E1: Inherits: ^Infantry Buildable: Queue: Infantry BuildPaletteOrder: 10 Owner: gdi,nod Valued: Cost: 120 Tooltip: Name: Light Infantry Description: General-purpose infantry.\n Strong vs Infantry\n Weak vs Vehicles Selectable: Bounds: 12,17,0,-9 Health: HP: 125 Mobile: Speed: 71 Armament@PRIMARY: Weapon: Minigun UpgradeTypes: eliteweapon UpgradeMaxEnabledLevel: 0 UpgradeMaxAcceptedLevel: 1 Armament@ELITE: Weapon: M1Carbine UpgradeTypes: eliteweapon UpgradeMinEnabledLevel: 1 AttackFrontal: TakeCover: RenderInfantry: IdleAnimations: idle1,idle2 E2: Inherits: ^Infantry Buildable: Queue: Infantry BuildPaletteOrder: 10 Owner: gdi Valued: Cost: 200 Tooltip: Name: Disc Thrower Description: Infantry armed with grenades. \n Strong vs Buildings, Infantry\n Weak vs Vehicles Selectable: Bounds: 12,17,0,-9 Health: HP: 150 Mobile: Speed: 56 Armament: Weapon: Grenade LocalOffset: 0,0,555 FireDelay: 5 AttackFrontal: TakeCover: RenderInfantry: IdleAnimations: idle1,idle2 E3: Inherits: ^Infantry Buildable: Queue: Infantry BuildPaletteOrder: 20 Owner: nod Valued: Cost: 250 Tooltip: Name: Rocket Infantry Description: Anti-tank infantry.\n Strong vs Tanks\n Weak vs Infantry Selectable: Bounds: 12,17,0,-9 Voice: Rocket Health: HP: 100 Mobile: Speed: 42 Armament@PRIMARY: Weapon: Bazooka LocalOffset: 128,0,640 AttackFrontal: TakeCover: RenderInfantry: IdleAnimations: idle1,idle2 WEEDGUY: Inherits: ^Infantry Valued: Cost: 300 Tooltip: Name: Chem Spray Infantry Description: Advanced Anti-infantry unit.\n Strong vs Infantry\n Weak vs Vehicles Buildable: Queue: Infantry BuildPaletteOrder: 50 Prerequisites: nahand Owner: gdi Hothey: c Selectable: Bounds: 12,17,0,-6 Voice: Weed Mobile: Speed: 42 Health: HP: 130 Crushable: CrushSound: squishy2.aud Armament: Weapon: FireballLauncher LocalOffset: 85,0,384 AttackFrontal: RenderInfantry: TakeCover: MEDIC: Inherits: ^Infantry Valued: Cost: 600 Tooltip: Name: Medic Description: Heals nearby infantry.\n Strong vs Nothing\n Weak vs Everything Buildable: Queue: Infantry BuildPaletteOrder: 60 Prerequisites: gapile Owner: gdi Selectable: Bounds: 12,17,0,-6 Voice: Medic Mobile: Speed: 56 Health: HP: 125 Crushable: CrushSound: squishy2.aud Armament: Weapon: Heal AttackFrontal: TakeCover: RenderInfantry: IdleAnimations: idle1,idle2 AttackAnimation: heal SelfHealing: Passenger: PipType: Red ENGINEER: Inherits: ^Infantry Valued: Cost: 500 Tooltip: Name: Engineer Description: Infiltrates and captures enemy structures.\n Strong vs Nothing\n Weak vs Everything Buildable: Queue: Infantry BuildPaletteOrder: 30 Prerequisites: barracks Owner: gdi, nod Selectable: Bounds: 12,17,0,-6 Voice: Engineer Mobile: Speed: 56 Health: HP: 500 Passenger: PipType: Yellow EngineerRepair: RepairsBridges: Captures: CaptureTypes: building -AutoTarget: RenderInfantry: IdleAnimations: idle1,idle2 TakeCover: -GainsExperience: UMAGON: Inherits: ^Infantry Valued: Cost: 400 Tooltip: Name: Umagon Description: Elite sniper infantry unit.\n Strong vs Infantry, Buildings\n Weak vs Vehicles Buildable: Queue: Infantry BuildPaletteOrder: 50 Prerequisites: gapile, gatech Owner: gdi Selectable: Bounds: 12,17,0,-6 Voice: Umagon Mobile: Speed: 71 Health: HP: 150 PoisonedByTiberium: Weapon: TiberiumHeal Passenger: RevealsShroud: Range: 7c0 Armament: Weapon: Sniper AttackFrontal: TakeCover: RenderInfantry: IdleAnimations: idle1,idle2 GHOST: Inherits: ^Infantry Valued: Cost: 1750 Tooltip: Name: Ghost Stalker Description: Elite commando infantry, armed with \ndual pistols and C4.\n Strong vs Infantry, Buildings\n Weak vs Vehicles\n Special Ability: Destroy Building with C4\n\nMaximum 1 can be trained BuildLimit: 1 Buildable: Queue: Infantry BuildPaletteOrder: 50 Prerequisites: gapile, gatech Owner: gdi Selectable: Bounds: 12,17,0,-6 Voice: Ghost Mobile: Speed: 56 Health: HP: 200 PoisonedByTiberium: Weapon: TiberiumHeal Passenger: RevealsShroud: Range: 6c0 Armament: Weapon: LtRail LocalOffset: 85,0,384 Crushable: CrushSound: squishy2.aud AttackFrontal: C4Demolition: C4Delay: 45 TakeCover: RenderInfantry: IdleAnimations: idle1,idle2 JUMPJET: Inherits: ^Infantry Valued: Cost: 600 Tooltip: Name: Jumpjet Infantry Buildable: Queue: Infantry BuildPaletteOrder: 50 Prerequisites: gapile, garadr Owner: gdi Selectable: Bounds: 12,17,0,-6 Voice: JumpJet Mobile: Speed: 56 Health: HP: 120 Armor: Type: Light Passenger: PipType: Green RevealsShroud: Range: 6c0 Armament: Weapon: JumpCannon -Crushable: AttackFrontal: TakeCover: RenderInfantry: CHAMSPY: Inherits: ^Infantry Buildable: Queue: Infantry BuildPaletteOrder: 60 Prerequisites: nahand, natech Owner: nod Valued: Cost: 700 DisguiseToolTip: Name: Chameleon Spy Description: Infiltrates enemy structures to gather \nintelligence. Exact effect depends on the \nbuilding infiltrated.\n Strong vs Nothing\n Weak vs Everything\n Special Ability: Disguised Selectable: Voice: Spy Bounds: 12,17,0,-9 Health: HP: 120 Mobile: Speed: 85 RevealsShroud: Range: 9c0 Passenger: TakeCover: Disguise: Infiltrates: Types: SpyInfiltrate -AutoTarget: -RenderInfantry: RenderDisguise: IdleAnimations: idle1,idle2 CYBORG: Inherits: ^Infantry Armor: Type: Light Valued: Cost: 650 Tooltip: Name: Cyborg Infantry Description: Cybernetic infantry unit.\n Strong vs Infantry, Buildings\n Weak vs Vehicles Buildable: Queue: Infantry BuildPaletteOrder: 50 Prerequisites: nahand Owner: nod -Crushable: Selectable: Bounds: 14,30,0,-7 Voice: Cyborg Mobile: Speed: 56 Health: HP: 300 PoisonedByTiberium: Weapon: TiberiumHeal Passenger: RevealsShroud: Range: 5c0 Armament: Weapon: Vulcan3 AttackFrontal: TakeCover: RenderInfantry: IdleAnimations: idle1,idle2 CYC2: Inherits: ^Infantry Armor: Type: Heavy Valued: Cost: 2000 Tooltip: Name: Cyborg Commando Description: Elite cybernetic infantry unit.\n Strong vs Infantry, Buildings\n Weak vs Vehicles Buildable: Queue: Infantry BuildPaletteOrder: 50 Prerequisites: nahand, natech Owner: nod -Crushable: Selectable: Bounds: 14,30,0,-7 Voice: CyborgCommando Mobile: Speed: 56 Health: HP: 500 PoisonedByTiberium: Weapon: TiberiumHeal Passenger: RevealsShroud: Range: 7c0 Armament: Weapon: CyCannon LocalOffset: 170,85,683 AttackFrontal: TakeCover: RenderInfantry: IdleAnimations: idle1,idle2 MUTANT: Inherits: ^Infantry Buildable: Queue: Infantry BuildPaletteOrder: 10 Valued: Cost: 100 Tooltip: Name: Mutant Description: General-purpose infantry.\n Strong vs Infantry\n Weak vs Vehicles Selectable: Bounds: 12,17,0,-9 Voice: Mutant Health: HP: 50 PoisonedByTiberium: Weapon: TiberiumHeal Mobile: Speed: 56 RevealsShroud: Range: 4c0 Armament: Weapon: Vulcan AttackFrontal: TakeCover: RenderInfantry: IdleAnimations: idle1,idle2 MWMN: Inherits: ^Infantry Buildable: Queue: Infantry BuildPaletteOrder: 10 Valued: Cost: 100 Tooltip: Name: Mutant Soldier Description: General-purpose infantry.\n Strong vs Infantry\n Weak vs Vehicles Selectable: Bounds: 12,17,0,-9 Voice: CivilianFemale Health: HP: 50 PoisonedByTiberium: Weapon: TiberiumHeal Mobile: Speed: 56 RevealsShroud: Range: 4c0 Armament: Weapon: Vulcan AttackFrontal: TakeCover: RenderInfantry: IdleAnimations: idle1,idle2 MUTANT3: Inherits: ^Infantry Buildable: Queue: Infantry BuildPaletteOrder: 10 Valued: Cost: 100 Tooltip: Name: Mutant Sergeant Description: General-purpose infantry.\n Strong vs Infantry\n Weak vs Vehicles Selectable: Bounds: 12,17,0,-9 Voice: Mutant Health: HP: 50 PoisonedByTiberium: Weapon: TiberiumHeal Mobile: Speed: 56 RevealsShroud: Range: 4c0 Armament: Weapon: Vulcan AttackFrontal: TakeCover: RenderInfantry: IdleAnimations: idle1,idle2 MHIJACK: Inherits: ^Infantry Buildable: Queue: Infantry BuildPaletteOrder: 10 Prerequisites: nahand, natech # natech must be natmpl Owner: nod Valued: Cost: 100 Tooltip: Name: Mutant Hijacker Description: General-purpose infantry.\n Strong vs Infantry\n Weak vs Vehicles Selectable: Bounds: 12,17,0,-9 Voice: Hijacker Health: HP: 300 PoisonedByTiberium: Weapon: TiberiumHeal Mobile: Speed: 99 RevealsShroud: Range: 6c0 -AutoTarget: TakeCover: RenderInfantry: IdleAnimations: idle1,idle2 TRATOS: Inherits: ^Infantry Buildable: Queue: Infantry BuildPaletteOrder: 10 Valued: Cost: 100 Tooltip: Name: Tratos Selectable: Bounds: 12,17,0,-9 Voice: Tratos Health: HP: 200 PoisonedByTiberium: Weapon: TiberiumHeal Mobile: Speed: 71 RevealsShroud: Range: 4c0 TakeCover: -AutoTarget: RenderInfantry: IdleAnimations: idle1,idle2 OXANNA: Inherits: ^Infantry Buildable: Queue: Infantry BuildPaletteOrder: 10 Valued: Cost: 100 Tooltip: Name: Oxanna Selectable: Bounds: 12,17,0,-9 Voice: Oxanna Health: HP: 50 Mobile: Speed: 56 RevealsShroud: Range: 4c0 TakeCover: -AutoTarget: RenderInfantry: IdleAnimations: idle1,idle2 SLAV: Inherits: ^Infantry Buildable: Queue: Infantry BuildPaletteOrder: 10 Valued: Cost: 100 Tooltip: Name: Slavick Selectable: Bounds: 12,17,0,-9 Voice: Slavick Health: HP: 300 Mobile: Speed: 56 RevealsShroud: Range: 4c0 TakeCover: -AutoTarget: RenderInfantry: IdleAnimations: idle1,idle2 DOGGIE: Inherits: ^Infantry Tooltip: Name: Tiberian Fiend Buildable: Queue: Infantry BuildPaletteOrder: 100 Health: Radius: 213 HP: 250 PoisonedByTiberium: Weapon: TiberiumHeal Valued: Cost: 100 Armor: Type: Light RevealsShroud: Range: 4c0 Mobile: Speed: 113 Selectable: Voice: Fiend TargetableUnit: TargetTypes: Ground Armament: Weapon: FiendShard AttackFrontal: AttackWander: WanderMoveRadius: 2 VISSML: Inherits: ^Infantry Tooltip: Name: Baby Visceroid Buildable: Queue: Infantry BuildPaletteOrder: 100 Health: HP: 200 PoisonedByTiberium: Weapon: TiberiumHeal Valued: Cost: 1 Armor: Type: Light RevealsShroud: Range: 0c0 Mobile: Speed: 113 ROT: 16 -Crushable: Selectable: Voice: Fiend TargetableUnit: TargetTypes: Ground -AutoTarget: -RenderInfantry: RenderUnit: -WithDeathAnimation: VISLRG: Inherits: ^Infantry Tooltip: Name: Adult Visceroid Buildable: Queue: Infantry BuildPaletteOrder: 100 Health: HP: 500 PoisonedByTiberium: Weapon: TiberiumHeal Valued: Cost: 1 Armor: Type: Light RevealsShroud: Range: 0c0 Mobile: Speed: 113 ROT: 16 -Crushable: Selectable: Voice: Fiend TargetableUnit: TargetTypes: Ground Armament: Weapon: SlimeAttack AttackFrontal: AttackWander: -RenderInfantry: RenderUnit: -WithDeathAnimation: CIV1: Inherits: ^CivilianInfantry CIV2: Inherits: ^CivilianInfantry CIV3: Inherits: ^CivilianInfantry