BADR: Inherits: ^Plane ParaDrop: DropRange: 4c0 Health: HP: 300 Armor: Type: Light Plane: ROT: 5 Speed: 149 Repulsable: False RenderUnit: Cargo: MaxWeight: 10 -Selectable: -GainsExperience: Tooltip: Name: Badger Contrail@1: Offset: -432,560,0 Contrail@2: Offset: -432,-560,0 LeavesHusk: HuskActor: BADR.Husk SmokeTrailWhenDamaged@0: Offset: -432,560,0 Interval: 2 SmokeTrailWhenDamaged@1: Offset: -432,-560,0 Interval: 2 -EjectOnDeath: -GpsDot: RejectsOrders: BADR.Bomber: Inherits: ^Plane AttackBomber: Armament: Weapon: ParaBomb Health: HP: 300 Armor: Type: Light Plane: ROT: 5 Speed: 149 Repulsable: False LimitedAmmo: Ammo: 7 RenderUnit: Image: badr -Selectable: -GainsExperience: Tooltip: Name: Badger Contrail@1: Offset: -432,560,0 Contrail@2: Offset: -432,-560,0 LeavesHusk: HuskActor: BADR.Husk SmokeTrailWhenDamaged@0: Offset: -432,560,0 Interval: 2 SmokeTrailWhenDamaged@1: Offset: -432,-560,0 Interval: 2 -EjectOnDeath: -GpsDot: RejectsOrders: MIG: Inherits: ^Plane Buildable: Queue: Aircraft BuildAtProductionType: Plane BuildPaletteOrder: 50 Prerequisites: ~afld, stek, ~techlevel.unrestricted Valued: Cost: 2000 Tooltip: Name: Mig Attack Plane Description: Fast Ground-Attack Plane.\n Strong vs Buildings\n Weak vs Infantry, Light Vehicles Health: HP: 70 Armor: Type: Light RevealsShroud: Range: 12c0 Armament: Weapon: Maverick LocalOffset: 0,-640,0, 0,640,0 LocalYaw: -40, 24 AttackPlane: FacingTolerance: 20 Plane: InitialFacing: 192 ROT: 4 Speed: 223 RearmBuildings: afld RepulsionSpeed: 40 AutoTarget: TargetWhenIdle: false TargetWhenDamaged: false EnableStances: false RenderUnit: CameraPitch: 99 LimitedAmmo: Ammo: 8 ReturnOnIdle: Selectable: Bounds: 40,29,0,1 Contrail@1: Offset: -598,-683,0 Contrail@2: Offset: -598,683,0 LeavesHusk: HuskActor: MIG.Husk SmokeTrailWhenDamaged: Offset: -853,0,171 Interval: 2 YAK: Inherits: ^Plane Buildable: Queue: Aircraft BuildAtProductionType: Plane BuildPaletteOrder: 30 Prerequisites: ~afld, ~techlevel.medium Valued: Cost: 1350 Tooltip: Name: Yak Attack Plane Description: Anti-Tanks & Anti-Infantry Plane.\n Strong vs Infantry, Tanks\n Weak vs Buildings Health: HP: 60 Armor: Type: Light RevealsShroud: Range: 10c0 Armament@PRIMARY: Weapon: ChainGun.Yak LocalOffset: 256,-213,0 MuzzleSequence: muzzle Armament@SECONDARY: Name: secondary Weapon: ChainGun.Yak LocalOffset: 256,213,0 MuzzleSequence: muzzle AttackPlane: FacingTolerance: 20 Plane: RearmBuildings: afld InitialFacing: 192 ROT: 4 Speed: 178 RepulsionSpeed: 40 AutoTarget: TargetWhenIdle: false TargetWhenDamaged: false EnableStances: false RenderUnit: CameraPitch: 99 LimitedAmmo: Ammo: 18 PipCount: 6 ReloadTicks: 11 ReturnOnIdle: Selectable: Bounds: 30,28,0,2 WithMuzzleFlash: Contrail: Offset: -853,0,0 LeavesHusk: HuskActor: YAK.Husk SmokeTrailWhenDamaged: Offset: -853,0,0 Interval: 2 TRAN: Inherits: ^Helicopter Buildable: Queue: Aircraft BuildAtProductionType: Helicopter BuildPaletteOrder: 10 Prerequisites: ~hpad, ~techlevel.medium Valued: Cost: 900 Tooltip: Name: Transport Helicopter Description: Fast Infantry Transport Helicopter.\n Unarmed Health: HP: 120 Armor: Type: Light RevealsShroud: Range: 12c0 Helicopter: RearmBuildings: hpad InitialFacing: 0 ROT: 5 Speed: 112 LandableTerrainTypes: Clear,Rough,Road,Ore,Beach AltitudeVelocity: 0c100 RenderUnit: WithRotor@PRIMARY: Offset: -597,0,341 Sequence: rotor2 GroundSequence: slow-rotor2 WithRotor@SECONDARY: Id: rotor_2 Offset: 597,0,213 Cargo: Types: Infantry MaxWeight: 8 PipCount: 8 LeavesHusk: HuskActor: TRAN.Husk HELI: Inherits: ^Helicopter Buildable: Queue: Aircraft BuildAtProductionType: Helicopter BuildPaletteOrder: 40 Prerequisites: ~hpad, atek, ~techlevel.unrestricted Valued: Cost: 2000 Tooltip: Name: Longbow Description: Helicopter Gunship with AG Missiles.\n Strong vs Tanks\n Weak vs Infantry Health: HP: 120 Armor: Type: Light RevealsShroud: Range: 12c0 Armament@PRIMARY: Weapon: HellfireAA LocalOffset: 0,-213,-85 Armament@SECONDARY: Weapon: HellfireAG LocalOffset: 0,213,-85 AttackHeli: FacingTolerance: 20 Helicopter: RearmBuildings: hpad LandWhenIdle: false InitialFacing: 20 ROT: 4 Speed: 149 AutoTarget: InitialStance: HoldFire RenderUnit: WithRotor: Offset: 0,0,85 LimitedAmmo: Ammo: 8 Selectable: Bounds: 36,28,0,0 LeavesHusk: HuskActor: HELI.Husk SmokeTrailWhenDamaged: Offset: -427,0,0 HIND: Inherits: ^Helicopter Buildable: Queue: Aircraft BuildAtProductionType: Helicopter BuildPaletteOrder: 20 Prerequisites: ~hpad, ~techlevel.medium Valued: Cost: 1350 Tooltip: Name: Hind Description: Helicopter Gunship with Chainguns.\n Strong vs Infantry, Light Vehicles.\n Weak vs Tanks Health: HP: 100 Armor: Type: Light RevealsShroud: Range: 10c0 Armament@PRIMARY: Weapon: ChainGun LocalOffset: 85,-213,-85 MuzzleSequence: muzzle Armament@SECONDARY: Name: secondary Weapon: ChainGun LocalOffset: 85,213,-85 MuzzleSequence: muzzle AttackHeli: FacingTolerance: 20 Helicopter: RearmBuildings: hpad LandWhenIdle: false InitialFacing: 20 ROT: 4 Speed: 112 AutoTarget: InitialStance: HoldFire RenderUnit: WithRotor: LimitedAmmo: Ammo: 24 PipCount: 6 ReloadTicks: 8 Selectable: Bounds: 38,32,0,0 WithMuzzleFlash: LeavesHusk: HuskActor: HIND.Husk SmokeTrailWhenDamaged: Offset: -427,0,0 U2: Inherits: ^Plane Health: HP: 2000 Armor: Type: Heavy Plane: ROT: 7 Speed: 373 Repulsable: False RenderUnit: AttackBomber: -Selectable: -GainsExperience: Contrail@1: Offset: -725,683,0 Contrail@2: Offset: -725,-683,0 LeavesHusk: HuskActor: U2.Husk SmokeTrailWhenDamaged: Offset: -1c43,0,0 Interval: 2 RejectsOrders: