# requires Dune 2000/DATA/GAMESFX copied to ~/.openra/Content/d2k GenericVoice: DefaultVariant: .AUD Variants: atreides: .WAV ordos: .WAV harkonnen: .WAV Voices: Select: G_SSEL1,G_SSEL2,G_SSEL3 Move: G_SCONF1,G_SCONF2,G_SCONF3 Die: KILLGUY1,KILLGUY2,KILLGUY3,KILLGUY4,KILLGUY5,KILLGUY6,KILLGUY7,KILLGUY8,KILLGUY9 DisableVariants: Select, Move VehicleVoice: DefaultVariant: .AUD Prefixes: atreides: A ordos: O harkonnen: H Voices: Select: _VSEL1,_VSEL2,_VSEL3 Move: _VCONF1,_VCONF2,_VCONF3 InfantryVoice: DefaultVariant: .AUD Variants: atreides: .WAV ordos: .WAV harkonnen: .WAV Prefixes: atreides: A ordos: O harkonnen: H Voices: Select: _ISEL1,_ISEL2,_ISEL3 Move: _ICONF1,_ICONF2,_ICONF3 Die: KILLGUY1,KILLGUY2,KILLGUY3,KILLGUY4,KILLGUY5,KILLGUY6,KILLGUY7,KILLGUY8,KILLGUY9 DisablePrefixes: Die DisableVariants: Select, Move EngineerVoice: DefaultVariant: .AUD Variants: atreides: .WAV ordos: .WAV harkonnen: .WAV Prefixes: atreides: A ordos: O harkonnen: H Voices: Select: _ESEL1,_ESEL2,_ESEL3 Move: _ECONF1,_ECONF2,_ECONF3 Die: KILLGUY1,KILLGUY2,KILLGUY3,KILLGUY4,KILLGUY5,KILLGUY6,KILLGUY7,KILLGUY8,KILLGUY9 DisablePrefixes: Die DisableVariants: Select, Move FremenVoice: DefaultVariant: .AUD Variants: atreides: .WAV ordos: .WAV harkonnen: .WAV Voices: Select: A_FSEL1,A_FSEL2,A_FSEL3 Move: A_FCONF1,A_FCONF2,A_FCONF3 Die: KILLGUY1,KILLGUY2,KILLGUY3,KILLGUY4,KILLGUY5,KILLGUY6,KILLGUY7,KILLGUY8,KILLGUY9 DisableVariants: Select, Move SaboteurVoice: DefaultVariant: .AUD Variants: atreides: .WAV ordos: .WAV harkonnen: .WAV Voices: Select: O_SSEL1,O_SSEL2,O_SSEL3 Move: O_SCONF1,O_SCONF2,O_SCONF3 Die: KILLGUY1,KILLGUY2,KILLGUY3,KILLGUY4,KILLGUY5,KILLGUY6,KILLGUY7,KILLGUY8,KILLGUY9 DisableVariants: Select, Move WormVoice: DefaultVariant: .WAV Voices: Select: WRMSIGN1 Move: WORM