAV UncloakSound: STEALTH2.WAV AutoTarget: InitialStance: HoldFire -MustBeDestroyed: CARRYALLO: Inherits: ^CARRYALL RenderUnit: Image: CARRYALL Buildable: Prerequisites: refinery, ~hightecho CARRYALLO.starport: Inherits: CARRYALLO Valued: Cost: 1500 Buildable: Queue: Starport DEVIATORTANK: Inherits: ^Tank Valued: Cost: 1000 Tooltip: Name: Deviator Description: Fires a warhead which changes\nthe allegiance of enemy vehicles Buildable: Queue: Armor BuildPaletteOrder: 50 Prerequisites: ~heavyo, research, ~techlevel.high Mobile: ROT: 3 Speed: 64 Health: HP: 125 Armor: Type: Light RevealsShroud: Range: 5c0 RenderUnit: Armament: Weapon: NerveGasMissile LocalOffset: -299,0,85 AttackFrontal: AutoTarget: InitialStance: Defend Explodes: Weapon: UnitExplodeSmall EmptyWeapon: UnitExplodeSmall Selectable: Bounds: 30,30 LeavesHusk: HuskActor: Deviatortank.Husk DEVIATORTANK.Husk: Inherits: ^Husk RenderUnit: Image: deviatortank.destroyed TransformOnCapture: IntoActor: deviatortank SABOTEUR: Inherits: ^Infantry Buildable: Queue: Infantry BuildPaletteOrder: 100 Prerequisites: ~barro, palace, ~techlevel.high Valued: Cost: 800 Tooltip: Name: Saboteur Description: Sneaky infantry, armed with explosives\n Strong vs Buildings\n Weak vs Everything\n Special Ability: destroy buildings Selectable: Voice: SaboteurVoice Bounds: 12,17,0,0 Health: HP: 100 Mobile: Speed: 64 RevealsShroud: Range: 7c0 C4Demolition: C4Delay: 45 -AutoTarget: