DPOD: Inherits: ^Helicopter Valued: Cost: 10 Tooltip: Name: Drop Pod Buildable: Queue: Air BuildPaletteOrder: 10 Owner: gdi Helicopter: LandWhenIdle: yes ROT: 5 Speed: 149 InitialFacing: 0 LandableTerrainTypes: Clear Health: HP: 60 Armor: Type: Light RevealsShroud: Range: 5c0 Cargo: Types: Infantry MaxWeight: 1 PipCount: 1 Armament: Weapon: Vulcan2 AttackHeli: LimitedAmmo: Ammo: 5 PipCount: 5 PipType: Ammo PipTypeEmpty: AmmoEmpty AutoTarget: RenderSprites: RenderVoxels: WithVoxelBody: DSHP: Inherits: ^Helicopter Valued: Cost: 1000 Tooltip: Name: Dropship Buildable: Queue: Air BuildPaletteOrder: 10 Owner: gdi Prerequisites: gaweap Helicopter: LandWhenIdle: yes ROT: 5 Speed: 168 InitialFacing: 0 LandableTerrainTypes: Clear Health: HP: 200 Armor: Type: Heavy RevealsShroud: Range: 3c0 Cargo: Types: Infantry MaxWeight: 5 PipCount: 5 RenderSprites: RenderVoxels: WithVoxelBody: Hovers: ORCA: Inherits: ^Helicopter Valued: Cost: 1000 Tooltip: Name: Orca Fighter Description: Helicopter Gunship with Missiles.\n Strong vs Buildings, Tanks\n Weak vs Infantry Buildable: Queue: Air BuildPaletteOrder: 20 Prerequisites: gahpad Owner: gdi Selectable: Bounds: 30,24 Helicopter: RearmBuildings: gahpad ROT: 5 Speed: 186 Health: HP: 200 Armor: Type: Light RevealsShroud: Range: 10c0 Armament: Weapon: Hellfire AttackHeli: FacingTolerance: 20 LimitedAmmo: Ammo: 5 PipCount: 5 PipType: Ammo PipTypeEmpty: AmmoEmpty AutoTarget: RenderSprites: RenderVoxels: WithVoxelBody: Hovers: ORCAB: Inherits: ^Helicopter Valued: Cost: 1600 Tooltip: Name: Orca Bomber Buildable: Queue: Air BuildPaletteOrder: 20 Prerequisites: gahpad, gatech Owner: gdi Selectable: Bounds: 30,24 Helicopter: RearmBuildings: gahpad ROT: 5 Speed: 112 Health: HP: 260 Armor: Type: Light RevealsShroud: Range: 2c0 Armament: Weapon: Bomb AttackHeli: FacingTolerance: 20 LimitedAmmo: Ammo: 2 PipCount: 2 PipType: Ammo PipTypeEmpty: AmmoEmpty AutoTarget: RenderSprites: RenderVoxels: WithVoxelBody: Hovers: ORCATRAN: Inherits: ^Helicopter Valued: Cost: 1200 Tooltip: Name: Orca Transport Buildable: Queue: Air BuildPaletteOrder: 10 Owner: gdi Prerequisites: gahpad Helicopter: LandWhenIdle: yes ROT: 5 Speed: 84 InitialFacing: 0 LandableTerrainTypes: Clear Health: HP: 200 Armor: Type: Light RevealsShroud: Range: 2c0 Cargo: Types: Infantry MaxWeight: 5 PipCount: 5 RenderSprites: RenderVoxels: WithVoxelBody: Hovers: TRNSPORT: Inherits: ^Helicopter Valued: Cost: 750 Tooltip: Name: Carryall Buildable: Queue: Air BuildPaletteOrder: 10 Owner: gdi Prerequisites: gahpad, gadept Helicopter: LandWhenIdle: yes ROT: 5 Speed: 149 InitialFacing: 0 LandableTerrainTypes: Clear Health: HP: 175 Armor: Type: Light RevealsShroud: Range: 2c0 RenderSprites: RenderVoxels: WithVoxelBody: Hovers: SCRIN: Inherits: ^Helicopter Valued: Cost: 1500 Tooltip: Name: Banshee Fighter Buildable: Queue: Air BuildPaletteOrder: 20 Prerequisites: nahpad, natech Owner: nod Selectable: Bounds: 30,24 Voice: Scrin Helicopter: RearmBuildings: nahpad ROT: 3 Speed: 168 Health: HP: 280 Armor: Type: Light RevealsShroud: Range: 2c0 Armament: Weapon: Proton AttackHeli: FacingTolerance: 20 LimitedAmmo: Ammo: 3 PipCount: 3 PipType: Ammo PipTypeEmpty: AmmoEmpty AutoTarget: RenderSprites: RenderVoxels: WithVoxelBody: APACHE: Inherits: ^Helicopter Valued: Cost: 1000 Tooltip: Name: Harpy Buildable: Queue: Air BuildPaletteOrder: 20 Prerequisites: nahpad Owner: nod Selectable: Bounds: 30,24 Helicopter: RearmBuildings: nahpad ROT: 5 Speed: 130 Health: HP: 225 Armor: Type: Light RevealsShroud: Range: 2c0 Armament: Weapon: HarpyClaw AttackHeli: FacingTolerance: 20 LimitedAmmo: Ammo: 12 PipCount: 4 PipType: Ammo PipTypeEmpty: AmmoEmpty AutoTarget: WithRotor: Offset: 85,0,384 RenderSprites: RenderVoxels: WithVoxelBody: Hovers: